| | |
| | | list LightType; //点亮属性类型
|
| | | list LightAttribute; //点亮属性值
|
| | | list Skills; //被动技能
|
| | | DWORD InitFightPower; //初始战力
|
| | | };
|
| | |
|
| | | //称号升星表
|
| | |
| | | list StarUpNeedItemList; //升下一星所需道具 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //头像表
|
| | |
|
| | | struct tagPlayerFace
|
| | | {
|
| | | DWORD _FaceID; //头像ID
|
| | | BYTE UnlockDefault; //是否默认激活
|
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | list LightAttrType; //点亮属性类型
|
| | | list LightAttrValue; //点亮属性值
|
| | | DWORD LightFightPower; //点亮附加战力
|
| | | };
|
| | |
|
| | | //头像升星表
|
| | |
|
| | | struct tagPlayerFaceStar
|
| | | {
|
| | | DWORD _FaceID; //头像ID
|
| | | BYTE _FaceStar; //头像星级
|
| | | list StarUpNeedItemList; //升该星所需物品 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //头像框表
|
| | |
|
| | | struct tagPlayerFacePic
|
| | | {
|
| | | DWORD _FacePicID; //头像框ID
|
| | | BYTE UnlockDefault; //是否默认激活
|
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | list LightAttrType; //点亮属性类型
|
| | | list LightAttrValue; //点亮属性值
|
| | | DWORD LightFightPower; //点亮附加战力
|
| | | };
|
| | |
|
| | | //头像框升星表
|
| | |
|
| | | struct tagPlayerFacePicStar
|
| | | {
|
| | | DWORD _FacePicID; //头像框ID
|
| | | BYTE _FacePicStar; //头像框星级
|
| | | list StarUpNeedItemList; //升该星所需物品 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //技能搭配表
|
| | |
|
| | | struct tagSkillMatch
|
| | | {
|
| | | BYTE _IDIndex;
|
| | | list Skills; //主动技能(职业1id|职业2id)
|
| | | };
|
| | |
|
| | | //灵根表 #tagRolePoint
|
| | |
| | | {
|
| | | BYTE _TreasureType; //寻宝类型
|
| | | BYTE PackType; //放入背包
|
| | | BYTE CheckPack; //是否检查背包
|
| | | BYTE IsActType; //是否活动寻宝
|
| | | BYTE DailyFreeCount; //每日免费次数
|
| | | list TreasureCountList; //抽奖次数列表
|
| | | char RecycleItemMail; //重置回收道具邮件,如果有配置回收邮件key,则重置时会回收多余的寻宝道具
|
| | | DWORD CostItemID; //消耗道具ID
|
| | | list CostItemCountList; //消耗个数列表
|
| | | BYTE CostMoneyType; //消耗货币类型
|
| | |
| | | WORD FullLucky; //满幸运值
|
| | | char LuckyRateFormat; //幸运格子概率公式
|
| | | BYTE LuckyGridNum; //幸运格子编号
|
| | | dict GridNumMaxLimitInfo; //格子最大产出次数限制,{"格子":最大可产出次数, ...}
|
| | | list NotifyGridNumList; //需要额外广播的格子
|
| | | BYTE AwardMoneyType; //额外奖励货币类型
|
| | | WORD AwardMoneyValue; //单次奖励货币数
|
| | |
| | | DWORD ItemID; //物品ID
|
| | | DWORD ItemCount; //物品个数
|
| | | DWORD ItemWeight; //物品权重
|
| | | };
|
| | |
|
| | | //寻宝累计次数奖励表
|
| | |
|
| | | struct tagTreasureCntAward
|
| | | {
|
| | | BYTE _TreasureType; //寻宝类型
|
| | | DWORD _NeedTreasureCnt; //所需寻宝次数
|
| | | BYTE AwardIndex; //奖励记录索引 0~30
|
| | | list AwardItemList; //奖励物品信息列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //极品白拿表
|
| | |
| | | BYTE Rank; //名次
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...] 仙盟榜时为盟主奖励,如果没有配置,则统一取成员奖励
|
| | | list MemAwardItemList; //仙盟榜成员奖励物品信息列表[[物品ID,个数,是否拍品], ...]
