ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1018,6 +1018,35 @@
    #可以进入
    return True
#---------------------------------------------------------------------
def Sync_FBNPC(mapID=0, npcIDList=[], curPlayer=None):
    ## 同步当前副本NPC给副本中的所有玩家
    if not mapID:
        mapID = GameWorld.GetMap().GetMapID()
        mapID = GetRecordMapID(mapID)
    npcCntDict = {}
    gameNPCManager = GameWorld.GetNPCManager()
    for index in xrange(gameNPCManager.GetNPCCount()):
        curNPC = gameNPCManager.GetNPCByIndex(index)
        npcID = curNPC.GetNPCID()
        if not npcID:
            continue
        if curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
            continue
        if npcIDList and npcID not in npcIDList:
            continue
        npcCntDict[npcID] = npcCntDict.get(npcID, 0) + 1
    if curPlayer:
        NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCntDict)
    else:
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for i in xrange(playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(i)
            if curPlayer.GetID() == 0:
                continue
            NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCntDict)
    return npcCntDict
##获得地图上的NPC列表
# @param 无参数
# @return 返回值, NPC实例列表[curNPC,curNPC,,,,,]