hxp
2019-06-06 a0a1e6c3440172933aabec644b7cd279ea9f5263
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PetControl.py
@@ -46,6 +46,7 @@
import BaseAttack
import PassiveBuffEffMng
import ChNetSendPack
import IpyGameDataPY
#---------------------------------------------------------------------
DefPetRebornHPRate = 100  # 宠物死亡复活血量百分比
@@ -239,7 +240,7 @@
# @return 返回值无意义
# @remarks 初始化宠物属性
def InitRolePet(rolePet, canSyncClient=True):
    #---初始化时钟,致命一击倍率---
    #---初始化时钟---
    NPCCommon.InitNPC(rolePet)
    
    #---初始化仇恨列表---
@@ -460,7 +461,7 @@
# @return BOOL 是否可出战
# @remarks 检查当前指定宠物是否可出战
def CheckPetCanFight(curPlayer, curPetObj):
    if not GameWorld.GetMap().GetMapCanOutPet():
    if not GetMapCanOutPet(curPlayer):
        #Pet_liubo_314885 此地图禁止宠物
        PlayerControl.NotifyCode(curPlayer, "Pet_liubo_314885")
        return False
@@ -546,7 +547,7 @@
    if not rolePet.GetIsBattle():
        return
    
    if not GameWorld.GetMap().GetMapCanOutPet():
    if not GetMapCanOutPet(curPlayer):
        #此地图禁止宠物
        return
    #召唤宠物出战
@@ -578,7 +579,7 @@
# @remarks 
def DoLogic_PetLoadMapOK(curPlayer):
    
    if GameWorld.GetMap().GetMapCanOutPet():
    if GetMapCanOutPet(curPlayer):
        #此地图宠物可以上
        PlayerPet.AutoSummonPet(curPlayer)
        return
@@ -591,6 +592,16 @@
    PlayerControl.NotifyCode(curPlayer, "Pet_liubo_314885")
    return
def GetMapCanOutPet(curPlayer):
    ## 检查本地图可否出战宠物,支持前端自定义场景
    customMapID = PlayerControl.GetCustomMapID(curPlayer)
    if customMapID:
        ipyMapData = IpyGameDataPY.GetIpyGameData("ChinMap", customMapID)
        canOutPet = True if ipyMapData and ipyMapData.GetCanOutPet() else False
    else:
        canOutPet = GameWorld.GetMap().GetMapCanOutPet()
    return canOutPet
#---------------------------------------------------------------------
## 刷新宠物信息并通知客户端
#  @param rolePet 宠物实例