| | |
| | | import PlayerGameEvent
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| | | import EventReport
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| | | import PlayerTeHui
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| | | import GameLogic_XMZZ
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| | | import PlayerGatherSoul
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| | | import PlayerSuccess
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| | | import PlayerPet
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| | | import PlayerGreatMaster
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| | | import ItemControler
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| | | import GameFuncComm
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| | | import PlayerMergeEvent
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| | | import IpyGameDataPY
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| | | import PlayerRune
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| | | import GameLogic_DuJie
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| | |
| | | import PlayerFamilyTech
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| | | import PlayerCostRebate
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| | | import PlayerFairyCeremony
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| | | import PlayerCrossRealmPK
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| | | import FunctionNPCCommon
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| | | import CrossRealmPlayer
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| | | import ChNetSendPack
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| | | import PlayerState
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| | | import QuestCommon
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| | |
| | | # @return 无返回值
|
| | | def WorldNotify(country, msgMark, msgParamList=[], lineID=0, mergeMinOSD=-1, mergeMaxOSD=-1, mergeMapInfo=[]):
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| | | # 如果是跨服服务器,则广播子服
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| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
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| | | sendMsg = str([country, msgMark, msgParamList, lineID, mergeMinOSD, mergeMaxOSD, mergeMapInfo])
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'MergeWorldNotify',
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| | | sendMsg, len(sendMsg))
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| | |
| | | return
|
| | |
|
| | | # 跨服服务器不允许发送邮件
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| | | if GameWorld.IsMergeServer():
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | |
|
| | | itemCountDict = {}
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| | |
| | | #RouteServer未初始化不允许切换地图, 缓存处理
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| | | GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
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| | | return
|
| | | |
| | | GameWorld.Log("PlayerLeaveFB...", curPlayer.GetPlayerID())
|
| | | if GameWorld.IsCrossServer():
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| | | CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
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| | | return
|
| | |
|
| | | #中立地图回到上一次非中立常规地图
|
| | | if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
|
| | |
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | | def ResetMergeFBPlayerCntInfo(resetMapID):
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| | | # 重置跨服活动副本地图人数分配情况信息
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| | | mapID = GameWorld.GetMap().GetMapID()
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| | | if mapID != ChConfig.Def_MergeTransMapID:
|
| | | return
|
| | | GameWorld.Log("重置跨服活动副本地图人数分配情况信息: resetMapID=%s" % resetMapID)
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
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| | | for reqMapID, mapInfo in mergeFBPlayerCntDict.items():
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| | | if resetMapID and resetMapID != reqMapID:
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| | | continue
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| | | for playerMapID in mapInfo[1]:
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| | | playerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID)
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| | | for num in xrange(1, 1 + playerCnt):
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| | | playerID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num))
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| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, num), 0) # 重置对应的玩家ID
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| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), 0) # 重置玩家ID对应的地图
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| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, 0) # 重置地图人数
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| | | return
|
| | |
|
| | | def __GetMergeFBPlayerMapID(curPlayer, reqMapID):
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| | | # 获取玩家所分配的跨服活动地图ID
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| | | # @param reqMapID: 可以是本服活动的地图ID标识; 也可以是指定的跨服活动地图ID, 如果是指定的地图ID也是直接返回
|
| | | |
| | | mergeFBPlayerCntDict = ReadChConfig.GetEvalChConfig("MergeFBPlayerCount")
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| | | if reqMapID not in mergeFBPlayerCntDict:
|
| | | return reqMapID
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| | | |
| | | playerID = curPlayer.GetPlayerID()
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| | | gameWorld = GameWorld.GetGameWorld()
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| | | |
| | | playerMapID = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID))
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| | | if playerMapID:
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| | | GameWorld.DebugLog("已经有分配跨服活动地图,直接返回!playerMapID=%s" % (playerMapID), playerID)
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| | | return playerMapID
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| | | |
| | | # 还没分配该玩家, 则开始选择分配的地图ID
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| | | maxPlayerCnt, mapIDList = mergeFBPlayerCntDict[reqMapID]
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| | | minPlayerCount = 0 # 最少的地图玩家人数
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| | | minPlayerMapID = 0 # 最少人数的地图ID
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| | | for mID in mapIDList:
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| | | curMapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % mID)
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| | | if curMapPlayerCnt < maxPlayerCnt:
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| | | playerMapID = mID
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| | | break
|
| | | |
| | | # 保存最少人数的地图ID信息
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| | | if not minPlayerCount or (minPlayerCount and curMapPlayerCnt < minPlayerCount):
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| | | minPlayerCount = curMapPlayerCnt
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| | | minPlayerMapID = mID
