ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerActXianXiaMJ.py
@@ -25,10 +25,18 @@
import CrossBillboard
import PyDataManager
import CrossRealmMsg
import GameXiangong
import GameWorship
import GameWorld
def OnActStart(actNum):
def OnActStart(actNum, ipyData):
    ## 活动开启
    if not ipyData:
        return
    personalTemplateID = ipyData.GetPersonalTemplateID()
    if not personalTemplateID:
        GameWorld.DebugLog("仙匣秘境活动没有榜单奖励,不处理OnActStart! actNum=%s" % (actNum))
        return
    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActXianXiaMJAward % actNum, 0)
    PlayerBillboard.ClearBillboardByIndex(ShareDefine.Def_BT_XianXiaMJScore)
    return
@@ -40,8 +48,21 @@
    
    __OnEndAward(actNum, ipyData, dayIndex) # 兼容活动没有配置参与时间段的在活动结束补触发结算奖励
    
    DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_XianXiaMJScore, "XianXiaMJ", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
    GameWorld.Log("=================================================================================")
    return
def OnActInStateRefresh(actNum, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    personalTemplateID = ipyData.GetPersonalTemplateID()
    if not personalTemplateID:
        return
    orderRuleList = GetOrderRuleList(personalTemplateID)
    billboardMgr = PlayerBillboard.GetBillboardMgr()
    billboardObj = billboardMgr.GetBillboardObj(ShareDefine.Def_BT_XianXiaMJScore)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def OnActJoinEnd(actNum, ipyData, dayIndex):
@@ -54,6 +75,10 @@
    if not ipyData:
        return
    cfgID = ipyData.GetCfgID()
    personalTemplateID = ipyData.GetPersonalTemplateID()
    if not personalTemplateID:
        GameWorld.DebugLog("仙匣秘境活动没有榜单奖励,不结算榜单奖励! actNum=%s" % (actNum))
        return
    awardState = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ActXianXiaMJAward % actNum)
    if awardState:
        #已经结算过该活动
@@ -64,6 +89,8 @@
    GameWorld.Log("=== 本服仙匣秘境活动发放榜单奖励! === actNum=%s,cfgID=%s,dayIndex=%s" % (actNum, cfgID, dayIndex))
    
    __OnEndAward_Personal(ipyData.GetPersonalTemplateID(), ShareDefine.Def_BT_XianXiaMJScore)
    DataRecordPack.DR_BillboardData(ShareDefine.Def_BT_XianXiaMJScore, "XXMJ", {"actNum":actNum, "cfgID":cfgID, "dayIndex":dayIndex})
    GameWorld.Log("=================================================================================")
    return
@@ -74,36 +101,55 @@
    if not templateID:
        GameWorld.Log("本次活动没有个人榜奖励!")
        return
    tempIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActXianXiaMJBillTemp", templateID)
    if not tempIpyDataList:
    billboardDataCount = billBoard.GetCount()
    billBoard.Sort()
    GameWorld.Log("结算个人榜单奖励: billboardType=%s,templateID=%s,billboardDataCount=%s" % (billboardType, templateID, billboardDataCount))
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActXianXiaMJBillTemp", templateID)
    if not orderIpyDataList:
        return
    
    rankAwardDict = {}
    for tempIpyData in tempIpyDataList:
        rankAwardDict[tempIpyData.GetRank()] = tempIpyData.GetAwardItemList()
    rankPre = 0
    billboardIndex = 0
    for ipyData in orderIpyDataList:
        rank = ipyData.GetRank()
        needScore = ipyData.GetNeedScore()
        scoreAwardEx = ipyData.GetScoreAwardEx()
        scoreAwardExList = scoreAwardEx.keys()
        scoreAwardExList.sort()
        awardItemList = ipyData.GetAwardItemList()
        orderCountTotal = rank - rankPre # 奖励名次数量
        rankPre = rank
        
