| | |
| | | Def_FamilySetting_LvUpCost, #家族升级需要消耗升级所需资金
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| | | Def_FamilySetting_WeekMissionMoneyMax,#每周任务最大可获得仙盟资金
|
| | | Def_FamilySetting_BossFBCnt, #BOSS副本次数
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| | | Def_FamilySetting_ZhenbaogeWeights, #珍宝阁总权重
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| | | Def_FamilySetting_Max, #表长度异常(必须放最后)
|
| | | ) = range(0, 6 + 1)
|
| | | ) = range(0, 7 + 1)
|
| | | FamilySettingDict = {
|
| | | Def_FamilySetting_MaxMemberCnt:'MemberCnt',
|
| | | Def_FamilySetting_MaxHuFaCnt:'DeputyLeaderCnt',
|
| | |
| | | Def_FamilySetting_LvUpCost:'NeedMoney',
|
| | | Def_FamilySetting_WeekMissionMoneyMax:'WeekMissionMoneyMax',
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| | | Def_FamilySetting_BossFBCnt:'BossFBCnt',
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| | | Def_FamilySetting_ZhenbaogeWeights:'ZhenbaogeWeights',
|
| | | }
|
| | |
|
| | | #家族成员接口对应家族配置表索引
|
| | |
| | | Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成
|
| | | Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知
|
| | | Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名)
|
| | | Def_WorldKey_OperationActionStateJoin = "StateJoin_%s" #运营活动可参与状态,参数为(运营活动名)
|
| | | Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数
|
| | | Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID)
|
| | | Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK' #GameWold是否初始化完成OK
|
| | |
| | |
|
| | | Def_PlayerKey_PrivateTalk = 'PrivateTalk' #追踪密频(1:开启 0:关闭)
|
| | | #---------------------------------------------------------------------
|
| | | # GameWorld.GetGameWorld().SendDBLogic(BYTE queryType, DWORD id, char* sData, int nDataLen)
|
| | | # GameServer请求db逻辑类型,db接受 OnGameServerToDBLogic,回调 RecvDGDBLogicResult
|
| | | (
|
| | | gstDBLogic_PlayerPackData, # 请求打包玩家数据 0
|
| | | ) = range(1)
|
| | |
|
| | | #GM工具回复值
|
| | | Def_GMTool_Succeed = 1
|
| | | Def_GMTool_Fail = 250
|
| | |
| | | #查询无限制家族的行为类型列表
|
| | | Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
|
| | | #------------------------------------------------------------------------------
|
| | | #DBPlayerRecData、DBGameRecData表中UserData数据通用自定义key
|
| | | Def_RecDataKey_ServerIDList = "ServerIDList"
|
| | | Def_RecDataKey_PlayerInfo = "PlayerInfo"
|
| | |
|
| | | #玩家记录上线需要直接同步给前端的类型
|
| | | Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
|
| | |
|
| | | #玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
|
| | | Def_PlayerRecCountDict = {
|
| | | ShareDefine.Def_PlayerRecType_PayCoin:100,
|
| | | }
|
| | |
|
| | | #玩家通用信息记录类型保存的条数
|
| | | UniversalGameRecTypeSaveCnt = {
|
| | |
| | | ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜
|
| | | ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜
|
| | | ShareDefine.Def_BT_CharmDay : 100, #魅力日榜
|
| | | ShareDefine.Def_BT_BossTrialSubmit : 1000, #boss凭证 (boss历练活动)
|
| | | ShareDefine.Def_BT_BossTrialSubmit : 200, #boss凭证 (boss历练活动)
|
| | | ShareDefine.Def_BT_BossTrialSubmitBak : 200, #boss凭证 (boss历练活动 - 上一期)
|
| | | ShareDefine.Def_BT_BossTrialSubmitFamily : 100, #boss凭证仙盟 (boss历练活动)
|
| | | ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100, #boss凭证仙盟 (boss历练活动 - 上一期)
|
| | | ShareDefine.Def_BT_XianXiaMJScore : 200, #仙匣秘境积分榜 (仙匣秘境活动)
|
| | | ShareDefine.Def_BT_HorsePetTrainScore : 200, #骑宠养成积分榜 (骑宠养成活动)
|
| | | ShareDefine.Def_BT_GubaoScore : 200, #古宝养成积分榜 (古宝养成活动)
|
| | | }
|
| | |
|
| | | #排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
|
| | |
| | | #情缘副本
|
| | | Def_FBMapID_Love = 31300
|
| | |
|
| | | #回合战斗自定义地图ID
|
| | | TurnFightMapIDList = (
|
| | | Def_TFMapID_MineArea, # 福地 1
|
| | | ) = range(1, 1 + 1)
|
| | |
|
| | | #需要刷世界BOSS的副本
|
| | | WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
|
| | | #跨服地图
|
| | |
| | | Def_FBMapID_CrossDemonKing:"CrossZonePK",
|
| | | Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
|
| | | Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
|
| | | Def_FBMapID_CrossBattlefield:"CrossZonePK",
|
| | | Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
|
| | | Def_FBMapID_CrossChampionship:"CrossZonePK",
|
| | | }
|
| | | #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
|