hxp
2018-10-11 a0675393eb85910110ce5a081c41bc8299ad529d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -33,6 +33,7 @@
import Operate_EquipStone
import Operate_EquipSuitCompose
import IpyGameDataPY
import EventShell
#---------------------------------------------------------------------
## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount
@@ -893,7 +894,7 @@
            Operate_EquipStone.DoMoveEquipStone(curPlayer, packEquipIndex)
            #套装降级处理
            Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex)
            EventShell.EventRespons_EquipStar(curPlayer)
        self.RefreshStartEquipCount()
        return packEquipIndex if result else -1
    
@@ -990,6 +991,7 @@
        self.RefreshStartEquipCount()
        #套装降级处理
        Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex)
        EventShell.EventRespons_EquipStar(curPlayer)
#===============================================================================
#        #destItemPlace = 卸下物品的位置        
#        destItemPlace = curPack.GetAt(packIndex)
@@ -1017,7 +1019,8 @@
        eventName, isForceEvent, addDict = event
        isNeedRecord = isForceEvent or ItemNeedRecord(tagItem)
        if packIndex == ShareDefine.rptRune:
            setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
            runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
            setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
        refreshPlaceList = []
        for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
@@ -1198,6 +1201,9 @@
                    ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
            else:
                #可以放下
                if isEquip:
                    self.CheckEquipAttr(packIndex, tagItem)
                if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
                    item.PutIn(tagItem)
                elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:
@@ -1214,6 +1220,51 @@
        #放入东西
        return putResult
    
    def CheckEquipAttr(self, packType, curItem):
        legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
        legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
        if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
            return
        legendAttrInfo = GetAddEquipLegendAttr(curItem)
        if not legendAttrInfo:
            return
        curPlayer = self.__Player
        srcScore = ItemCommon.GetEquipGearScore(curItem)
        legendAttrIDList, legendAttrValueList = legendAttrInfo
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
        for i in xrange(len(legendAttrIDList)):
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
        ItemCommon.MakeEquipGS(curItem)
        updScore = ItemCommon.GetEquipGearScore(curItem)
        GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s"
                         % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
        return
    def CheckRolePackEquipAttr(self):
        curPlayer = self.__Player
        key = "LoginCheckEquipAttr"
        if curPlayer.NomalDictGetProperty(key):
            return
        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
        for packType in checkPackList:
            curPack = curPlayer.GetItemManager().GetPack(packType)
            for i in xrange(curPack.GetCount()):
                curItem = curPack.GetAt(i)
                #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
                if curItem.IsEmpty():
                    continue
                isEquip = ItemCommon.CheckItemIsEquip(curItem)
                if not isEquip:
                    continue
                self.CheckEquipAttr(packType, curItem)
        PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
        return
    ## 是否能放入物品 
    #  @param packIndex 背包索引
    #  @param curItemID 当前物品ID
@@ -1251,6 +1302,9 @@
        if maxPackCount == 0:
            GameWorld.Log("策划填表错误 %s -> maxPackCount = %s" % (curItemID , maxPackCount))
            return False, 0
        # 特殊处理不同的物品放入不同的背包,如神兽背包
        packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
        
        maxCanPutItem = 0
        curPlayer = self.__Player
@@ -1297,13 +1351,14 @@
        return True, itemIndex
    
#==============================================================================
# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第10位为是否锁定
def GetRuneItemKeyData(itemID, RuneLV, lockState=0):
# 符印物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级, 第9位为来源(老号0,默认1,合成2),第10位为是否锁定
def GetRuneItemKeyData(itemID, RuneLV, lockState=0, source=1):
    lockState = 1 if lockState > 0 else 0
    return lockState * 1000000000 + min(RuneLV, 999) * 100000 + itemID
    return lockState * 1000000000 + source * 100000000 + min(RuneLV, 999) * 100000 + itemID
def GetRuneItemID(keyData): return keyData % 100000
def GetRuneItemPlusLV(keyData): return keyData % 100000000 / 100000
def GetRuneItemIsLock(keyData): return keyData / 1000000000
def GetRuneItemSource(keyData): return keyData % 1000000000 / 100000000
def IsRuneItemNeedRecord(curItem, plusLV):
    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
@@ -2273,9 +2328,11 @@
    # {属性ID:{颜色:数值, ...}, ...}
    if isDogzEquip:
        # 神兽装备数值不一样 
        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 1, {})
        legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 2, {})
    else:
        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
        legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 1, {})
        legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 2, {})
    legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
    for attrID in randAttrIDList:
        if attrID in legAttrValueColorDict:
@@ -2284,6 +2341,24 @@
                GameWorld.ErrLog("没有配置传奇属性ID装备颜色对应的数值, attrID=%s,itemColor=%s" % (attrID, itemColor))
                continue
            attrValue = colorValueDict[itemColor]
        # {属性ID:{阶:{颜色:数值, ...}, ...}, ...}
        elif attrID in legAttrValueClassLVColorDict:
            classLVColorValueDict = legAttrValueClassLVColorDict[attrID]
            if itemClassLV in classLVColorValueDict:
                colorValueDict = classLVColorValueDict[itemClassLV]
            else:
                minClassLV, maxClassLV = min(classLVColorValueDict), max(classLVColorValueDict)
                if itemClassLV <= minClassLV:
                    colorValueDict = classLVColorValueDict[minClassLV]
                elif itemClassLV >= maxClassLV:
                    colorValueDict = classLVColorValueDict[maxClassLV]
                else:
                    GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
                    continue
            if itemColor not in colorValueDict:
                GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s,itemColor=%s" % (attrID, itemClassLV, itemColor))
                continue
            attrValue = colorValueDict[itemColor]
        elif attrID in legAttrValueClassLVDict:
            classLVValueDict = legAttrValueClassLVDict[attrID]
            if itemClassLV in classLVValueDict: