hxp
2018-08-29 9f13daf65e0f6acc43ffab6462b737a70879f5cc
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -41,7 +41,7 @@
import PlayerTruck
#import PlayerPrestigeSys
import PlayerFamily
import BossHurtMng
#import BossHurtMng
import PassiveBuffEffMng
import PlayerSuccess
import GameFuncComm
@@ -56,6 +56,7 @@
import PlayerState
import ChPyNetSendPack
import NetPackCommon
import FamilyRobBoss
import FBCommon
import datetime
@@ -610,7 +611,7 @@
#  @remarks 获得curPlayer是否是新手
def GetIsNewGuy(curPlayer):
    
    if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"):
    if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
        return True
    
    return False
@@ -679,7 +680,8 @@
    defNPCHurtList = curTagObj.GetPlayerHurtList()
    curObjType = curObj.GetGameObjType()
    if curObjType == IPY_GameWorld.gotPlayer:
        BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
        #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
        FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
        if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
            FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
        if GameObj.GetHP(curTagObj) == 0:
@@ -748,6 +750,10 @@
        if not CheckKillNPCByCnt(attacker, defender):
            return False
        
        #仙盟归属NPC判断
        if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
            return False
    # NPC打玩家,反过来判断
    elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
        ##攻击次数判断
@@ -758,12 +764,19 @@
        if not CheckKillNPCByCnt(defender, attacker, False):
            return False
        
        #仙盟归属NPC判断
        if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
            return False
        
    # NPC打NPC
    elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
        if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
            #击杀次数判断
            if not CheckKillNPCByCnt(attacker, defender, False):
                return False
            #仙盟归属NPC判断
            if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
                return False
            
    #攻击NPC等级限制
@@ -817,6 +830,34 @@
              
    return False
def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
    ''' 判断可否攻击仙盟归属的NPC '''
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        #GameWorld.DebugLog("只判断被攻击的是NPC的情况")
        return True
    if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
        return True
    atkPlayer, npcObjType = GetAttackPlayer(attacker)
    # 攻击者非玩家不限制
    if not atkPlayer:
        #GameWorld.DebugLog("攻击者非玩家不限制")
        return True
    atkLimitNotifyMark = ""
    if GetIsNewGuy(atkPlayer):
        atkLimitNotifyMark = "FairyGrabBossNotAtk"
    elif not atkPlayer.GetFamilyID():
        atkLimitNotifyMark = "FairyGrabBossNoFairy"
    if atkLimitNotifyMark:
        if npcObjType is None and isNotify:
            PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
        return False
    return True
def CheckKillNPCByCnt(attacker, defender, isNotify=True):
    ''' 判断当日击杀该NPC次数是否已满 '''
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
@@ -853,9 +894,9 @@
    
    
    if hasKillCnt >= limitCnt + itemAddKillCnt:
        if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
            GameWorld.DebugLog("攻击过该boss可继续攻击")
            return True
        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
        #    return True
        #次数不足
        # 实际攻击者类型None则需要提示玩家
        if npcObjType is None:
@@ -888,9 +929,9 @@
    hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
    
    if hasAttackCnt >= limitCnt:
        if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
            GameWorld.DebugLog("攻击过该boss可继续攻击")
            return True
        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
        #    return True
        #次数不足
        # 实际攻击者类型None则需要提示玩家
        if npcObjType is None:
@@ -2210,6 +2251,12 @@
    if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
    
    if GetIsNewGuy(curPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
    if GetIsNewGuy(tagPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
    #攻守双方同一队伍,不可PK,可加增益buff
    #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
    #    #副本队友特殊判断