ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -20,6 +20,7 @@
import IpyGameDataPY
import GameWorld
import ChConfig
import ItemCommon
#---------------------------------------------------------------------
#全局变量
@@ -61,7 +62,7 @@
    playerItemControler = ItemControler.PlayerItemControler(curPlayer)
    
    # 拍品
    if auctionGroup:
    if auctionGroup > 0:
        isAuctionItem = True
        ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
        if not ipyData:
@@ -70,9 +71,11 @@
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, [IPY_GameWorld.rptItem], event=event):
            GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
    else:
        auctionGroup = 0
        isAuctionItem = False
        if itemData.GetPackCount() > 1:
            __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, itemCount, isAuctionItem, isAllAttr, event)
        if not ItemCommon.GetIsEquip(itemData):
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, auctionGroup, [IPY_GameWorld.rptItem], event=event):
                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
        else:
            for _ in xrange(itemCount):
                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, isAuctionItem, isAllAttr, event)