| | |
| | | import PlayerTruck
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| | | #import PlayerPrestigeSys
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| | | import PlayerFamily
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| | | import BossHurtMng
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| | | #import BossHurtMng
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| | | import PassiveBuffEffMng
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| | | import PlayerSuccess
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| | | import GameFuncComm
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| | |
| | | import PlayerState
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import FamilyRobBoss
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| | | import FBCommon
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| | |
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| | | import datetime
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| | |
| | | # @remarks 获得curPlayer是否是新手
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| | | def GetIsNewGuy(curPlayer):
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| | |
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| | | if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"):
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| | | if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
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| | | return True
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| | |
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| | | return False
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| | |
| | | defNPCHurtList = curTagObj.GetPlayerHurtList()
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| | | curObjType = curObj.GetGameObjType()
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| | | if curObjType == IPY_GameWorld.gotPlayer:
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| | | BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
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| | | #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
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| | | FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
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| | | if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
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| | | FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
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| | | if GameObj.GetHP(curTagObj) == 0:
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| | |
| | | if not CheckKillNPCByCnt(attacker, defender):
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| | | return False
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| | |
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| | | #仙盟归属NPC判断
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| | | if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
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| | | return False
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| | | |
| | | # NPC打玩家,反过来判断
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| | | elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
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| | | ##攻击次数判断
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| | |
| | | if not CheckKillNPCByCnt(defender, attacker, False):
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| | | return False
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| | |
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| | | #仙盟归属NPC判断
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| | | if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
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| | | return False
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| | |
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| | | # NPC打NPC
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| | | elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
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| | | if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
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| | | #击杀次数判断
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| | | if not CheckKillNPCByCnt(attacker, defender, False):
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| | | return False
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| | | |
| | | #仙盟归属NPC判断
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| | | if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
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| | | return False
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| | |
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| | | #攻击NPC等级限制
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| | |
| | |
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| | | return False
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| | |
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| | | def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
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| | | ''' 判断可否攻击仙盟归属的NPC '''
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| | | if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
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| | | #GameWorld.DebugLog("只判断被攻击的是NPC的情况")
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| | | return True
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| | | |
| | | if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
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| | | return True
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| | | |
| | | atkPlayer, npcObjType = GetAttackPlayer(attacker)
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| | | # 攻击者非玩家不限制
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| | | if not atkPlayer:
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| | | #GameWorld.DebugLog("攻击者非玩家不限制")
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| | | return True
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| | | |
| | | atkLimitNotifyMark = ""
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| | | if GetIsNewGuy(atkPlayer):
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| | | atkLimitNotifyMark = "FairyGrabBossNotAtk"
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| | | elif not atkPlayer.GetFamilyID():
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| | | atkLimitNotifyMark = "FairyGrabBossNoFairy"
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| | | |
| | | if atkLimitNotifyMark:
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| | | if npcObjType is None and isNotify:
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| | | PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
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| | | return False
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| | | |
| | | return True
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| | |
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| | | def CheckKillNPCByCnt(attacker, defender, isNotify=True):
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| | | ''' 判断当日击杀该NPC次数是否已满 '''
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| | | if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
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| | |
| | |
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| | |
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| | | if hasKillCnt >= limitCnt + itemAddKillCnt:
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| | | if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
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| | | GameWorld.DebugLog("攻击过该boss可继续攻击")
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| | | return True
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| | | #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
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| | | # GameWorld.DebugLog("攻击过该boss可继续攻击")
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| | | # return True
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| | | #次数不足
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| | | # 实际攻击者类型None则需要提示玩家
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| | | if npcObjType is None:
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| | |
| | | hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
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| | |
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| | | if hasAttackCnt >= limitCnt:
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| | | if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
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| | | GameWorld.DebugLog("攻击过该boss可继续攻击")
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| | | return True
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| | | #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
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| | | # GameWorld.DebugLog("攻击过该boss可继续攻击")
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| | | # return True
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| | | #次数不足
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| | | # 实际攻击者类型None则需要提示玩家
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| | | if npcObjType is None:
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| | |
| | | if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500:
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| | | return 0, ChConfig.Def_HurtType_Miss
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| | |
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| | | summonAtkPer = 1 # 召唤继承提高基础攻击力,取表
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| | | if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
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| | | summonAtkPerValue = atkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
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| | | if summonAtkPerValue > 0:
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| | | # 暴风雪类召唤兽转化为主人计算伤害
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| | | atkObj = NPCCommon.GetSummonOwnerDetel(atkObj)
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| | | if not atkObj:
