hxp
2018-08-29 9f13daf65e0f6acc43ffab6462b737a70879f5cc
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -41,7 +41,7 @@
import PlayerTruck
#import PlayerPrestigeSys
import PlayerFamily
import BossHurtMng
#import BossHurtMng
import PassiveBuffEffMng
import PlayerSuccess
import GameFuncComm
@@ -56,6 +56,7 @@
import PlayerState
import ChPyNetSendPack
import NetPackCommon
import FamilyRobBoss
import FBCommon
import datetime
@@ -610,7 +611,7 @@
#  @remarks 获得curPlayer是否是新手
def GetIsNewGuy(curPlayer):
    
    if curPlayer.GetLV() < ReadChConfig.GetEvalChConfig("MinPKLV"):
    if curPlayer.GetLV() < IpyGameDataPY.GetFuncCfg("PKConfig", 5):
        return True
    
    return False
@@ -679,7 +680,8 @@
    defNPCHurtList = curTagObj.GetPlayerHurtList()
    curObjType = curObj.GetGameObjType()
    if curObjType == IPY_GameWorld.gotPlayer:
        BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
        #BossHurtMng.BossAddPlayerInHurtList(curObj, curTagObj, hurtHP)
        FamilyRobBoss.OnPlayerHurtFamilyOwnerBoss(curObj, curTagObj, hurtHP)
        if curTagObj.GetGameObjType() == IPY_GameWorld.gotNPC:
            FBLogic.DoFB_Player_HurtNPC(curObj, curTagObj, hurtHP)
        if GameObj.GetHP(curTagObj) == 0:
@@ -748,6 +750,10 @@
        if not CheckKillNPCByCnt(attacker, defender):
            return False
        
        #仙盟归属NPC判断
        if not CheckCanAttackFamilyOwnerNPC(attacker, defender):
            return False
    # NPC打玩家,反过来判断
    elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
        ##攻击次数判断
@@ -758,12 +764,19 @@
        if not CheckKillNPCByCnt(defender, attacker, False):
            return False
        
        #仙盟归属NPC判断
        if not CheckCanAttackFamilyOwnerNPC(defender, attacker, False):
            return False
        
    # NPC打NPC
    elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotNPC:
        if PetControl.IsPet(attacker) or attacker.GetGameNPCObjType()== IPY_GameWorld.gnotSummon:
            #击杀次数判断
            if not CheckKillNPCByCnt(attacker, defender, False):
                return False
            #仙盟归属NPC判断
            if not CheckCanAttackFamilyOwnerNPC(attacker, defender, False):
                return False
            
    #攻击NPC等级限制
@@ -817,6 +830,34 @@
              
    return False
def CheckCanAttackFamilyOwnerNPC(attacker, defender, isNotify=True):
    ''' 判断可否攻击仙盟归属的NPC '''
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
        #GameWorld.DebugLog("只判断被攻击的是NPC的情况")
        return True
    if NPCCommon.GetDropOwnerType(defender) != ChConfig.DropOwnerType_Family:
        return True
    atkPlayer, npcObjType = GetAttackPlayer(attacker)
    # 攻击者非玩家不限制
    if not atkPlayer:
        #GameWorld.DebugLog("攻击者非玩家不限制")
        return True
    atkLimitNotifyMark = ""
    if GetIsNewGuy(atkPlayer):
        atkLimitNotifyMark = "FairyGrabBossNotAtk"
    elif not atkPlayer.GetFamilyID():
        atkLimitNotifyMark = "FairyGrabBossNoFairy"
    if atkLimitNotifyMark:
        if npcObjType is None and isNotify:
            PlayerControl.NotifyCode(atkPlayer, atkLimitNotifyMark)
        return False
    return True
def CheckKillNPCByCnt(attacker, defender, isNotify=True):
    ''' 判断当日击杀该NPC次数是否已满 '''
    if defender.GetGameObjType() != IPY_GameWorld.gotNPC:
@@ -853,9 +894,9 @@
    
    
    if hasKillCnt >= limitCnt + itemAddKillCnt:
        if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
            GameWorld.DebugLog("攻击过该boss可继续攻击")
            return True
        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
        #    return True
        #次数不足
        # 实际攻击者类型None则需要提示玩家
        if npcObjType is None:
@@ -888,9 +929,9 @@
    hasAttackCnt = atkPlayer.NomalDictGetProperty(ChConfig.Def_PDict_WorldBoss_HurtCnt, 0)
    
    if hasAttackCnt >= limitCnt:
        if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
            GameWorld.DebugLog("攻击过该boss可继续攻击")
            return True
        #if BossHurtMng.GetPlayerBossHurt(atkPlayer, defender):
        #    GameWorld.DebugLog("攻击过该boss可继续攻击")
        #    return True
        #次数不足
        # 实际攻击者类型None则需要提示玩家
        if npcObjType is None:
@@ -1562,8 +1603,21 @@
    if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500:
        return 0, ChConfig.Def_HurtType_Miss
    
    summonAtkPer = 1    # 召唤继承提高基础攻击力,取表
    if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
        summonAtkPerValue = atkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
        if summonAtkPerValue > 0:
            # 暴风雪类召唤兽转化为主人计算伤害
            atkObj = NPCCommon.GetSummonOwnerDetel(atkObj)
            if not atkObj:
                return 0, ChConfig.Def_HurtType_Miss
            summonAtkPer = summonAtkPerValue*1.0/ChConfig.Def_MaxRateValue
            #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(atkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
    atkObjType = atkObj.GetGameObjType()
    defObjType = defObj.GetGameObjType()
    atkType = GetBattleType(atkObj, curSkill)
    happenState = happenState if happenState else SkillShell.GetHappenState(curSkill)
@@ -1666,8 +1720,9 @@
    rand = random.random()                #种子数 0~1
    
