ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_SkyTower.py
@@ -63,7 +63,7 @@
def GetTowerIpyData(floor):
    return IpyGameDataPY.GetIpyGameData('SkyTower', floor)
def OnFBPlayerLogin(curPlayer):
def OnFBPlayerOnLogin(curPlayer):
    SyncSkyTowerInfo(curPlayer)
    return
@@ -73,7 +73,7 @@
def SyncSkyTowerInfo(curPlayer):
    ttInfo = ChPyNetSendPack.tagMCSkyTowerInfo()
    ttInfo.Clear()
    ttInfo.floorID = __GetSkyTowerCurFloor(curPlayer)
    ttInfo.Floor = __GetSkyTowerCurFloor(curPlayer)
    NetPackCommon.SendFakePack(curPlayer, ttInfo)
    return
@@ -144,6 +144,21 @@
#  @param tick
#  @return None
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_State_FightPrepare:
        notify_tick = __GetTrialCfg()[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
    elif fbStep == FB_State_Fighting:
        notify_tick = __GetTrialCfg()[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
    elif fbStep > FB_State_Fighting:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    # 不做处理,有副本行为客户端发包选择挑战关卡
    #EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_SkyTower, 0, ChConfig.CME_Log_Start)
    return
@@ -224,7 +239,6 @@
## 开始副本关卡
def StartfloorID(curPlayer, floorID, tick):
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        GameWorld.DebugLog("复活玩家...", curPlayer.GetPlayerID())
        ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick)
@@ -309,25 +323,22 @@
    
            
    if ipyData.GetIsNotify():
        IPY_Data = IpyGameDataPY.IPY_Data()
        maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
        sysMark = 'RuneTowerInfo_1' if floorID == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark,
                                  [curPlayer.GetPlayerName(), floorID / 100])
        #IPY_Data = IpyGameDataPY.IPY_Data()
        #maxLevel = IPY_Data.GetRuneTowerByIndex(IPY_Data.GetRuneTowerCount()-1).GetID()
        sysMark = 'KillGodTowerInfo_1'# if floorID == maxLevel else 'GeRen_liubo_471172'
        PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetPlayerName(), floorID])
    #更新关卡
    SetSkyTowerCurfloorID(curPlayer, floorID)
    # 给过关奖励
    prizeDict = __GiveFBPassPrize(curPlayer, floorID)
    prizeDict = __GiveFBPassPrize(curPlayer, ipyData)
    # 过关时间
    costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
    prizeDict[FBCommon.Over_costTime] = costTime
    __SendSkyTowerOverInfo(curPlayer, floorID, True, prizeDict)
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_SkyTower)
    
    SyncSkyTowerInfo(curPlayer) # 同步最新关卡信息
    __SetFBToFreeTime(tick)
    #每日任务
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)
    return