| | |
| | | import Operate_EquipStone
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| | | import Operate_EquipSuitCompose
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| | | import IpyGameDataPY
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| | | import EventShell
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| | |
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| | | #---------------------------------------------------------------------
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| | | ## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount
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| | |
| | | Operate_EquipStone.DoMoveEquipStone(curPlayer, packEquipIndex)
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| | | #套装降级处理
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| | | Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex)
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| | | |
| | | EventShell.EventRespons_EquipStar(curPlayer)
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| | | self.RefreshStartEquipCount()
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| | | return packEquipIndex if result else -1
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| | |
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| | |
| | | self.RefreshStartEquipCount()
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| | | #套装降级处理
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| | | Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex)
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| | | EventShell.EventRespons_EquipStar(curPlayer)
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| | | #===============================================================================
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| | | # #destItemPlace = 卸下物品的位置
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| | | # destItemPlace = curPack.GetAt(packIndex)
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| | |
| | | ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
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| | | else:
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| | | #可以放下
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| | | if isEquip:
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| | | self.CheckEquipAttr(packIndex, tagItem)
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| | | |
| | | if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
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| | | item.PutIn(tagItem)
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| | | elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:
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| | |
| | | #放入东西
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| | | return putResult
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| | |
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| | | def CheckEquipAttr(self, packType, curItem):
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| | | legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
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| | | legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
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| | | |
| | | if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
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| | | return
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| | | |
| | | legendAttrInfo = GetAddEquipLegendAttr(curItem)
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| | | if not legendAttrInfo:
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| | | return
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| | | |
| | | curPlayer = self.__Player
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| | | srcScore = ItemCommon.GetEquipGearScore(curItem)
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| | | legendAttrIDList, legendAttrValueList = legendAttrInfo
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| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
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| | | curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
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| | | for i in xrange(len(legendAttrIDList)):
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| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
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| | | curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
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| | | ItemCommon.MakeEquipGS(curItem)
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| | | updScore = ItemCommon.GetEquipGearScore(curItem)
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| | | GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" |
| | | % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
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| | | return
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| | | |
| | | def CheckRolePackEquipAttr(self):
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| | | curPlayer = self.__Player
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| | | key = "LoginCheckEquipAttr"
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| | | if curPlayer.NomalDictGetProperty(key):
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| | | return
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| | | checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
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| | | for packType in checkPackList:
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| | | curPack = curPlayer.GetItemManager().GetPack(packType)
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| | | for i in xrange(curPack.GetCount()):
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| | | curItem = curPack.GetAt(i)
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| | | #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
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| | | if curItem.IsEmpty():
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| | | continue
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| | | isEquip = ItemCommon.CheckItemIsEquip(curItem)
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| | | if not isEquip:
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| | | continue
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| | | self.CheckEquipAttr(packType, curItem)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
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| | | return
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| | |
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| | | ## 是否能放入物品
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| | | # @param packIndex 背包索引
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| | | # @param curItemID 当前物品ID
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| | |
| | | if maxPackCount == 0:
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| | | GameWorld.Log("策划填表错误 %s -> maxPackCount = %s" % (curItemID , maxPackCount))
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| | | return False, 0
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| | | |
| | | # 特殊处理不同的物品放入不同的背包,如神兽背包
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| | | packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
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| | |
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| | | maxCanPutItem = 0
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| | | curPlayer = self.__Player
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| | |
| | | # {属性ID:{颜色:数值, ...}, ...}
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| | | if isDogzEquip:
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| | | # 神兽装备数值不一样
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| | | legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2")
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| | | legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 1, {})
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| | | legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor2", 2, {})
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| | | else:
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| | | legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor")
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| | | legAttrValueColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 1, {})
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| | | legAttrValueClassLVColorDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByColor", 2, {})
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| | | legAttrValueClassLVDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrValueByClassLV")
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| | | for attrID in randAttrIDList:
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| | | if attrID in legAttrValueColorDict:
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| | |
| | | GameWorld.ErrLog("没有配置传奇属性ID装备颜色对应的数值, attrID=%s,itemColor=%s" % (attrID, itemColor))
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| | | continue
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| | | attrValue = colorValueDict[itemColor]
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| | | # {属性ID:{阶:{颜色:数值, ...}, ...}, ...}
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| | | elif attrID in legAttrValueClassLVColorDict:
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| | | classLVColorValueDict = legAttrValueClassLVColorDict[attrID]
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| | | if itemClassLV in classLVColorValueDict:
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| | | colorValueDict = classLVColorValueDict[itemClassLV]
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| | | else:
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| | | minClassLV, maxClassLV = min(classLVColorValueDict), max(classLVColorValueDict)
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| | | if itemClassLV <= minClassLV:
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| | | colorValueDict = classLVColorValueDict[minClassLV]
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| | | elif itemClassLV >= maxClassLV:
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| | | colorValueDict = classLVColorValueDict[maxClassLV]
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| | | else:
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| | | GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s" % (attrID, itemClassLV))
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| | | continue
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| | | if itemColor not in colorValueDict:
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| | | GameWorld.ErrLog("没有配置传奇属性ID装备阶级颜色对应的数值, attrID=%s,itemClassLV=%s,itemColor=%s" % (attrID, itemClassLV, itemColor))
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| | | continue
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| | | attrValue = colorValueDict[itemColor]
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| | | elif attrID in legAttrValueClassLVDict:
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| | | classLVValueDict = legAttrValueClassLVDict[attrID]
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| | | if itemClassLV in classLVValueDict:
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