ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
@@ -254,9 +254,8 @@
    awardItemDict = {}
    robCount = 0 # 抢劫数
    selfCount = 0 # 自己数量
    GUIDList = []
    for awardInfo in awardInfoList:
        GUID, awardTime, workerCount, areaPlayerID, mineID, itemLV, itemID, itemCount = awardInfo
        awardTime, workerCount, areaPlayerID, mineID, itemLV, itemID, itemCount = awardInfo
        isToday = GameWorld.CheckTimeIsSameServerDayEx(awardTime)
        if isToday:
            addEnergyUsed += workerCount
@@ -265,9 +264,8 @@
        else:
            selfCount += 1
        awardItemDict[itemID] = awardItemDict.get(itemID, 0) + itemCount
        GUIDList.append(GUID)
        GameWorld.DebugLog("结算福地奖励! areaPlayerID=%s,mineID=%s,itemLV=%s,itemID=%s,itemCount=%s,awardTime=%s,isToday=%s,workerCount=%s %s"
                           % (areaPlayerID, mineID, itemLV, itemID, itemCount, GameWorld.ChangeTimeNumToStr(awardTime), isToday, workerCount, GUID), playerID)
        GameWorld.DebugLog("结算福地奖励! areaPlayerID=%s,mineID=%s,itemLV=%s,itemID=%s,itemCount=%s,awardTime=%s,isToday=%s,workerCount=%s"
                           % (areaPlayerID, mineID, itemLV, itemID, itemCount, GameWorld.ChangeTimeNumToStr(awardTime), isToday, workerCount), playerID)
        __OnMineAreaPullEnd(curPlayer, areaPlayerID, "OK")
        
    if addEnergyUsed:
@@ -287,7 +285,7 @@
    awardItemList = [[itemID, itemCount, 0] for itemID, itemCount in awardItemDict.items()]
    ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, None, ["MineAreaAward", False, {}])
    
    SendToGameServer_MineArea(curPlayer, "MineAreaAwardGetOK", [GUIDList, awardItemList])
    SendToGameServer_MineArea(curPlayer, "MineAreaAwardGetOK", [None, awardItemList])
    return
def __OnMineAreaPullEnd(curPlayer, areaPlayerID, reason):