| | |
| | | ("list", "AttrValue", 0),
|
| | | ),
|
| | |
|
| | | "Dogz":(
|
| | | ("BYTE", "DogzID", 1),
|
| | | ("list", "BaseAttrTypes", 0),
|
| | | ("list", "BaseAttrValues", 0),
|
| | | ("list", "HelpBattleSkills", 0),
|
| | | ("list", "EquipPlaceColorList", 0),
|
| | | ),
|
| | |
|
| | | "DogzEquipPlus":(
|
| | | ("BYTE", "EquipPlace", 1),
|
| | | ("BYTE", "PlusLV", 1),
|
| | | ("list", "PlusAttrTypes", 0),
|
| | | ("list", "PlusAttrValues", 0),
|
| | | ("DWORD", "PlusLVUPTotalExp", 0),
|
| | | ),
|
| | |
|
| | | "Rune":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("list", "AttrType", 0),
|
| | |
| | | ("DWORD", "NPCID", 1),
|
| | | ("DWORD", "MapID", 0),
|
| | | ("BYTE", "RefreshMark", 0),
|
| | | ("BYTE", "IsNeedShunt", 0),
|
| | | ("BYTE", "RelatedType", 0),
|
| | | ("WORD", "RelatedID", 0),
|
| | | ("DWORD", "StoneNPCID", 0),
|
| | | ),
|
| | |
|
| | |
| | | ("dict", "GridItemInfo", 0),
|
| | | ("list", "JobItemList", 0),
|
| | | ("list", "GridItemRateListFree", 0),
|
| | | ("list", "FreeGridItemRateList2", 0),
|
| | | ("dict", "FreeGridItemRateList3", 0),
|
| | | ("list", "GridItemRateList1", 0),
|
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | |
| | |
|
| | | "TrialExchange":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("DWORD", "ExchangeItemID", 0),
|
| | | ("list", "ExchangeItemIDList", 0),
|
| | | ("DWORD", "ExchangeItemCount", 0),
|
| | | ("DWORD", "ExchangeItemIsBind", 0),
|
| | | ("DWORD", "CostItemID", 0),
|
| | |
| | | ("DWORD", "Index", 1),
|
| | | ("DWORD", "NeedPoint", 0),
|
| | | ("dict", "Award", 0),
|
| | | ),
|
| | |
|
| | | "MapEventPoint":(
|
| | | ("DWORD", "MapID", 1),
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("WORD", "LowLV", 0),
|
| | | ("WORD", "HighestLV", 0),
|
| | | ("DWORD", "Defense", 0),
|
| | | ),
|
| | | }
|
| | |
|
| | |
| | | def GetStarsNeed(self): return self.StarsNeed # 全身星数
|
| | | def GetAttrType(self): return self.AttrType # 属性类型
|
| | | def GetAttrValue(self): return self.AttrValue # 属性值 |
| | | |
| | | # 神兽表 |
| | | class IPY_Dogz(): |
| | | |
| | | def __init__(self): |
| | | self.DogzID = 0
|
| | | self.BaseAttrTypes = []
|
| | | self.BaseAttrValues = []
|
| | | self.HelpBattleSkills = []
|
| | | self.EquipPlaceColorList = [] |
| | | return |
| | | |
| | | def GetDogzID(self): return self.DogzID # 神兽ID
|
| | | def GetBaseAttrTypes(self): return self.BaseAttrTypes # 基础属性类型列表
|
| | | def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表
|
| | | def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表
|
| | | def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制 |
| | | |
| | | # 神兽强化表 |
| | | class IPY_DogzEquipPlus(): |
| | | |
| | | def __init__(self): |
| | | self.EquipPlace = 0
|
| | | self.PlusLV = 0
|
| | | self.PlusAttrTypes = []
|
| | | self.PlusAttrValues = []
|
| | | self.PlusLVUPTotalExp = 0 |
| | | return |
| | | |
| | | def GetEquipPlace(self): return self.EquipPlace # 装备位
|
| | | def GetPlusLV(self): return self.PlusLV # 强化等级
|
| | | def GetPlusAttrTypes(self): return self.PlusAttrTypes # 强化属性类型列表
|
| | | def GetPlusAttrValues(self): return self.PlusAttrValues # 强化属性值列表
|
| | | def GetPlusLVUPTotalExp(self): return self.PlusLVUPTotalExp # 升级所需累计熟练度总值 |
| | | |
| | | # 符印表 |
| | | class IPY_Rune(): |
| | |
| | | self.NPCID = 0
|
| | | self.MapID = 0
|
| | | self.RefreshMark = 0
|
| | | self.IsNeedShunt = 0
|
| | | self.RelatedType = 0
|
| | | self.RelatedID = 0
|
| | | self.StoneNPCID = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | | def GetMapID(self): return self.MapID # 地图ID
|
| | | def GetRefreshMark(self): return self.RefreshMark # 刷新标识点
|
| | | def GetIsNeedShunt(self): return self.IsNeedShunt # 是否需要分流
|
| | | def GetRelatedType(self): return self.RelatedType # 刷怪关联类型
|
| | | def GetRelatedID(self): return self.RelatedID # 关联ID
|
| | | def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID |
| | | |
| | | # 古神禁地表 |
| | |
| | | self.GridItemInfo = {}
|
| | | self.JobItemList = []
|
| | | self.GridItemRateListFree = []
|
| | | self.FreeGridItemRateList2 = []
|
| | | self.FreeGridItemRateList3 = {}
|
| | | self.GridItemRateList1 = []
|
| | | self.GridItemRateList2 = []
|
| | | self.GridItemRateList3 = {}
|
| | |
| | | def GetGridItemInfo(self): return self.GridItemInfo # 格子编号对应物品信息 {"编号":[物品ID, 个数], ...}
|
| | | def GetJobItemList(self): return self.JobItemList # 职业物品组列表 [[职业1物品, 职业2物品, ...], ...]
