| | |
| | | import Operate_EquipStone
|
| | | import Operate_EquipSuitCompose
|
| | | import IpyGameDataPY
|
| | | import EventShell
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount
|
| | |
| | | Operate_EquipStone.DoMoveEquipStone(curPlayer, packEquipIndex)
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| | | #套装降级处理
|
| | | Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex)
|
| | | |
| | | EventShell.EventRespons_EquipStar(curPlayer)
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| | | self.RefreshStartEquipCount()
|
| | | return packEquipIndex if result else -1
|
| | |
|
| | |
| | | self.RefreshStartEquipCount()
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| | | #套装降级处理
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| | | Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex)
|
| | | EventShell.EventRespons_EquipStar(curPlayer)
|
| | | #===============================================================================
|
| | | # #destItemPlace = 卸下物品的位置
|
| | | # destItemPlace = curPack.GetAt(packIndex)
|
| | |
| | | # 小心, 小心, 小心, 小心, 小心
|
| | | # eggxp
|
| | | #===============================================================================
|
| | | def __PutItemInVPack(self, packIndex, tagItem, event):
|
| | | def PutItemInVPack(self, packIndex, tagItem, event=["", False, {}]):
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| | | # 虚拟背包, 默认不做叠加
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| | | curPlayer = self.__Player
|
| | | canPutInCnt = 1
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| | |
| | | eventName, isForceEvent, addDict = event
|
| | | isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
|
| | | if packIndex == ShareDefine.rptRune:
|
| | | setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
|
| | | runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
|
| | | setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
|
| | |
|
| | | refreshPlaceList = []
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| | | for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
|
| | |
| | | Sync_VPackItem_Refresh(curPlayer, packIndex, refreshPlaceList)
|
| | |
|
| | | if tagItem and not tagItem.IsEmpty():
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| | | tagItem.Clear()
|
| | | #tagItem.Clear()
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| | | return False
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| | | return True
|
| | |
|
| | | def __DoTransformItem(self, curPlayer, tagItem):
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| | | def DoTransformItem(self, curPlayer, tagItem):
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| | | ## 将特殊物品转化为对应数值
|
| | | itemID = tagItem.GetItemTypeID()
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| | | if itemID not in ChConfig.Def_TransformItemIDList:
|
| | |
| | | elif itemID == ChConfig.Def_ItemID_BossReborn:
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| | | msgStr = str(itemCount)
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
|
| | | elif itemID == ChConfig.Def_ItemID_Ysog:
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| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
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| | |
|
| | | return True
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| | |
|
| | |
| | | def PutInItem(self, packIndex, tagItem, defaultPile=True, event=["", False, {}]):
|
| | | curPlayer = self.__Player
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| | |
|
| | | if self.__DoTransformItem(curPlayer, tagItem):
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| | | tagItem.Clear() # 需清除,不然会导致内存泄露
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| | | if packIndex != ShareDefine.rptTreasure and self.DoTransformItem(curPlayer, tagItem):
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| | | tagItem.Clear() # 需清除,不然会导致内存泄露 寻宝仓库可暂存直接转化数值的物品
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| | | return True
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| | |
|
| | | isEquip = ItemCommon.CheckItemIsEquip(tagItem)
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| | |
| | |
|
| | | # 虚拟背包, 默认不做叠加
|
| | | if packIndex in ShareDefine.Def_VPack_TypeList:
|
| | | return self.__PutItemInVPack(packIndex, tagItem, event)
|
| | | return self.PutItemInVPack(packIndex, tagItem, event)
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| | |
|
| | | eventName, isForceEvent, addDict = event
|
| | |
|
| | |
| | | ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
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| | | else:
|
| | | #可以放下
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| | | if isEquip:
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| | | self.CheckEquipAttr(packIndex, tagItem)
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| | | |
| | | if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
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| | | item.PutIn(tagItem)
