| | |
| | | list LightType; //点亮属性类型
|
| | | list LightAttribute; //点亮属性值
|
| | | list Skills; //被动技能
|
| | | DWORD InitFightPower; //初始战力
|
| | | };
|
| | |
|
| | | //称号升星表
|
| | |
|
| | | struct tagTitleStarUp
|
| | | {
|
| | | DWORD _TitleID; //称号NPCID
|
| | | BYTE _TitleStar; //称号星级
|
| | | list StarUpNeedItemList; //升下一星所需道具 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //头像表
|
| | |
|
| | | struct tagPlayerFace
|
| | | {
|
| | | DWORD _FaceID; //头像ID
|
| | | BYTE UnlockDefault; //是否默认激活
|
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | list LightAttrType; //点亮属性类型
|
| | | list LightAttrValue; //点亮属性值
|
| | | DWORD LightFightPower; //点亮附加战力
|
| | | };
|
| | |
|
| | | //头像升星表
|
| | |
|
| | | struct tagPlayerFaceStar
|
| | | {
|
| | | DWORD _FaceID; //头像ID
|
| | | BYTE _FaceStar; //头像星级
|
| | | list StarUpNeedItemList; //升该星所需物品 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //头像框表
|
| | |
|
| | | struct tagPlayerFacePic
|
| | | {
|
| | | DWORD _FacePicID; //头像框ID
|
| | | BYTE UnlockDefault; //是否默认激活
|
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | list LightAttrType; //点亮属性类型
|
| | | list LightAttrValue; //点亮属性值
|
| | | DWORD LightFightPower; //点亮附加战力
|
| | | };
|
| | |
|
| | | //头像框升星表
|
| | |
|
| | | struct tagPlayerFacePicStar
|
| | | {
|
| | | DWORD _FacePicID; //头像框ID
|
| | | BYTE _FacePicStar; //头像框星级
|
| | | list StarUpNeedItemList; //升该星所需物品 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //技能搭配表
|
| | |
|
| | | struct tagSkillMatch
|
| | | {
|
| | | BYTE _IDIndex;
|
| | | list Skills; //主动技能(职业1id|职业2id)
|
| | | };
|
| | |
|
| | | //灵根表 #tagRolePoint
|
| | |
| | | DWORD ExpLimit; //修为池经验上限
|
| | | dict LearnSkillIDInfo; //学习技能ID信息 {"职业":[技能ID, ...], ...}
|
| | | BYTE AddFreePoint; //增加自由属性点
|
| | | };
|
| | |
|
| | | //境界塔表
|
| | |
|
| | | struct tagRealmTower
|
| | | {
|
| | | DWORD _FloorID; //层
|
| | | WORD NeedRealmLV; //所需境界
|
| | | DWORD BossID; //BossID
|
| | | list RewardItemList; //奖励物品列表
|
| | | };
|
| | |
|
| | | //境界炼体属性表
|
| | |
| | | DWORD InitFightPower; //初始战力
|
| | | };
|
| | |
|
| | | //灵宠升星表
|
| | |
|
| | | struct tagPetStarUp
|
| | | {
|
| | | DWORD _PetNPCID; //灵兽NPCID
|
| | | BYTE _PetStar; //灵兽星级
|
| | | list StarUpNeedItemList; //升下一星所需道具 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //灵宠培养表