|
| | | def GetGridItemRateListFree(self): return self.GridItemRateListFree # 免费产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | def GetFreeGridItemRateList2(self): return self.FreeGridItemRateList2 # 免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | def GetFreeGridItemRateList3(self): return self.FreeGridItemRateList3 # 免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
|
| | | def GetGridItemRateList1(self): return self.GridItemRateList1 # 常规产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | def GetGridItemRateList2(self): return self.GridItemRateList2 # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | def GetGridItemRateList3(self): return self.GridItemRateList3 # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
|
| | |
| | | |
| | | def __init__(self): |
| | | self.ID = 0
|
| | | self.ExchangeItemID = 0
|
| | | self.ExchangeItemIDList = []
|
| | | self.ExchangeItemCount = 0
|
| | | self.ExchangeItemIsBind = 0
|
| | | self.CostItemID = 0
|
| | |
| | | return |
| | | |
| | | def GetID(self): return self.ID # 兑换ID
|
| | | def GetExchangeItemID(self): return self.ExchangeItemID # 兑换物品ID
|
| | | def GetExchangeItemIDList(self): return self.ExchangeItemIDList # 兑换物品ID
|
| | | def GetExchangeItemCount(self): return self.ExchangeItemCount # 兑换物品个数
|
| | | def GetExchangeItemIsBind(self): return self.ExchangeItemIsBind # 兑换物品是否绑定
|
| | | def GetCostItemID(self): return self.CostItemID # 消耗物品ID
|
| | |
| | | def GetIndex(self): return self.Index # 索引
|
| | | def GetNeedPoint(self): return self.NeedPoint # 需要点数
|
| | | def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...} |
| | | |
| | | # 地图NPC配置表-挂机点 |
| | | class IPY_MapEventPoint(): |
| | | |
| | | def __init__(self): |
| | | self.MapID = 0
|
| | | self.NPCID = 0
|
| | | self.LowLV = 0
|
| | | self.HighestLV = 0
|
| | | self.Defense = 0 |
| | | return |
| | | |
| | | def GetMapID(self): return self.MapID
|
| | | def GetNPCID(self): return self.NPCID
|
| | | def GetLowLV(self): return self.LowLV # 推荐最低等级
|
| | | def GetHighestLV(self): return self.HighestLV # 推荐最高等级
|
| | | def GetDefense(self): return self.Defense # 推荐防御 |
| | |
|
| | |
|
| | | def Log(msg, playerID=0, par=0):
|
| | |
| | | self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache)
|
| | | self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars)
|
| | | self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache)
|
| | | self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz)
|
| | | self.ipyDogzLen = len(self.ipyDogzCache)
|
| | | self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus)
|
| | | self.ipyDogzEquipPlusLen = len(self.ipyDogzEquipPlusCache)
|
| | | self.ipyRuneCache = self.__LoadFileData("Rune", IPY_Rune)
|
| | | self.ipyRuneLen = len(self.ipyRuneCache)
|
| | | self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash)
|
| | |
| | | self.ipyAllPeoplePartyLen = len(self.ipyAllPeoplePartyCache)
|
| | | self.ipyAllPeoplePartyAwardCache = self.__LoadFileData("AllPeoplePartyAward", IPY_AllPeoplePartyAward)
|
| | | self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
|
| | | self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
|
| | | self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
|
| | | Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
|
| | | Log("IPY_DataMgr InitOK!")
|
| | | return
|
| | |
| | | def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index]
|
| | | def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen
|
| | | def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index]
|
| | | def GetDogzCount(self): return self.ipyDogzLen
|
| | | def GetDogzByIndex(self, index): return self.ipyDogzCache[index]
|
| | | def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen
|
| | | def GetDogzEquipPlusByIndex(self, index): return self.ipyDogzEquipPlusCache[index]
|
| | | def GetRuneCount(self): return self.ipyRuneLen
|
| | | def GetRuneByIndex(self, index): return self.ipyRuneCache[index]
|
| | | def GetEquipWashCount(self): return self.ipyEquipWashLen
|
| | |
| | | def GetAllPeoplePartyByIndex(self, index): return self.ipyAllPeoplePartyCache[index]
|
| | | def GetAllPeoplePartyAwardCount(self): return self.ipyAllPeoplePartyAwardLen
|
| | | def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
|
| | | def GetMapEventPointCount(self): return self.ipyMapEventPointLen
|
| | | def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
|
| | |
|
| | | IPYData = IPY_DataMgr()
|
| | | def IPY_Data(): return IPYData
|