| | |
| | | tdict = {
|
| | | 2102:ChConfig.TriggerType_BeAttackOver, # 被攻击后触发 20
|
| | | 2104:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
|
| | | 2105:ChConfig.TriggerType_BeLuckyHit, # 被会心一击触发技能 64
|
| | | 2106:ChConfig.TriggerType_BeSuperHit, # 被暴击触发技能
|
| | |
|
| | | 4000:ChConfig.TriggerType_BuffState, # 进入4012的某个状态触发技能 2
|
| | | 4001:ChConfig.TriggerType_TagBuffState, # 目标进入4012的某个状态触发技能 2
|
| | |
| | | 4066:ChConfig.TriggerType_AddDamagePer, # 提高增加伤害属性值,计算时 3
|
| | | 4067:ChConfig.TriggerType_ProDefValue, # 神兵护盾值下降时 62
|
| | | 4068:ChConfig.TriggerType_LockHP, # 锁血触发技能 63
|
| | | 4069:ChConfig.TriggerType_ZhongjiZhansha, # 终极斩杀 64
|
| | | }
|
| | | return tdict.get(effectID, -1)
|
| | | #===========================================================================
|
| | |
| | | 4518:ChConfig.TriggerType_ForbidenCure, # BUFF类: 禁止治疗 53
|
| | | 4519:ChConfig.TriggerType_WillDead, # BUFF类: 进入濒死状态 25
|
| | | 4520:ChConfig.TriggerType_AddLayer, # BUFF类: 目标BUFF层级增加时 52
|
| | | 4521:ChConfig.TriggerType_BeLuckyHitSubPer, # 减少受到的会心伤害 65
|
| | | |
| | | 803:ChConfig.TriggerType_BloodShield, # 血盾
|
| | | 806:ChConfig.TriggerType_BloodShield, # 血盾
|
| | | 807:ChConfig.TriggerType_BloodShield, # 血盾
|