|
| | |
|
| | | struct tagPetTrain
|
| | |
| | | WORD NeedEatCount; //升级所需个数(非累计)
|
| | | list LVAttrType; //每级额外属性类型(非累积)
|
| | | list LVAttrValue; //每级额外属性值(非累积)
|
| | | list UpItemAttrType; //每x个培养丹增加属性类型,x=UpEatItemPerCount
|
| | | list UpItemAttrValue; //每x个培养丹增加属性值,x=UpEatItemPerCount
|
| | | DWORD UpEatItemPerCount; //每次培养消耗x个
|
| | | };
|
| | |
|
| | | //坐骑培养表
|
| | |
| | | BYTE Quality; //坐骑品质
|
| | | };
|
| | |
|
| | | //坐骑升星表
|
| | |
|
| | | struct tagHorseStarUp
|
| | | {
|
| | | DWORD _HorseID; //坐骑ID
|
| | | BYTE _HorseStar; //坐骑星级
|
| | | list StarUpNeedItemList; //升下一星所需道具 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //古宝表
|
| | |
|
| | | struct tagGubao
|
| | |
| | | BYTE UnlockItemCnt; //解锁所需物品数量
|
| | | };
|
| | |
|
| | | //古宝共鸣属性表
|
| | |
|
| | | struct tagGubaoResonanceAttr
|
| | | {
|
| | | WORD _ResonanceID; //共鸣ID
|
| | | BYTE ResonanceStar; //共鸣星级
|
| | | list ResonanceAttrIDList; //共鸣总属性ID列表
|
| | | list ResonanceAttrValueList; //共鸣总属性值列表
|
| | | };
|
| | |
|
| | | //古宝共鸣组合表
|
| | |
|
| | | struct tagGubaoResonance
|
| | | {
|
| | | WORD _ResonanceID; //共鸣ID
|
| | | list GubaoIDList; //古宝ID列表
|
| | | };
|
| | |
|
| | | //古宝升星表
|
| | |
|
| | | struct tagGubaoStar
|
| | |
| | | WORD _GubaoID; //古宝ID
|
| | | BYTE _GubaoStar; //古宝星级
|
| | | list StarUPNeedItemInfo; //升星所需物品 [[物品ID,个数], ...]
|
| | | list StarUPNeedQualityPiece; //升下一星额外所需品质碎片 [[品质,个数], ...]
|
| | | list StarAttrIDList; //累计总属性ID列表
|
| | | list StarAttrValueList; //累计总属性值列表
|
| | | list StarEffIDList; //星级特殊效果ID列表
|
| | | };
|
| | |
|
| | |
| | | DWORD CftJobAAtkReducePer; //战士攻击伤害减免
|
| | | DWORD CftJobBAtkReducePer; //法师攻击伤害减免
|
| | | DWORD CftJobCAtkReducePer; //弓箭攻击伤害减免
|
| | | DWORD CftAffairSpeedPer; //仙盟事务速度加成
|
| | | DWORD CftFamilyBossHurtPer; //仙盟BOSS伤害加成
|
| | | DWORD CftFamilyWarHPPer; //仙盟联赛生命加成
|
| | | DWORD CftFamilyWarAtkPer; //仙盟联赛攻击加成
|
| | | DWORD CftFamilySitExpPer; //仙盟打坐经验加成
|
| | | DWORD CftBossFinalHurtPer; //Boss最终伤害加成系数
|
| | | };
|
| | |
|
| | | //NPC掉落表
|
| | |
| | | dict IndepRateDrop; //独立概率掉落信息 {(阶,颜色):概率,...}
|
| | | BYTE IndepRateDoCnt; //独立概率执行次数
|
| | | dict EquipColorMaxDropCount; //装备颜色最大掉落物品数 {颜色:上限数量,...}
|
| | | list TianxuanEquipRateList; //天玄丹装备掉落饼图 [[概率,(阶,品质)], ...]