    #------- 攻击方
    aMinAtk = atkObj.GetMinAtk()        # 攻击方最小攻击
    aMaxAtk = atkObj.GetMaxAtk()        # 攻击方最大攻击
    aMinAtk = atkObj.GetMinAtk() * summonAtkPer        # 攻击方最小攻击
    aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer       # 攻击方最大攻击
    aIceAtk = atkObj.GetIceAtk()        # 冰攻, 元素真伤, 玩家及NPC通用
    aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
    #------- 防守方
@@ -1688,6 +1743,7 @@
        aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
        
        aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj)     # 外层PVP伤害加成
        aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
        aFinalHurt = PlayerControl.GetFinalHurt(atkObj)     # 最终固定伤害
        # 被动增加最终伤害
        aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
@@ -1703,9 +1759,9 @@
            aSkillAtkRate += atkObj.GetSkillAtkRate()
        aDamagePer = 0      # 外层伤害加成
        aDamagePerPVP = 0   # 外层PVP伤害加成
        aFinalHurtPer = 0 # 最外层伤害加成
        aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
        aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
        
    #防守方的类型
    if defObjType == IPY_GameWorld.gotPlayer:
@@ -1742,7 +1798,7 @@
            suppressFPFormula = hurtDist[suppressFormulaKeyFP]
            suppressValueFP = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyFP, suppressFPFormula))
    
    # 境界压制百分比, 仅限PVP
    # 境界压制百分比
    SuppressValueRealmRate = 10000 # 默认值
    suppressRealm = 0
    if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotPlayer:
@@ -1761,16 +1817,28 @@
        #GameWorld.DebugLog("境界压制:aRealmLV=%s,dRealmLV=%s,aRealmGroup=%s,dRealmGroup=%s,SuppressValueRealmRate=%s" 
        #                   % (aRealmLV, dRealmLV, aRealmGroup, dRealmGroup, SuppressValueRealmRate))    
        
    else:
        #PVE 境界压制
    elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
        # EVP 境界压制
        aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType) 
        if aRealmLV + dRealmLV != 0:
            #有压制
            suppressRealm = aRealmLV - dRealmLV
            suppressRealm = aRealmLV - dRealmLV # 存在负数
            suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 2) # 境界压制加成百分比,存在负数
            suppressFormulaKeyRealm = "EVPSuppressValueRealm"
            if suppressFormulaKeyRealm in hurtDist:
                SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
    elif atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC:
        # PVE 境界压制
        aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType)
        if aRealmLV + dRealmLV != 0:
            #有压制
            suppressRealm = aRealmLV - dRealmLV # 存在负数
            suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 3) # 境界压制加成百分比,存在负数
            suppressFormulaKeyRealm = "PVESuppressValueRealm"
            if suppressFormulaKeyRealm in hurtDist:
                SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
    atkStateMark = GetObjAtkStateMark(atkObj)
    defStateMark = GetObjAtkStateMark(defObj)
@@ -1797,9 +1865,32 @@
    hurtFormula = hurtDist[hurtFormulaKey]
    hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
    
    if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
        # 存在压制
        return hurtValue, ChConfig.Def_HurtType_RealmSupress
    return hurtValue, hurtType
# 获取EVP和PVE伤害百分比差,PVE无境界压制, 境界等级对应列表的index,越界取最高
def GetRealmHurtPer(aRealmLV, dRealmLV, gridIndex):
    suppressRealmHurtPer = 0
    suppressRealmDict = IpyGameDataPY.GetFuncEvalCfg("RealmGroup", gridIndex)
    plus_minus = 1  # 负数为反压制
    if aRealmLV >= dRealmLV:
        suppressList = range(dRealmLV+1, aRealmLV+1)
    else:
        suppressList = range(aRealmLV+1, dRealmLV+1)
        plus_minus = -1
    for realmLV in suppressList:
        suppressRealmHurtPer += suppressRealmDict.get(realmLV, 0)
    return suppressRealmHurtPer*plus_minus
# 获取双方境界值
def GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType):
    if atkObjType == IPY_GameWorld.gotNPC:
        aRealmLV = NPCCommon.GetRealmLV(atkObj)
@@ -2160,6 +2251,12 @@
    if tagPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_SitNotPK
    
    if GetIsNewGuy(curPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NewGuy
    if GetIsNewGuy(tagPlayer):
        return ChConfig.Type_Relation_None, ChConfig.Def_PASysMessage_NotAttackNewGuy
    #攻守双方同一队伍,不可PK,可加增益buff
    #if curPlayerAreaType not in [ShareDefine.gatManor] and CanAlikeTeam(curPlayer, tagPlayer):
    #    #副本队友特殊判断