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| | | elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:
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| | |
| | | #放入东西
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| | | return putResult
|
| | |
|
| | | def CheckEquipAttr(self, packType, curItem):
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| | | legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
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| | | legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
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| | | |
| | | if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
|
| | | return
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| | | |
| | | legendAttrInfo = GetAddEquipLegendAttr(curItem)
|
| | | if not legendAttrInfo:
|
| | | return
|
| | | |
| | | curPlayer = self.__Player
|
| | | srcScore = ItemCommon.GetEquipGearScore(curItem)
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| | | legendAttrIDList, legendAttrValueList = legendAttrInfo
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| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
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| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
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| | | for i in xrange(len(legendAttrIDList)):
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| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
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| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
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| | | ItemCommon.MakeEquipGS(curItem)
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| | | updScore = ItemCommon.GetEquipGearScore(curItem)
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| | | GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" |
| | | % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | def CheckRolePackEquipAttr(self):
|
| | | curPlayer = self.__Player
|
| | | key = "LoginCheckEquipAttr"
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| | | if curPlayer.NomalDictGetProperty(key):
|
| | | return
|
| | | checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
|
| | | for packType in checkPackList:
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| | | curPack = curPlayer.GetItemManager().GetPack(packType)
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| | | for i in xrange(curPack.GetCount()):
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| | | curItem = curPack.GetAt(i)
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| | | #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
|
| | | if curItem.IsEmpty():
|
| | | continue
|
| | | isEquip = ItemCommon.CheckItemIsEquip(curItem)
|
| | | if not isEquip:
|
| | | continue
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| | | self.CheckEquipAttr(packType, curItem)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
|
| | | return
|
| | |
|
| | | ## 是否能放入物品
|
| | | # @param packIndex 背包索引
|
| | | # @param curItemID 当前物品ID
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| | |
| | | if maxPackCount == 0:
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| | | GameWorld.Log("策划填表错误 %s -> maxPackCount = %s" % (curItemID , maxPackCount))
|
| | | return False, 0
|
| | | |
| | | # 特殊处理不同的物品放入不同的背包,如神兽背包
|
| | | packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
|
| | |
|
| | | maxCanPutItem = 0
|
| | | curPlayer = self.__Player
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| | |
| | | return True, itemIndex
|
| | |
|
| | | #==============================================================================
|
| | | # 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第10位为是否锁定
|
| | | def GetRuneItemKeyData(itemID, RuneLV, lockState=0):
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| | | # 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第9位为来源(老号0,默认1,合成2),第10位为是否锁定
|
| | | def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
|
| | | lockState = 1 if lockState > 0 else 0
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| | | return lockState * 1000000000 + min(RuneLV, 999) * 100000 + itemID
|
| | | return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
|
| | | def GetRuneItemID(keyData): return keyData % 100000
|
| | | def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
|
| | | def GetRuneItemIsLock(keyData): return keyData / 1000000000
|
| | | def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
|
| | | def IsRuneItemNeedRecord(curItem, plusLV):
|
| | | return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
|
| | |
|
| | |
| | | DropItemToOtherPack(curPlayer, clientData.SrcBackpack, clientData.DesBackPack, clientData.SrcIndex, clientData.IsAll)
|
| | | return
|
| | |
|
| | | def DropItemToOtherPack(curPlayer, fromPackIndex, toPackIndex, index, isAll=False):
|
| | | def DropItemToOtherPack(curPlayer, fromPackIndex, desPackIndex, index, isAll=False):
|
| | | '''拖动某个背包物品到玩家物品背包
|
| | | '''
|