|
| | | dict EquipColorSuitInfo; //装备颜色对应套装概率 {颜色:套装概率, ...}
|
| | | dict EquipPartKeyRateInfo; //装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
|
| | | BYTE ColorSuitPartOptimization; //部位颜色套评分优选掉落,十位代表颜色,个位代表套装
|
| | | dict KillCountDropEquipPub; //第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
|
| | | dict ItemIDDropRate; //指定物品ID掉率信息 {物品ID:概率, ...}
|
| | | dict TianxuanItemIDRate; //天玄丹指定ID概率 {物品ID:概率, ...}
|
| | | dict ItemIDMaxDropCount; //指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
|
| | | dict ItemKeyDropRate; //物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...}
|
| | | dict ItemKeyDropRateJob; //物品ID集合Key概率, 自身职业, 优先级高 {物品ID集合key:概率, ...}
|
| | | dict TianxuanItemKeyRate; //天玄丹指定ID集合Key概率{物品ID集合key:概率, ...}
|
| | | dict ItemKeyMaxDropCount; //物品ID集合Key随机次数,没配默认1次 {物品ID集合key:随机次数,...}
|
| | | BYTE DropMoneyDoCnt; //掉落金币执行次数
|
| | | WORD DropMoneyRate; //掉落金币概率
|
| | |
| | | eval RefreshNPC; //标试点刷怪配置
|
| | | eval GradeInfo; //评级规则
|
| | | eval RewardInfo; //奖励信息
|
| | | };
|
| | |
|
| | | //副本通用养成表
|
| | |
|
| | | struct tagFBGeneralTrain
|
| | | {
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE _LineID; //功能线路ID
|
| | | WORD LVLimit; //多少级可挑战, 0为不限制
|
| | | WORD RealmLimit; //多少境界可挑战, 0为不限制
|
| | | DWORD BossNPCID; //过关bossID
|
| | | list OtherNPCIDList; //其他NPCIDList
|
| | | list PassAwardItemList; //过关奖励列表
|
| | | };
|
| | |
|
| | | //副本助战表
|
| | |
| | | list ItemListEx; //扩展物品列表[[物品ID,个数,是否绑定],...]
|
| | | DWORD MainItemID; //标的物品ID
|
| | | list JobItem; //职业替换物品
|
| | | BYTE RefreshLimit; //是否限制刷新限购次数,即是否永久限购,包含活动也不重置
|
| | | BYTE RefreshType; //刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点
|
| | | list LimitVIPLV; //VIP限制
|
| | | DWORD LimitLV; //等级限制
|
| | |
| | | DWORD CTGID; //对应充值ID
|
| | | DWORD GiftbagID; //对应限时礼包编号
|
| | | DWORD CoinExp; //对应转化经验
|
| | | float UsdMoney; //美元价格
|
| | | };
|
| | |
|
| | | //充值表
|
| | |
| | | BYTE CanResetBuyCount; //是否允许重置次数
|
| | | BYTE TotalBuyCount; //总限购次数
|
| | | BYTE DailyBuyCount; //每日限购次数
|
| | | WORD GainGold; //获得仙玉数
|
| | | WORD GainGoldPrize; //赠送仙玉数
|
| | | BYTE WeekBuyCount; //每周限购次数
|
| | | BYTE MonthBuyCount; //每月限购次数
|
| | | BYTE MoneyType; //获得货币类型
|
| | | WORD GainGold; //获得货币数
|
| | | WORD GainGoldPrize; //赠送货币数
|
| | | WORD FirstGoldPrize; //首次充值该档位赠送仙玉
|
| | | list GainItemList; //获得物品列表[[物品ID,个数,是否绑定], ...]
|
| | | dict ActWorldLVGainItemInfo; //根据活动世界等级获得物品信息,活动专用 {"世界等级":[[物品ID,个数,是否绑定], ...], ...}
|
| | | list SelectItemInfo; //自选礼包物品信息 [[自选1ID, ...], [自选2ID, ...], ...]
