| | |
| | | isOK = True # 只要有成功的就返回成功,防止异常情况失败可能导致被刷
|
| | | return isOK
|
| | |
|
| | | if auctionGroup > 0:
|
| | | isOK = False
|
| | | doCount = itemCount
|
| | | maxPackCount = max(1, itemCount / auctionGroup) # 每组至少1个
|
| | |
| | | return isOK
|
| | | if DoLogic_PutItemInPack(curPlayer, giveItem, event, packIndexList):
|
| | | isOK = True # 只要有成功的就返回成功,防止异常情况失败可能导致被刷
|
| | | |
| | | return isOK
|
| | |
|
| | | giveItem = GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
|
| | | if not giveItem:
|
| | | return False
|
| | | return DoLogic_PutItemInPack(curPlayer, giveItem, event, packIndexList)
|
| | |
|
| | |
|
| | | def GivePlayerAppointItem(curPlayer, appointID, isAuctionItem, event=["", False, {}]):
|
| | | '''给玩家定制物品表物品,定制物品默认个数1
|