| | | movePack = curPlayer.GetItemManager().GetPack(fromPackIndex)
|
| | |
| | |
|
| | | #整个背包转移
|
| | | if isAll:
|
| | | fullPackList = []
|
| | | for itemIndex in xrange(movePack.GetCount()):
|
| | | curItem = movePack.GetAt(itemIndex)
|
| | | if not curItem or curItem.IsEmpty():
|
| | | continue
|
| | | toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)
|
| | | if toPackIndex in fullPackList:
|
| | | continue
|
| | | if not __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
|
| | | return
|
| | | if toPackIndex not in fullPackList:
|
| | | fullPackList.append(toPackIndex)
|
| | | |
| | | for fullPackIndex in fullPackList:
|
| | | PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [fullPackIndex])
|
| | |
|
| | | #单个物品转移
|
| | | else:
|
| | | curItem = movePack.GetAt(index)
|
| | | if not curItem or curItem.IsEmpty():
|
| | | return
|
| | | toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), desPackIndex)
|
| | | __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, index, curItem)
|
| | | return
|
| | |
|
| | | def __DoDropItemToOtherPack(curPlayer, itemControl, fromPackIndex, toPackIndex, itemIndex, curItem):
|
| | | if itemControl.DoTransformItem(curPlayer, curItem):
|
| | | curItem.Clear()
|
| | | return True
|
| | | curItemTypeID = curItem.GetItemTypeID()
|
| | | #curItemGUID = curItem.GetGUID()
|
| | | curItemCount = curItem.GetCount()
|
| | | curItemIsBind = curItem.GetIsBind()
|
| | | #toPackIndex = ChConfig.GetItemPackType(curItem.GetType(), toPackIndex)
|
| | | |
| | | # 常规物品转移到虚拟符印背包
|
| | | if toPackIndex == ShareDefine.rptRune:
|
| | | if not ItemCommon.CheckPackHasSpace(curPlayer, toPackIndex, True):
|
| | | return False
|
| | | return itemControl.PutItemInVPack(toPackIndex, curItem)
|
| | | |
| | | checkRet, putIndex = itemControl.CanPutInItemEx(toPackIndex, curItemTypeID, curItemCount, curItemIsBind)
|
| | | if not checkRet:
|
| | | return False
|
| | |
| | | itemList = [] # 非装备普通物品
|
| | | equipGSGreaterList = [] # 属于本职业的高评分装备
|
| | | equipGSLesserList = [] # 低评分装备和非本职业
|
| | | runeItemList = [] # 符印
|
| | | |
| | | #EquipGSTypeForSort
|
| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
|
| | | #组合列表
|
| | |
| | | equipGS = 1
|
| | | cmpEquipGS = 2
|
| | |
|
| | | if equipGS == 0:
|
| | | if tmpItem.GetType() in [ChConfig.Def_ItemType_Rune, ChConfig.Def_ItemType_RuneExp]:
|
| | | runeItemList.append(tmpItem)
|
| | | elif equipGS == 0:
|
| | | itemList.append(tmpItem)
|
| | | elif equipGS > cmpEquipGS:
|
| | | equipGSGreaterList.append(tmpItem)
|
| | |
| | | equipGSGreaterList.sort(__CmpRolePack)
|
| | | itemList.sort(__CmpRolePack)
|
| | | equipGSLesserList.sort(__CmpRolePack)
|
| | |
|
| | | runeItemList.sort(__CmpRolePack)
|
| | | |
| | | #===========================================================================
|
| | | # GameWorld.DebugLog("equipGSGreaterList")
|
| | | # for item in equipGSGreaterList:
|
| | |
| | | for item in equipGSLesserList:
|
| | | curPack.GetAt(putPlace).AssignItem(item, False)
|
| | | putPlace += 1
|
| | | |
| | | for item in runeItemList:
|
| | | curPack.GetAt(putPlace).AssignItem(item, False)
|
| | | putPlace += 1
|
| | | |
| | | return
|
| | |
|
| | |
|
| | |
| | | # {属性ID:{颜色:数值, ...}, ...}
|
| | | if isDogzEquip:
|
| | | # 神兽装备数值不一样
|
| | | legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
|
| | | legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 1, {})
|
| | | legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 2, {})
|
| | | else:
|
| | | legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
|
| | | legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 1, {})
|
| | | legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 2, {})
|
| | | legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
|
| | | for attrID in randAttrIDList:
|
| | | if attrID in legAttrValueColorDict:
|
| | |
| | | GameWorld.ErrLog("没有配置传奇属性ID装备颜色对应的数值, attrID=%s,itemColor=%s" % (attrID, itemColor))
|
| | | continue
|
| | | attrValue = colorValueDict[itemColor]
|
| | | # {属性ID:{阶:{颜色:数值, ...}, ...}, ...}
|
| | | elif attrID in legAttrValueClassLVColorDict:
|
| | | classLVColorValueDict = legAttrValueClassLVColorDict[attrID]
|
| | | if itemClassLV in classLVColorValueDict:
|
| | | colorValueDict = classLVColorValueDict[itemClassLV]
|
| | | else:
|
| | | minClassLV, maxClassLV = min(classLVColorValueDict), max(classLVColorValueDict)
|
| | | if itemClassLV <= minClassLV:
|
| | | colorValueDict = classLVColorValueDict[minClassLV]
|
| | | elif itemClassLV >= maxClassLV:
|
| | | colorValueDict = classLVColorValueDict[maxClassLV]
|
| | | else:
|
| | | GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
|
| | | continue
|
| | | if itemColor not in colorValueDict:
|
| | | GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s,itemColor=%s" % (attrID, itemClassLV, itemColor))
|
| | | continue
|
| | | attrValue = colorValueDict[itemColor]
|
| | | elif attrID in legAttrValueClassLVDict:
|
| | | classLVValueDict = legAttrValueClassLVDict[attrID]
|
| | | if itemClassLV in classLVValueDict:
|