|
| | | char NotifyMark; //广播提示
|
| | | BYTE PayType; //充值类型
|
| | | };
|
| | |
|
| | | //充值自选物品表
|
| | |
|
| | | struct tagCTGSelectItem
|
| | | {
|
| | | WORD _SelectID; //自选ID
|
| | | DWORD ItemID; //物品ID
|
| | | DWORD ItemCount; //物品个数
|
| | | BYTE IsAuctionItem; //是否拍品
|
| | | };
|
| | |
|
| | | //首充表
|
| | |
| | | list Money; //金钱
|
| | | };
|
| | |
|
| | | //寻宝设定表
|
| | |
|
| | | struct tagTreasureSet
|
| | | {
|
| | | BYTE _TreasureType; //寻宝类型
|
| | | BYTE PackType; //放入背包
|
| | | BYTE CheckPack; //是否检查背包
|
| | | BYTE IsActType; //是否活动寻宝
|
| | | BYTE DailyFreeCount; //每日免费次数
|
| | | list TreasureCountList; //抽奖次数列表
|
| | | char RecycleItemMail; //重置回收道具邮件,如果有配置回收邮件key,则重置时会回收多余的寻宝道具
|
| | | DWORD CostItemID; //消耗道具ID
|
| | | list CostItemCountList; //消耗个数列表
|
| | | BYTE CostMoneyType; //消耗货币类型
|
| | | list CostMoneyList; //消耗货币列表
|
| | | WORD EnsureCount; //每x次必出
|
| | | BYTE OnceLucky; //单次幸运值
|
| | | WORD FullLucky; //满幸运值
|
| | | char LuckyRateFormat; //幸运格子概率公式
|
| | | BYTE LuckyGridNum; //幸运格子编号
|
| | | dict GridNumMaxLimitInfo; //格子最大产出次数限制,{"格子":最大可产出次数, ...}
|
| | | list NotifyGridNumList; //需要额外广播的格子
|
| | | BYTE AwardMoneyType; //额外奖励货币类型
|
| | | WORD AwardMoneyValue; //单次奖励货币数
|
| | | };
|
| | |
|
| | | //寻宝产出库表
|
| | |
|
| | | struct tagTreasureHouse
|
| | |
| | | BYTE _TreasureType; //寻宝类型
|
| | | WORD MinLV; //最小等级
|
| | | dict GridItemInfo; //格子编号对应物品信息 {"编号":[物品ID, 个数], ...}
|
| | | dict GridLibInfo; //格子编号对应库ID {"编号":物品库ID, ...}
|
| | | list JobItemList; //职业物品组列表 [[职业1物品, 职业2物品, ...], ...]
|
| | | list GridItemRateListFree; //免费产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | list FreeGridItemRateList2; //免费每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | dict FreeGridItemRateList3; //免费第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
|
| | | list GridItemRateList1; //常规产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | list GridItemRateList2; //每满x次保底产出格子编号饼图 [[概率, 格子编号], ...]
|
| | | dict GridItemRateList3; //第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...}
|
| | | BYTE LuckyGridNum; //幸运加成格子编号
|
| | | list LuckyItemRateList; //满幸运产出概率饼图 [[概率, 格子编号], ...]
|
| | | };
|
| | |
|
| | | //寻宝物品库
|
| | |
|
| | | struct tagTreasureItemLib
|
| | | {
|
| | | WORD _LibID; //库ID
|
| | | DWORD ItemID; //物品ID
|
| | | DWORD ItemCount; //物品个数
|
| | | DWORD ItemWeight; //物品权重
|
| | | };
|
| | |
|
| | | //寻宝累计次数奖励表
|
| | |
|
| | | struct tagTreasureCntAward
|
| | | {
|
| | | BYTE _TreasureType; //寻宝类型
|
| | | DWORD _NeedTreasureCnt; //所需寻宝次数
|
| | | BYTE AwardIndex; //奖励记录索引 0~30
|
| | | list AwardItemList; //奖励物品信息列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //极品白拿表
|
| | |
| | | DWORD _GiftbagID; //礼包编号
|
| | | WORD BuyCountLimit; //限购次数,0不限购
|
| | | list GiftItemList; //礼包物品信息列表 [(物品ID,个数,是否绑定),...]