    GameWorld.Log("结算个人榜单奖励: templateID=%s,rankAwardDict=%s" % (templateID, rankAwardDict))
    billBoard.Sort()
    for index in xrange(billBoard.GetCount()):
        billBoardData = billBoard.At(index)
        if not billBoardData:
            continue
        rank = index + 1
        awardItemList = GameWorld.GetOrderValueByDict(rankAwardDict, rank, False)
        if not awardItemList:
            break
        playerID = billBoardData.GetID()
        name2 = billBoardData.GetName2()
        cmpValue = billBoardData.GetCmpValue()
        GameWorld.Log("    发放仙匣秘境个人榜单奖励: rank=%s,playerID=%s,cmpValue=%s,awardItemList=%s, %s"
                      % (rank, playerID, cmpValue, awardItemList, name2))
        PlayerCompensation.SendMailByKey("XianXiaMJPlayer", [playerID], awardItemList, [rank])
        for index in xrange(billboardIndex, billboardDataCount):
            if orderCountTotal <= 0:
                break
            billBoardData = billBoard.At(index)
            playerID = billBoardData.GetID()
            name2 = billBoardData.GetName2()
            cmpValue = billBoardData.GetCmpValue()
            if cmpValue < needScore:
                GameWorld.Log("    积分不足该榜单所需积分,跳过该名次: index=%s,rank=%s,playerID=%s,cmpValue=%s < %s" % (index, rank, playerID, cmpValue, needScore))
                break
            awardItemExList = []
            for scoreEx in scoreAwardExList:
                if cmpValue < scoreEx:
                    break
                awardItemExList = scoreAwardEx[scoreEx] # 取最大满足条件的一档
            finalAwardItemList = awardItemList + awardItemExList
            playerRank = rank - orderCountTotal + 1
            GameWorld.Log("    发放仙匣秘境个人榜单奖励: index=%s,rank=%s,playerRank=%s,playerID=%s,cmpValue=%s,awardItemList=%s,scoreAwardEx=%s,finalAwardItemList=%s, %s"
                          % (index, rank, playerRank, playerID, cmpValue, awardItemList, scoreAwardEx, finalAwardItemList, name2))
            PlayerCompensation.SendMailByKey("XianXiaMJPlayer", [playerID], finalAwardItemList, [playerRank])
            orderCountTotal -= 1
            billboardIndex += 1
    return
def MapServer_XianXiaMJ(curPlayer, msgList):
@@ -129,13 +175,18 @@
    accID = curPlayer.GetAccID()
    playerName = curPlayer.GetName()
    job = curPlayer.GetJob()
    face = curPlayer.GetFace()
    facePic = curPlayer.GetFacePic()
    realmLV = curPlayer.GetOfficialRank()
    _, updLotteryScore = dataMsg
    _, updLotteryScore, isRelationCrossAct = dataMsg
    
    #同步跨服
    playerInfo = {"playerID":playerID, "playerName":playerName, "accID":accID, "job":job, "realmLV":realmLV,
                  "playerLotteryScore":updLotteryScore}
    SyncXianXiaMJToCrossServer(curPlayer, playerInfo)
    # 仙盟榜...
    if isRelationCrossAct:
        #同步跨服
        playerInfo = {"playerID":playerID, "playerName":playerName, "accID":accID, "job":job, "realmLV":realmLV,
                      "playerLotteryScore":updLotteryScore, "face":face, "facePic":facePic}
        SyncXianXiaMJToCrossServer(curPlayer, playerInfo)
    return
def SyncXianXiaMJToCrossServer(curPlayer, playerInfo):
@@ -173,7 +224,12 @@
    ipyData = IpyGameDataPY.GetIpyGameData("CrossActXianXiaMJ", cfgID)
    if not ipyData:
        return
    personlLimit = ipyData.GetRankLimitPersonal()
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    rankIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActXianXiaMJBillTemp", PersonalTemplateID)
    if not rankIpyDataList:
        return
    lastRankIpyData = rankIpyDataList[-1] # 取最后一个为最低上榜积分限制
    personlLimit = lastRankIpyData.GetNeedScore()
    
    playerID = playerInfo["playerID"]
    playerName = playerInfo["playerName"]
@@ -181,13 +237,15 @@
    accID = playerInfo["accID"]
    realmLV = playerInfo["realmLV"]
    playerLotteryScore = playerInfo["playerLotteryScore"]
    face = playerInfo.get("face", 0)
    facePic = playerInfo.get("facePic", 0)
    
    groupValue1 = zoneID
    
    if playerLotteryScore >= personlLimit:
        name2, type2, value1, value2 = accID, job, realmLV, 0
        CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_XianXiaMJScore, groupValue1, playerID, playerName, 
                                         name2, type2, value1, value2, playerLotteryScore)
                                         name2, type2, value1, value2, playerLotteryScore, autoSort=False, value3=face, value4=facePic)
    return
def OnCrossActIDChange(cfgID, zoneID, ipyData, state):
@@ -224,6 +282,28 @@
    GameWorld.Log("=================================================================================")
    return
def OnCrossActInStateRefresh(cfgID, zoneID, ipyData):
    ## 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
    if not ipyData:
        return
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    orderRuleList = GetOrderRuleList(PersonalTemplateID)
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(ShareDefine.Def_CBT_XianXiaMJScore, groupValue1)
    billboardObj.SetOrderRuleList(orderRuleList)
    return
def GetOrderRuleList(templateID):
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActXianXiaMJBillTemp", templateID)
    if not orderIpyDataList:
        return
    orderRuleList = []
    for ipyData in orderIpyDataList:
        orderRuleList.append([ipyData.GetRank(), ipyData.GetNeedScore()])
    return orderRuleList
def OnCrossActJoinEnd(cfgID, zoneID, ipyData):
    ## 跨服活动参与结束
    __OnCrossEndAward(cfgID, zoneID, ipyData)
@@ -241,12 +321,13 @@
    GameWorld.Log("=== 跨服仙匣秘境活动发放榜单奖励! === cfgID=%s,zoneID=%s" % (cfgID, zoneID))
    