|
| | | DWORD NeedScore; //上榜所需积分
|
| | | dict ScoreAwardEx; //达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...}
|
| | | };
|
| | |
|
| | | //骑宠养成活动时间表
|
| | |
| | | char JoinStartTime; //参与开始时间点
|
| | | char JoinEndTime; //参与结束时间点
|
| | | WORD LVLimit; //限制等级
|
| | | WORD ActShopType; //开放商店类型,为0时不开放
|
| | | WORD PersonalTemplateID; //个人排行模板编号
|
| | | BYTE IsRelationCrossAct; //是否关联跨服活动
|
| | | };
|
| | |
| | | DWORD _TemplateID; //模板编号
|
| | | BYTE Rank; //名次
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | DWORD NeedScore; //上榜所需积分
|
| | | dict ScoreAwardEx; //达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...}
|
| | | };
|
| | |
|
| | | //仙匣秘境活动时间表
|
| | |
| | | DWORD _TemplateID; //模板编号
|
| | | BYTE Rank; //名次
|
| | | list AwardItemList; //奖励物品列表[[物品ID,个数,是否拍品], ...]
|
| | | DWORD NeedScore; //上榜所需积分
|
| | | dict ScoreAwardEx; //达标积分额外奖励 {积分:[[物品ID,个数,是否拍品], ...], ...}
|
| | | };
|
| | |
|
| | | //仙匣秘境奖池表
|
| | |
| | | BYTE _BoxID; //气泡框ID
|
| | | WORD NeedLV; //所需等级
|
| | | BYTE NeedVIPLVGift; //所需购买VIP等级礼包
|
| | | BYTE UnlockDefault; //是否默认激活
|
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | list LightAttrType; //点亮属性类型
|
| | | list LightAttrValue; //点亮属性值
|
| | | DWORD LightFightPower; //点亮附加战力
|
| | | };
|
| | |
|
| | | //聊天气泡升星表
|
| | |
|
| | | struct tagChatBubbleBoxStar
|
| | | {
|
| | | BYTE _BoxID; //气泡框ID
|
| | | BYTE _BoxStar; //气泡框星级
|
| | | list StarUpNeedItemList; //升该星所需物品 [[物品ID,个数], ...]
|
| | | list StarAttrType; //累计总属性类型
|
| | | list StarAttrValue; //累计总属性值
|
| | | };
|
| | |
|
| | | //表情包表
|
| | |
|
| | | struct tagEmojiPack
|
| | | {
|
| | | DWORD _EmojiPackID; //表情包ID
|
| | | BYTE UnlockDefault; //是否默认激活
|
| | | DWORD ExpireMinutes; //时效分钟,0永久
|
| | | };
|
| | |
|
| | | //充值返利活动表
|
| | |
| | | DWORD MaxLV; //最大星级
|
| | | list CostItemCnt; //材料数量
|
| | | dict StarAttr; //属性
|
| | | DWORD InitFightPower; //初始战力
|
| | | };
|
| | |
|
| | | //时装柜升级表
|
| | |
| | | WORD SingleTimes; //单次领奖需要的次数
|
| | | list Reward; //奖励物品
|
| | | WORD Point; //积分
|
| | | };
|
| | |
|
| | | //运势活动时间表
|
| | |
|
| | | struct tagActYunshi
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | DWORD TreasureType; //商城类型
|
| | | };
|
| | |
|
| | | //轮回殿活动时间表
|
| | |
|
| | | struct tagActLunhuidian
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | dict RoundSetInfo; //开放轮回设定
|
| | | };
|
| | |
|
| | | //轮回殿活动奖励表
|
| | |
|
| | | struct tagActLunhuidianAward
|
| | | {
|
| | | BYTE _RoundType; //轮回类型
|
| | | DWORD NeedValue; //奖励所需值
|
| | | BYTE AwardIndex; //奖励记录索引 0~30
|
| | | list AwardItemList; //奖励物品信息列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //购买次数礼包活动时间表
|
| | |
| | | list ZLRewardItemList; //战令奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | list ZLRewardItemListH; //高级战令奖励物品列表 [[物品ID,个数,是否拍品],...]
|
| | | };
|
| | |
|
| | | //仙宫表
|
| | |
|
| | | struct tagXiangong
|
| | | {
|
| | | WORD _XiangongID; //仙宫ID
|
| | | };
|
| | |
|
| | | //仙宫天道树
|
| | |
|
| | | struct tagTiandaoTree
|
| | | {
|
| | | WORD _AwardIndex; //奖励索引
|
| | | DWORD NeedQiyun; //所需气运值
|
| | | list AwardItemList; //奖励物品列表
|
| | | };
|