| | |
| | | import PlayerTruck
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| | | #import PlayerPrestigeSys
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| | | import PlayerFamily
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| | | import BossHurtMng
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| | | #import BossHurtMng
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| | | import PassiveBuffEffMng
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| | | import PlayerSuccess
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| | | import GameFuncComm
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| | |
| | | import PlayerState
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import FamilyRobBoss
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| | | import FBCommon
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| | |
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| | | import datetime
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| | |
| | | # @remarks 获得curPlayer是否是新手
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| | | def GetIsNewGuy(curPlayer):
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| | |
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| | | if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"):
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| | | if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
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| | | return True
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| | |
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| | | return False
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| | |
| | | defNPCHurtList = curTagObj.GetPlayerHurtList()
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| | | curObjType = curObj.GetGameObjType()
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| | | if curObjType == IPY_GameWorld.gotPlayer:
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| | | BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
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| | | #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
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| | | FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
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| | | if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
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| | | FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
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| | | if GameObj.GetHP(curTagObj) == 0:
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| | |
| | | if not CheckKillNPCByCnt(attacker, defender):
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| | | return False
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| | |
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| | | #仙盟归属NPC判断
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| | | if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
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| | | return False
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| | | |
| | | # NPC打玩家,反过来判断
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| | | elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
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| | | ##攻击次数判断
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| | |
| | | if not CheckKillNPCByCnt(defender, attacker, False):
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| | | return False
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| | |
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| | | #仙盟归属NPC判断
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| | | if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
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| | | return False
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| | |
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| | | # NPC打NPC
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| | | elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
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| | | if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
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| | | #击杀次数判断
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| | | if not CheckKillNPCByCnt(attacker, defender, False):
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| | | return False
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| | | |
| | | #仙盟归属NPC判断
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| | | if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
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| | | return False
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| | |
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| | | #攻击NPC等级限制
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| | |
| | |
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| | | return False
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| | |
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| | | def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
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| | | ''' 判断可否攻击仙盟归属的NPC '''
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| | | if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
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| | | #GameWorld.DebugLog("只判断被攻击的是NPC的情况")
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| | | return True
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| | | |
| | | if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
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| | | return True
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| | | |
| | | atkPlayer, npcObjType = GetAttackPlayer(attacker)
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| | | # 攻击者非玩家不限制
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| | | if not atkPlayer:
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| | | #GameWorld.DebugLog("攻击者非玩家不限制")
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| | | return True
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| | | |
| | | atkLimitNotifyMark = ""
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| | | if GetIsNewGuy(atkPlayer):
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| | | atkLimitNotifyMark = "FairyGrabBossNotAtk"
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| | | elif not atkPlayer.GetFamilyID():
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| | | atkLimitNotifyMark = "FairyGrabBossNoFairy"
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| | | |
| | | if atkLimitNotifyMark:
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| | | if npcObjType is None and isNotify:
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| | | PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
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| | | return False
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| | | |
| | | return True
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| | |
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| | | def CheckKillNPCByCnt(attacker, defender, isNotify=True):
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| | | ''' 判断当日击杀该NPC次数是否已满 '''
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| | | if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
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| | |
| | |
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| | |
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| | | if hasKillCnt >= limitCnt + itemAddKillCnt:
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| | | if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
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| | | GameWorld.DebugLog("攻击过该boss可继续攻击")
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| | | return True
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| | | #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
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| | | # GameWorld.DebugLog("攻击过该boss可继续攻击")
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| | | # return True
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| | | #次数不足
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| | | # 实际攻击者类型None则需要提示玩家
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| | | if npcObjType is None:
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| | |
| | | hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
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| | |
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| | | if hasAttackCnt >= limitCnt:
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| | | if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
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| | | GameWorld.DebugLog("攻击过该boss可继续攻击")
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| | | return True
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| | | #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
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| | | # GameWorld.DebugLog("攻击过该boss可继续攻击")
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| | | # return True
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| | | #次数不足
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| | | # 实际攻击者类型None则需要提示玩家
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| | | if npcObjType is None:
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| | |
| | | if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
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| | | return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
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| | |
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| | | if GetIsNewGuy(curPlayer):
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| | | return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
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| | | |
| | | if GetIsNewGuy(tagPlayer):
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| | | return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
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| | | |
| | | #攻守双方同一队伍,不可PK,可加增益buff
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| | | #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
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| | | # #副本队友特殊判断
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