| | |
| | | list JobItemList; //职业物品列表
|
| | | };
|
| | |
|
| | | //采集物表
|
| | |
|
| | | struct tagCollectNPC
|
| | | {
|
| | | DWORD _NPCID; //ID
|
| | | BYTE PrepareTime; //采集耗时,秒
|
| | | list LostHPPer; //采集掉血,[每X秒,掉血百分比]
|
| | | BYTE MaxCollectCount; //每日可采集次数,0限制
|
| | | char CollectCountLimitNotify; //无采集次数采集提示
|
| | | list CollectAward; //采集奖励物品, [物品ID,个数,是否绑定]
|
| | | };
|
| | |
|
| | | //宝箱表开启
|
| | |
|
| | | struct tagChests
|
| | |
| | | list SeasonDanLVAwardList; //赛季段位奖励物品列表
|
| | | };
|
| | |
|
| | | //跨服Boss蓬莱仙境分区表
|
| | |
|
| | | struct tagCrossPenglaiZone
|
| | | {
|
| | | BYTE ZoneID; //分区ID
|
| | | list ServerGroupIDList; //服务器组ID列表
|
| | | DWORD _MapID; //场景地图ID
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE _CopyMapID; //虚拟线路ID
|
| | | WORD PosX; //坐标X
|
| | | WORD PosY; //坐标Y
|
| | | };
|
| | |
|
| | | //聚魂表
|
| | |
|
| | | struct tagGatherSoul
|
| | |
| | | DWORD _LV; //等级
|
| | | BYTE NeedExp; //升级所需经验
|
| | | dict AddAttr; //属性
|
| | | };
|
| | |
|
| | | //周狂欢活动时间表
|
| | |
|
| | | struct tagActWeekParty
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD AdvanceMinutes; //前端提前X分钟展示活动
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | WORD LVLimit; //限制等级
|
| | | list TemplateID; //模板编号
|
| | | dict PointAward; //总积分奖励
|
| | | };
|
| | |
|
| | | //周狂欢表
|
| | |
|
| | | struct tagWeekParty
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE ActionType; //活动条目ID
|
| | | DWORD TotalTimes; //可完成的总次数,0表示不限次数
|
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | list Reward; //奖励物品
|
| | | WORD Point; //积分
|
| | | }; |