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| | | |
| | | # 如果没有人数未满的活动地图,则分配到人数较少的地图
|
| | | if not playerMapID:
|
| | | playerMapID = minPlayerMapID
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| | | |
| | | # 更新分配信息
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| | | if playerMapID:
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| | | mapPlayerCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID) + 1
|
| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerCnt % playerMapID, mapPlayerCnt)
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| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBMapPlayerID % (playerMapID, mapPlayerCnt), playerID)
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| | | gameWorld.SetGameWorldDict(ChConfig.Map_WorldKey_MergeFBPlayerMapID % (reqMapID, playerID), playerMapID)
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| | | GameWorld.Log("分配跨服活动玩家所属地图: plaeyrID=%s,reqMapID=%s,分配MapID=%s,mapPlayerCnt=%s" |
| | | % (playerID, reqMapID, playerMapID, mapPlayerCnt))
|
| | | |
| | | return playerMapID
|
| | |
|
| | | ##玩家进入副本
|
| | | # @param curPlayer 玩家实例
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| | | # @param mapID 地图ID
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| | |
| | | # NotifyCode(curPlayer, 'jiazu_xyj_671654')
|
| | | # return
|
| | |
|
| | | #跨服活动人数分流处理
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| | | if GameWorld.IsMergeServer():
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| | | reqMapID = mapID
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| | | mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
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| | | if not mapID:
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| | | GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
|
| | | return
|
| | | # #跨服活动人数分流处理
|
| | | # if GameWorld.IsCrossServer():
|
| | | # reqMapID = mapID
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| | | # mapID = __GetMergeFBPlayerMapID(curPlayer, reqMapID)
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| | | # if not mapID:
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| | | # GameWorld.ErrLog("找不到可分配进入的跨服活动地图ID! reqMapID=%s" % reqMapID)
|
| | | # return
|
| | |
|
| | | #过滤封包地图ID
|
| | | if not GameWorld.GetMap().IsMapIDExist(mapID):
|
| | |
| | | if isNotify:
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| | | NotifyCode(curPlayer, "SingleEnterPK", [mapID])
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| | | return ShareDefine.EntFBAskRet_PKState
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| | | |
| | | ## 跨服PK匹配中
|
| | | if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
|
| | | if isNotify:
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| | | NotifyCode(curPlayer, "CrossMatching8", [mapID]) |
| | | return ShareDefine.EntFBAskRet_CrossPKMatching
|
| | |
|
| | | #===============================================================================================
|
| | | # # 这里不做状态限制,由前端处理,因为策划要根据界面来处理,同一传送功能有可能在不同界面
|
| | |
| | | SetPlayerCurrency(curPlayer, type_Price, curCurrency - price)
|
| | | else:
|
| | | GameWorld.Log("付费金钱异常 type_Price = %s" % (type_Price), curPlayer.GetPlayerID())
|
| | | return False |
| | | |
| | | #添加跨服操作事件
|
| | | if costType in ChConfig.MergeServerCanCostType:
|
| | | eventInfo = [type_Price, price, costType, infoDict, quantity, costVIPGold]
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| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_PayMoney, eventInfo)
|
| | | return False
|
| | |
|
| | | #付款以后后续操作
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| | | __PayMoneyAfter(curPlayer, type_Price, price, costType, infoDict, quantity, costVIPGold)
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| | |
| | | #副本获得经验, 无论获得多少经验均需通知, 有些副本逻辑需要通过获得经验时机处理
|
| | | if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
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| | | FBLogic.OnGetExp(curPlayer, finalAddExp, expViewType)
|
| | | |
| | | # 跨服中获得经验
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| | | if finalAddExp and GameWorld.IsMergeServer():
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| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddExp, finalAddExp)
|
| | |
|
| | | return finalAddExp
|
| | |
|
| | |
| | | PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
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| | | PlayerEquipDecompose.RefreshEDAttr(curPlayer)
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| | | PlayerDogz.RefreshDogzAttr(curPlayer)
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| | | PlayerGatherSoul.RefreshGatherSoulAttr(curPlayer)
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| | | self.RefreshAllState(isForce=True)
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| | | GameWorld.DebugLog("End ReCalcAllState!!!")
|
| | | return
|
| | |
| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID, False, False)
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
|
| | |
|
| | | ## 跨服状态: 0-非跨服状态,1-跨服状态
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| | | def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
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| | | def SetCrossRealmState(curPlayer, value): curPlayer.SetExAttr5(value, False, True)
|
| | |
|
| | | ## 铜钱点, 支持铜钱超20亿
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| | | def GetSilver(curPlayer): return curPlayer.GetExAttr6() * ChConfig.Def_PerPointValue + curPlayer.GetSilver()
|
| | | def SetSilver(curPlayer, totalSilver):
|
| | |
| | | ##聊天气泡框
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| | | def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
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| | | def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
|
| | |
|
| | | ## 玩家所属服务器组ID
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| | | def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
|
| | | def UpdPlayerServerGroupID(curPlayer):
|
| | | # 更新自己的服务器组ID, 跨服服务器不处理
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | serverGroupID = GameWorld.GetServerGroupID()
|
| | | if not serverGroupID:
|
| | | return
|
| | | playerServerGroupID = curPlayer.GetExAttr13()
|
| | | if playerServerGroupID != serverGroupID:
|
| | | curPlayer.SetExAttr13(serverGroupID, False, True)
|
| | | GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
|
| | | return
|
| | |
|
| | | ##获得玩家威望值
|
| | | def GetPrestige(curPlayer): return 0
|
| | |
| | |
|
| | | SetZhenQi(curPlayer, value)
|
| | | #EventReport.WriteEvent_add_zhenqi(curPlayer, eventName, eventData, addValue, value)
|
| | |
|
| | | if GameWorld.IsMergeServer():
|
| | | eventInfo = [addValue, eventName, eventData]
|
| | | PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_AddZhenQi, eventInfo)
|
| | | return True
|
| | |
|
| | |
|
| | |
| | | def SetLongMaiLV(curPlayer, value):
|
| | | return
|
| | | #---------------------------------------------------------------------------
|
| | | ## 设置玩家跨服预赛排位
|
| | | # @param curPlayer: 玩家实例
|
| | | # @param value: 威望值
|
| | | # @return: |
| | | def SetMergeWarRank(curPlayer, value):
|
| | | return
|
| | |
|
| | | |
| | | ## 获取玩家跨服预赛排位
|
| | | # @param curPlayer: 玩家实例
|
| | | # @return: 威望值
|
| | | def GetMergeWarRank(curPlayer):
|
| | | return 0
|
| | |
|
| | | ##获取可免费开启的格子数
|
| | | # @param curPlayer 玩家对象
|