|
| | | WORD Discount; //折扣百分比
|
| | | };
|
| | |
|
| | | //双倍经验活动表
|
| | |
| | | dict FreeItemInfo; //免费领取的物品信息列表{领取记录索引:[[物品ID,个数,是否拍品]], ...}
|
| | | };
|
| | |
|
| | | //仙盟充值协助活动表
|
| | |
|
| | | struct tagActFamilyCTGAssist
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | list TemplateIDList; //模板ID列表
|
| | | };
|
| | |
|
| | | //仙盟充值协助活动模板表
|
| | |
|
| | | struct tagActFamilyCTGAssistTemp
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | BYTE NeedCTGPlayers; //需要充值人数
|
| | | BYTE RecordIndex; //记录索引
|
| | | list AwardItemList; //奖励物品信息,[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //集字活动时间表
|
| | |
|
| | | struct tagActCollectWords
|
| | |
| | | BYTE LastDayOnlyExchange; //最后一天是否仅兑换
|
| | | WORD TemplateID; //兑换模板编号
|
| | | WORD DropDiffLVLimit; //掉落等级差值限制
|
| | | list GuajiAwardSet; //挂机收益设置,x秒|x次小怪掉率
|
| | | list DropItemRateList; //小怪掉落饼图概率
|
| | | list DropItemRateListBoss; //Boss掉落饼图概率
|
| | | };
|
| | |
| | | list ProduceGarbageRateList; //随机产生垃圾概率饼图
|
| | | };
|
| | |
|
| | | //Boss历练活动表
|
| | |
|
| | | struct tagActBossTrial
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | char JoinStartTime; //参与开始时间点
|
| | | char JoinEndTime; //参与结束时间点
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | dict SubmitItemAwardInfo; //提交凭证个数对应奖励
|
| | | BYTE SubmitAwardResetType; //提交凭证每日重置类型,0-跟随活动; 1-0点重置;2-5点重置
|
| | | WORD ActShopType; //开放商店类型,为0时不开放
|
| | | list TemplateIDList; //榜单模板编号列表
|
| | | list FamilyTemplateIDList; //仙盟榜单模板编号列表
|
| | | };
|
| | |
|
| | | //Boss历练榜单模版表
|
| | |
|
| | | struct tagActBossTrialTemplate
|
| | | {
|
| | | DWORD _TemplateID; //模板编号
|
| | | BYTE Rank; //名次
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...] 仙盟榜时为盟主奖励,如果没有配置,则统一取成员奖励
|
| | | list MemAwardItemList; //仙盟榜成员奖励物品信息列表[[物品ID,个数,是否拍品], ...]
|
| | | DWORD NeedScore; //上榜所需积分
|
| | | dict ScoreAwardEx; //达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...}
|
| | | };
|
| | |
|
| | | //骑宠养成活动时间表
|
| | |
|
| | | struct tagActHorsePetTrain
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | char JoinStartTime; //参与开始时间点
|
| | | char JoinEndTime; //参与结束时间点
|
| | | WORD LVLimit; //限制等级
|
| | | WORD ActShopType; //开放商店类型,为0时不开放
|
| | | WORD PersonalTemplateID; //个人排行模板编号
|
| | | BYTE IsRelationCrossAct; //是否关联跨服活动
|
| | | };
|
| | |
|
| | | //骑宠养成榜单模版表
|
| | |
|
| | | struct tagActHorsePetTrainBillTemp
|
| | | {
|
| | | DWORD _TemplateID; //模板编号
|
| | | BYTE Rank; //名次
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | DWORD NeedScore; //上榜所需积分
|
| | | dict ScoreAwardEx; //达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...}
|
| | | };
|
| | |
|
| | | //古宝养成活动时间表
|
| | |
|
| | | struct tagActGubao
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | char JoinStartTime; //参与开始时间点
|
| | | char JoinEndTime; //参与结束时间点
|