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| | | return 0, ChConfig.Def_HurtType_Miss
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| | | |
| | | summonAtkPer = summonAtkPerValue*1.0/ChConfig.Def_MaxRateValue
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| | | #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(atkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
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| | | |
| | | atkObjType = atkObj.GetGameObjType()
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| | | defObjType = defObj.GetGameObjType()
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| | |
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| | |
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| | | atkType = GetBattleType(atkObj, curSkill)
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| | | happenState = happenState if happenState else SkillShell.GetHappenState(curSkill)
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| | |
| | | rand = random.random() #种子数 0~1
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| | |
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| | | #------- 攻击方
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| | | aMinAtk = atkObj.GetMinAtk() # 攻击方最小攻击
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| | | aMaxAtk = atkObj.GetMaxAtk() # 攻击方最大攻击
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| | | aMinAtk = atkObj.GetMinAtk() * summonAtkPer # 攻击方最小攻击
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| | | aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer # 攻击方最大攻击
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| | | |
| | | aIceAtk = atkObj.GetIceAtk() # 冰攻, 元素真伤, 玩家及NPC通用
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| | | aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
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| | | #------- 防守方
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| | |
| | | aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
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| | |
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| | | aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj) # 外层PVP伤害加成
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| | | aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
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| | | aFinalHurt = PlayerControl.GetFinalHurt(atkObj) # 最终固定伤害
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| | | # 被动增加最终伤害
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| | | aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
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| | |
| | | aSkillAtkRate += atkObj.GetSkillAtkRate()
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| | | aDamagePer = 0 # 外层伤害加成
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| | | aDamagePerPVP = 0 # 外层PVP伤害加成
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| | | aFinalHurtPer = 0 # 最外层伤害加成
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| | | aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
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| | | aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
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| | |
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| | |
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| | | #防守方的类型
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| | | if defObjType == IPY_GameWorld.gotPlayer:
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| | |
| | | suppressFPFormula = hurtDist[suppressFormulaKeyFP]
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| | | suppressValueFP = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyFP, suppressFPFormula))
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| | |
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| | | # 境界压制百分比, 仅限PVP
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| | | # 境界压制百分比
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| | | SuppressValueRealmRate = 10000 # 默认值
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| | | suppressRealm = 0
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| | | if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotPlayer:
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| | |
| | | #GameWorld.DebugLog("境界压制:aRealmLV=%s,dRealmLV=%s,aRealmGroup=%s,dRealmGroup=%s,SuppressValueRealmRate=%s"
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| | | # % (aRealmLV, dRealmLV, aRealmGroup, dRealmGroup, SuppressValueRealmRate))
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| | |
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| | | else:
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| | | #PVE 境界压制
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| | | elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
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| | | # EVP 境界压制
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| | | aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType)
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| | | if aRealmLV + dRealmLV != 0:
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| | | #有压制
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| | | suppressRealm = aRealmLV - dRealmLV
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| | | suppressRealm = aRealmLV - dRealmLV # 存在负数
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| | | suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 2) # 境界压制加成百分比,存在负数
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| | | suppressFormulaKeyRealm = "EVPSuppressValueRealm"
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| | | if suppressFormulaKeyRealm in hurtDist:
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| | | SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
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| | | |
| | | elif atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC:
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| | | # PVE 境界压制
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| | | aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) |
| | | if aRealmLV + dRealmLV != 0:
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| | | #有压制
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| | | suppressRealm = aRealmLV - dRealmLV # 存在负数
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| | | suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 3) # 境界压制加成百分比,存在负数
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| | | suppressFormulaKeyRealm = "PVESuppressValueRealm"
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| | | if suppressFormulaKeyRealm in hurtDist:
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| | | SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
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| | |
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| | | |
| | |
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| | | atkStateMark = GetObjAtkStateMark(atkObj)
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| | | defStateMark = GetObjAtkStateMark(defObj)
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| | |
| | | hurtFormula = hurtDist[hurtFormulaKey]
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| | | hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
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| | |
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| | | if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
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| | | # 存在压制
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| | | return hurtValue, ChConfig.Def_HurtType_RealmSupress
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| | | |
| | | return hurtValue, hurtType
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| | |
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| | | # 获取EVP和PVE伤害百分比差,PVE无境界压制, 境界等级对应列表的index,越界取最高
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| | | def GetRealmHurtPer(aRealmLV, dRealmLV, gridIndex):
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| | | suppressRealmHurtPer = 0
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| | | suppressRealmDict = IpyGameDataPY.GetFuncEvalCfg("RealmGroup", gridIndex)
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| | | |
| | | plus_minus = 1 # 负数为反压制
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| | | if aRealmLV >= dRealmLV:
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| | | suppressList = range(dRealmLV+1, aRealmLV+1)
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| | | else:
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| | | suppressList = range(aRealmLV+1, dRealmLV+1)
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| | | plus_minus = -1
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| | | |
| | | |
| | | for realmLV in suppressList:
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| | | suppressRealmHurtPer += suppressRealmDict.get(realmLV, 0)
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| | | |
| | | return suppressRealmHurtPer*plus_minus
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| | |
|
| | |
|
| | | # 获取双方境界值
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| | | def GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType):
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| | | if atkObjType == IPY_GameWorld.gotNPC:
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| | | aRealmLV = NPCCommon.GetRealmLV(atkObj)
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| | |
| | | if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
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| | | return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
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| | |
|
| | | if GetIsNewGuy(curPlayer):
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| | | return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
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| | | |
| | | if GetIsNewGuy(tagPlayer):
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| | | return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
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| | | |
| | | #攻守双方同一队伍,不可PK,可加增益buff
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| | | #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
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| | | # #副本队友特殊判断
|