ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py
@@ -15,9 +15,17 @@ import GameWorld import GameObj import SkillCommon import IPY_GameWorld def CheckCanHappen(attacker, defender, effect, curSkill): if attacker.GetPlayerAction() == IPY_GameWorld.paDie: # 当前已经被处理为死亡,那么就不触发 return False if attacker.GetDictByKey("zhansha") and effect.GetEffectValue(2): # 斩杀不触发的标志 return False result = GameWorld.CanHappen(effect.GetEffectValue(0)) if result: GameObj.SetHP(attacker, 1) # 为了避免生命为0时,屏蔽过多逻辑