| | | WORD LVLimit; //限制等级
|
| | | WORD ActShopType; //开放商店类型,为0时不开放
|
| | | WORD PersonalTemplateID; //个人排行模板编号
|
| | | BYTE IsRelationCrossAct; //是否关联跨服活动
|
| | | };
|
| | |
|
| | | //古宝养成榜单模版表
|
| | |
|
| | | struct tagActGubaoBillTemp
|
| | | {
|
| | | DWORD _TemplateID; //模板编号
|
| | | BYTE Rank; //名次
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | DWORD NeedScore; //上榜所需积分
|
| | | dict ScoreAwardEx; //达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...}
|
| | | };
|
| | |
|
| | | //仙匣秘境活动时间表
|
| | |
|
| | | struct tagActXianXiaMJ
|
| | |
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | char JoinStartTime; //参与开始时间点
|
| | | char JoinEndTime; //参与结束时间点
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | WORD LVLimit; //限制等级
|
| | | DWORD UseItemID; //消耗物品ID
|
| | | list UseMoneyInfo; //消耗货币信息
|
| | | BYTE TemplateID; //模板ID
|
| | | WORD PersonalTemplateID; //个人排行模板编号
|
| | | WORD LotteryAddScore; //每次抽奖加积分
|
| | | WORD LayerAddScore; //每次跨层加积分
|
| | | BYTE IsRelationCrossAct; //是否关联跨服活动
|
| | | };
|
| | |
|
| | | //仙匣秘境榜单模版表
|
| | |
|
| | | struct tagActXianXiaMJBillTemp
|
| | | {
|
| | | DWORD _TemplateID; //模板编号
|
| | | BYTE Rank; //名次
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | DWORD NeedScore; //上榜所需积分
|
| | | dict ScoreAwardEx; //达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...}
|
| | | };
|
| | |
|
| | | //仙匣秘境奖池表
|
| | |
| | | {
|
| | | DWORD _TemplateID; //奖池模板编号
|
| | | BYTE AwardLibType; //奖励库类型
|
| | | BYTE AwardItemCount; //选择个数
|
| | | BYTE UnlockAwardLimitTimes; //抽X次后可产出(本层)
|
| | | BYTE AwardLibWeight; //产出该库外权重
|
| | | list AwardItemCountList; //层选择个数列表 层1物品数|层2|…
|
| | | list UnlockAwardLimitTimesList; //层抽X次后可产出(本层) 层1限制|层2|…
|
| | | list AwardLibWeightList; //产出该库外权重
|
| | | dict LibItemInfo; //本库物品随机库内权重(先随机库外权重,若产出再随机库内权重)
|
| | | dict ItemLayerLimitInfo; //物品产出奖池层限制 {物品ID:大于等于X层可产出, ...}
|
| | | dict ItemAwardTimesTotalInfo; //物品产出次数限制(所有层){物品ID:总产出次数, ...}
|
| | |
| | | BYTE _BoxID; //气泡框ID
|
| | | WORD NeedLV; //所需等级
|
| | | BYTE NeedVIPLVGift; //所需购买VIP等级礼包
|
| | | BYTE UnlockDefault; //是否默认激活
|
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | list LightAttrType; //点亮属性类型
|
| | | list LightAttrValue; //点亮属性值
|
| | | DWORD LightFightPower; //点亮附加战力
|
| | | };
|
| | |
|
| | | //聊天气泡升星表
|
| | |
|
| | | struct tagChatBubbleBoxStar
|
| | | {
|
| | | BYTE _BoxID; //气泡框ID
|
| | | BYTE _BoxStar; //气泡框星级
|
| | | list StarUpNeedItemList; //升该星所需物品 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //表情包表
|
| | |
|
| | | struct tagEmojiPack
|
| | | {
|
| | | DWORD _EmojiPackID; //表情包ID
|
| | | BYTE UnlockDefault; //是否默认激活
|
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | };
|
| | |
|
| | | //充值返利活动表
|
| | |
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE CTGTypeEffValue; //充值有效类型值
