| | |
| | | import CalcNoLineEffect
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| | | import CrossPlayerData
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| | | import CalcLineEffect
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| | | import PlayerActivity
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| | |
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| | | import random
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| | | import math
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| | |
| | |
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| | | #记录出战的宠物索引 默认+1 0则代表没有
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPetIndex, petItemIndex + 1)
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| | | rolePet.SetSightLevel(curPlayer.GetSightLevel())
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| | | return True
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| | |
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| | | def AutoSummonPet(curPlayer):
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| | |
| | | #广播
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| | | sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
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| | | PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
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| | |
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| | | #增加升级活跃点效果
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| | | PlayerActivity.AddActivityByLVOnLearnSkill(curPlayer, skillid)
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| | | |
| | | if not learnSkillList and updClassLV + 1 == maxClassLV:
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| | | PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
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| | | # 如果是当前出战的宠物, 则该宠物学习技能
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