    PersonalTemplateID = ipyData.GetPersonalTemplateID()
    serverIDRangeList = ipyData.GetServerIDRangeList()
    
    __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_XianXiaMJScore)
    __GiveCrossOrderAwardPersonal(cfgID, zoneID, PersonalTemplateID, ShareDefine.Def_CBT_XianXiaMJScore, serverIDRangeList)
    GameWorld.Log("=================================================================================")
    return
    
def __GiveCrossOrderAwardPersonal(cfgID, zoneID, templateID, billboardType):
def __GiveCrossOrderAwardPersonal(cfgID, zoneID, templateID, billboardType, serverIDRangeList):
    
    groupValue1 = zoneID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
@@ -258,38 +339,61 @@
    
    # 结算时排序并保存榜单数据流向
    billboardObj.SortData()
    billboardObj.SaveDRData()
    billboardObj.SaveDRData("XXMJ", {"cfgID":cfgID, "zoneID":zoneID})
    
    GameWorld.Log("结算跨服仙匣秘境个人排行奖励: billboardType=%s,zoneID=%s,cfgID=%s,templateID=%s,billboardDataCount=%s" 
                  % (billboardType, zoneID, cfgID, templateID, billboardDataCount))
    
    orderIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActXianXiaMJBillTemp", templateID)
    if orderIpyDataList:
        rankPre = 0
        billboardIndex = 0
        for ipyData in orderIpyDataList:
            rank = ipyData.GetRank()
            awardItemList = ipyData.GetAwardItemList()
            orderCountTotal = rank - rankPre # 奖励名次数量
            rankPre = rank
            orderCount = 0
    if not orderIpyDataList:
        return
    worshipType = ShareDefine.Def_WorshipType_CrossXianXiaMJ
    syncNewWorshipList = []
    syncNewXiangongDict = {}
    rankPre = 0
    billboardIndex = 0
    for ipyData in orderIpyDataList:
        rank = ipyData.GetRank()
        needScore = ipyData.GetNeedScore()
        scoreAwardEx = ipyData.GetScoreAwardEx()
        scoreAwardExList = scoreAwardEx.keys()
        scoreAwardExList.sort()
        awardItemList = ipyData.GetAwardItemList()
        xiangongID = ipyData.GetXiangongID()
        orderCountTotal = rank - rankPre # 奖励名次数量
        rankPre = rank
        for index in xrange(billboardIndex, billboardDataCount):
            if orderCountTotal <= 0:
                break
            
            for index in xrange(billboardIndex, billboardDataCount):
                if orderCount >= orderCountTotal:
            billboardData = billboardObj.At(index)
            playerID = billboardData.ID
            name2 = billboardData.Name2
            cmpValue = billboardData.CmpValue
            if cmpValue < needScore:
                GameWorld.Log("    积分不足该榜单所需积分,跳过该名次: index=%s,rank=%s,playerID=%s,cmpValue=%s < %s" % (index, rank, playerID, cmpValue, needScore))
                break
            awardItemExList = []
            for scoreEx in scoreAwardExList:
                if cmpValue < scoreEx:
                    break
                billboardData = billboardObj.At(index)
                playerID = billboardData.ID
                name2 = billboardData.Name2
                cmpValue = billboardData.CmpValue
                playerRank = index + 1
                GameWorld.Log("    发放仙匣秘境个人榜单奖励: rank=%s,playerID=%s,cmpValue=%s,awardItemList=%s, %s"
                              % (rank, playerID, cmpValue, awardItemList, name2))
                PlayerCompensation.SendMailByKey("XianXiaMJCrossPlayer", [playerID], awardItemList, [playerRank], crossMail=True)
                orderCount += 1
                billboardIndex += 1
                awardItemExList = scoreAwardEx[scoreEx] # 取最大满足条件的一档
            finalAwardItemList = awardItemList + awardItemExList
            playerRank = rank - orderCountTotal + 1
            GameWorld.Log("    发放仙匣秘境个人榜单奖励: index=%s,rank=%s,playerRank=%s,playerID=%s,cmpValue=%s,awardItemList=%s,scoreAwardEx=%s,finalAwardItemList=%s, %s"
                          % (index, rank, playerRank, playerID, cmpValue, awardItemList, scoreAwardEx, finalAwardItemList, name2))
            PlayerCompensation.SendMailByKey("XianXiaMJCrossPlayer", [playerID], finalAwardItemList, [playerRank], crossMail=True)
            orderCountTotal -= 1
            billboardIndex += 1
            GameXiangong.AddXiangongPlayer(xiangongID, playerID, serverIDRangeList, playerRank, syncNewXiangongDict)
            GameWorship.AddWorshipPlayer(worshipType, playerRank, playerID, serverIDRangeList, syncList=syncNewWorshipList)
    GameWorship.SendNewWorshipPlayer(syncNewWorshipList)
    GameXiangong.SendNewXiangongPlayerToClientServer(syncNewXiangongDict)
    return