|
| | | BYTE IsOfflineAct; //是否线下活动
|
| | | list TemplateIDList; //模板ID列表
|
| | | };
|
| | |
|
| | |
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | float SingleRechargeValue; //单笔充值额度
|
| | | BYTE AwardIndex; //返利奖励索引0~31,同个模板中不重复
|
| | | BYTE AwardIndex; //同个模板中不重复
|
| | | WORD AwardCountMax; //最大领奖次数,最大999次
|
| | | dict AwardItem; //返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
|
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
| | | list ServerGroupIDList; //赛区服务器组ID列表
|
| | | };
|
| | |
|
| | | //跨服分区表古神战场
|
| | |
|
| | | struct tagCrossZoneBattlefield
|
| | | {
|
| | | char _CrossZoneName; //跨服分区名
|
| | | BYTE _ZoneID; //赛区ID
|
| | | list ServerGroupIDList; //赛区服务器组ID列表
|
| | | };
|
| | |
|
| | | //跨服分区表竞技场
|
| | |
|
| | | struct tagCrossZonePK
|
| | |
| | | BYTE _CopyMapID; //虚拟线路ID
|
| | | WORD PosX; //坐标X
|
| | | WORD PosY; //坐标Y
|
| | | };
|
| | |
|
| | | //跨服分区地图逐鹿万界
|
| | |
|
| | | struct tagCrossFamilyFlagwarZoneMap
|
| | | {
|
| | | BYTE ZoneID; //分区ID
|
| | | DWORD _MapID; //场景地图ID
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE _CopyMapID; //虚拟线路ID
|
| | | WORD PosX; //坐标X
|
| | | WORD PosY; //坐标Y
|
| | | };
|
| | |
|
| | | //聚魂新表
|
| | |
|
| | | struct tagGatherTheSoul
|
| | | {
|
| | | DWORD _SoulID; //聚魂ID
|
| | | DWORD PieceItemID; //碎片物品ID
|
| | | BYTE HoleNum; //孔编号
|
| | | BYTE SoulColor; //品质
|
| | | DWORD SoulSkillTypeID; //技能TypeID
|
| | | list SoulSkillLVList; //技能等级所需魂等级列表
|
| | | };
|
| | |
|
| | | //聚魂新升级表
|
| | |
|
| | | struct tagGatherTheSoulLV
|
| | | {
|
| | | DWORD _SoulID; //聚魂ID
|
| | | WORD _SoulLV; //魂等级
|
| | | WORD NeedPiece; //该级所需碎片
|
| | | DWORD NeedSoulValue; //所需聚魂精华
|
| | | list LVAttrTypeList; //累计总属性类型
|
| | | list LVAttrValueList; //累计总属性值
|
| | | };
|
| | |
|
| | | //聚魂表
|
| | |
| | | DWORD MaxLV; //最大星级
|
| | | list CostItemCnt; //材料数量
|
| | | dict StarAttr; //属性
|
| | | DWORD InitFightPower; //初始战力
|
| | | };
|
| | |
|
| | | //时装柜升级表
|
| | |
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | list Reward; //奖励物品
|
| | | WORD Point; //积分
|
| | | };
|
| | |
|
| | | //运势活动时间表
|
| | |
|
| | | struct tagActYunshi
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | DWORD TreasureType; //商城类型
|
| | | };
|
| | |
|
| | | //轮回殿活动时间表
|
| | |
|
| | | struct tagActLunhuidian
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | dict RoundSetInfo; //开放轮回设定
|
| | | };
|
| | |
|
| | | //轮回殿活动奖励表
|
| | |
|
| | | struct tagActLunhuidianAward
|
| | | {
|
| | | BYTE _RoundType; //轮回类型
|
| | | DWORD NeedValue; //奖励所需值
|
| | | BYTE AwardIndex; //奖励记录索引 0~30
|
| | | list AwardItemList; //奖励物品信息列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //购买次数礼包活动时间表
|
| | |
|
| | | struct tagActBuyCountGift
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | list CTGIDList; //充值ID列表 [ctgID, ...]
