ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -78,6 +78,7 @@
import PlayerFuncTeam
import PyDataManager
import GameWorldMineArea
import PlayerPackData
import PlayerRecData
import GameWorship
import GameXiangong
@@ -178,8 +179,6 @@
    ''' 玩家登录需要处理的内容,本服及跨服服务器分开
    '''
    if GameWorld.IsCrossServer():
        #跨服PK
        CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
        #协助
        PlayerAssist.OnPlayerLoginCrossServer(curPlayer)
        return
@@ -296,7 +295,7 @@
        CrossYaomoBoss.OnPlayerLogin(curPlayer)
        #玩家记录
        PlayerRecData.OnPlayerLogin(curPlayer)
        PlayerPackData.OnPlayerLogin(curPlayer)
        #在线状态变更,放最后
        __OnPlayerOnlineStateChange(curPlayer, True)
        
@@ -640,9 +639,6 @@
        PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
        return
    
    #跨服匹配PK
    CrossRealmPK.OnLeaveServer(curPlayer)
    #组队玩家离线
    PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
    #家族玩家离线
@@ -683,9 +679,8 @@
    #offlineValue = olMgr.GetOfflineValue(playerID, PlayerViewCache.FindViewCache(playerID))
    #SyncRelatedPlayerOnlineState(playerID, offlineValue, relatedPlayerIDList)
    
    if not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossRealmPK) \
        and not PlayerControl.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_CrossBattlefield):
        GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
    if curPlayer.GetLV() < 50:
        #GameWorld.DebugLog("跨服相关功能未开启,不同步在线状态到跨服服务器! LV=%s" % curPlayer.GetLV(), curPlayer.GetPlayerID())
        return
    
    cacheBase = PlayerViewCache.GetSyncCrossCacheBase(curPlayer)
@@ -701,11 +696,18 @@
    cacheBase = msgData["cacheBase"]
    
    isLogout = not isOnline
    olMgr = GetOnlinePlayerMgr()
    olMgr.SetOnlineState(playerID, isOnline, cacheBase.get("ServerGroupID", 0))
    PlayerViewCache.UpdCrossCacheBase(playerID, cacheBase, isLogout)
    serverID = GameWorld.GetAccIDServerID(cacheBase["AccID"])
    
    # 上线
    if isOnline:
        # 需要管理跨服在线状态时,默认需要同步缓存信息、打包数据信息
        syncStateInfo = {"playerID":playerID, "ViewCacheCross":1, "PackDataCross":1}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerPackDataState, syncStateInfo, [serverGroupID])
        GameXiangong.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
        
    # 下线