ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -25,6 +25,7 @@
import PlayerControl
import PyGameData
import IpyGameDataPY
import PlayerDBGSEvent
import PlayerTeam
import GameWorld
import ChConfig
@@ -121,7 +122,14 @@
        if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
            PlayerControl.NotifyCode(curPlayer, "TheEmperor1")
            return
    #多仙盟BOSS 是否已结束
    elif tagMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
        if not PlayerFamilyBoss.IsInAllFamilyBoss(tagLineID):
            #活动未开启
            return
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_AllFamilyBossTime):
            #BOSS已被击杀
            return
    # MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
    playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())