| | |
| | | import ChEquip
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| | | import GameWorld
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| | | import IpyGameDataPY
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| | | import ChConfig
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| | | import IPY_GameWorld
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| | | #---------------------------------------------------------------------
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| | | #逻辑实现
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| | | ## GM命令执行入口
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| | |
| | | if not cmdList:
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| | | __GMHelpAnswer(curPlayer)
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| | | return
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| | | |
| | | if len(cmdList) == 1:
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| | | starLV = cmdList[0]
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| | | equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
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| | | for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
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| | | for classlv in xrange(1, equipMaxClasslv+1):
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| | | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
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| | | if not ipyData:
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| | | continue |
| | | equipPackIndex = ipyData.GetGridIndex()
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| | | ChEquip.SetEquipPartStar(curPlayer, equipPackIndex, starLV)
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| | | ChEquip.NotifyEquipPartStar(curPlayer)
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| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer)
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| | | playControl = PlayerControl.PlayerControl(curPlayer)
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| | | playControl.RefreshPlayerAttrState()
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| | | GameWorld.DebugAnswer(curPlayer, "设置所有部位星数为: %s" % (starLV))
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| | | elif len(cmdList) == 2:
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| | | classLV, starLV = cmdList
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| | | for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
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| | |
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| | | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
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| | | if not ipyData:
|
| | | continue |
| | | equipPackIndex = ipyData.GetGridIndex()
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| | | ChEquip.SetEquipPartStar(curPlayer, equipPackIndex, starLV)
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| | | ChEquip.NotifyEquipPartStar(curPlayer)
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| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
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| | | playControl = PlayerControl.PlayerControl(curPlayer)
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| | | playControl.RefreshPlayerAttrState()
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| | | GameWorld.DebugAnswer(curPlayer, "设置%s阶所有部位星数为: %s" % (classLV, starLV))
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| | | |
| | | if len(cmdList) != 3:
|
| | | return
|
| | | classlv, equipPlace, starLV = cmdList
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| | | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
|
| | | classLV, equipPlace, starLV = cmdList
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| | | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
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| | | if not ipyData:
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| | | __GMHelpAnswer(curPlayer)
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| | | return
|
| | | equipPackIndex = ipyData.GetGridIndex()
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| | | ChEquip.SetEquipPartStar(curPlayer, equipPackIndex, starLV)
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| | | ChEquip.NotifyEquipPartStar(curPlayer, equipPackIndex)
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| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer, classlv)
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| | | ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV)
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| | | playControl = PlayerControl.PlayerControl(curPlayer)
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| | | playControl.RefreshPlayerAttrState()
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| | | GameWorld.DebugAnswer(curPlayer, "设置%s阶%s部位星数为: %s" % (classLV, equipPlace, starLV))
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| | | return
|
| | |
|
| | |
|
| | | def __GMHelpAnswer(curPlayer, errorMsg="参数列表 [classlv, equipPlace, starLV]"):
|
| | | def __GMHelpAnswer(curPlayer, errorMsg=""):
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| | | if errorMsg:
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| | | GameWorld.DebugAnswer(curPlayer, "%s" % errorMsg)
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| | | |
| | | GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 星数")
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| | | GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 阶级 星数")
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| | | GameWorld.DebugAnswer(curPlayer, "SetEquipPartStar 阶级 部位 星数")
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| | |
|
| | | return
|