|
| | | dict CTGCountAwardInfo; //累计充值次数额外奖励
|
| | | list CTGCountDayResetList; //每日重置累充次数列表
|
| | | DWORD ActShopType; //商城类型
|
| | | };
|
| | |
|
| | | //任务活动时间表
|
| | |
|
| | | struct tagActTask
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | BYTE TemplateID; //登录奖励模板编号
|
| | | BYTE RoundMax; //任务最大轮次
|
| | | };
|
| | |
|
| | | //任务活动模板表
|
| | |
|
| | | struct tagActTaskTemp
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | DWORD TaskID; //任务ID
|
| | | BYTE TaskType; //任务类型
|
| | | DWORD NeedValue; //完成任务所需值
|
| | | list AwardItemList; //任务奖励列表[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //登录活动奖励时间表新
|
| | |
|
| | | struct tagActLoginNew
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | list RepSignCostMoneyInfo; //补签消耗货币类型数量
|
| | | BYTE TemplateID; //登录奖励模板编号
|
| | | };
|
| | |
|
| | | //登录活动奖励模板表新
|
| | |
|
| | | struct tagActLoginNewAward
|
| | | {
|
| | | BYTE _TemplateID; //模板ID
|
| | | BYTE DayNum; //第X天从1开始
|
| | | list LoginAwardItemList; //奖励列表[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //登录奖励时间表
|
| | |
| | | dict Award2; //饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]}
|
| | | };
|
| | |
|
| | | //仙盟试炼伤血奖励表
|
| | |
|
| | | struct tagFamilyBossHurtAward
|
| | | {
|
| | | BYTE _AwardType; //奖励类型 1-个人;2-仙盟
|
| | | BYTE _RecordIndex; //奖励记录索引,同奖励类型时记录索引不可重复
|
| | | DWORD NeedHurtTotal; //所需总伤血
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //仙盟阵法表
|
| | |
|
| | | struct tagFamilyZhenfa
|
| | | {
|
| | | BYTE _ZhenfaType; // 阵法类型
|
| | | WORD _ZhenfaLV; // 阵法等级
|
| | | DWORD LVUpNeedExp; //升下一级所需经验
|
| | | list LVAttrType; //累计总属性类型
|
| | | list LVAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //装备洗练等级上限
|
| | |
|
| | | struct tagItemWashMax
|
| | |
| | | struct tagSkyTowerServerChallenge
|
| | | {
|
| | | DWORD _FloorID; //层
|
| | | BYTE RewardRecordIndex; //奖励记录位索引
|
| | | dict Reward; //奖励
|
| | | dict PassRankRewardInfo; //通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...}
|
| | | dict ServerRewardInfo; //通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...}
|
| | | };
|
| | |
|
| | | //灵根特效表
|
| | |
| | | BYTE _AwardID; //奖励ID 1~n
|
| | | list AwardItemList; //物品奖励[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //战令表
|
| | |
|
| | | struct tagZhanling
|
| | | {
|
| | | BYTE _ZhanlingType; //战令类型
|
| | | DWORD _NeedValue; //所需值
|
| | | BYTE RewardIndex; //奖励记录索引,0~n,同个战令类型不可重复
|
| | | list FreeRewardItemList; //免费奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | list ZLRewardItemList; //战令奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | list ZLRewardItemListH; //高级战令奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //仙宫表
|
| | |
|
| | | struct tagXiangong
|
| | | {
|
| | | WORD _XiangongID; //仙宫ID
|
| | | };
|
| | |
|
| | | //仙宫天道树
|
| | |
|
| | | struct tagTiandaoTree
|
| | | {
|
| | | WORD _AwardIndex; //奖励索引
|
| | | DWORD NeedQiyun; //所需气运值
|
| | | list AwardItemList; //奖励物品列表
|
| | | };
|