xdh
2019-07-02 a37eb96d6acab1cee41fbaba5010285099ee0ae7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -41,6 +41,7 @@
import CalcNoLineEffect
import CrossPlayerData
import CalcLineEffect
import PlayerActivity
import random
import math
@@ -370,6 +371,7 @@
    
    #记录出战的宠物索引 默认+1 0则代表没有
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPetIndex, petItemIndex + 1)
    rolePet.SetSightLevel(curPlayer.GetSightLevel())
    return True
def AutoSummonPet(curPlayer):
@@ -707,7 +709,9 @@
            #广播
            sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
            PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
            #增加升级活跃点效果
            PlayerActivity.AddActivityByLVOnLearnSkill(curPlayer, skillid)
        if not learnSkillList and updClassLV + 1 == maxClassLV:
            PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
        # 如果是当前出战的宠物, 则该宠物学习技能