xdh
2019-07-02 a37eb96d6acab1cee41fbaba5010285099ee0ae7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -37,9 +37,11 @@
import GameMap
import OpenServerCampaign
import PlayerMagicWeapon
import PassiveBuffEffMng
import PlayerWeekParty
import CalcNoLineEffect
import CrossPlayerData
import CalcLineEffect
import PlayerActivity
import random
import math
@@ -105,7 +107,6 @@
    if not newPetItem:
        return
    
    newPetItem.SetIsBind(True)
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_NPCID, petNPCID)
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_State, ShareDefine.Def_PetState_Null)
    
@@ -266,8 +267,39 @@
#        petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, tagState)
#        GameWorld.DebugLog("切换宠物状态异常防范! curState=%s,tagState=%s" % (curState, tagState))
        
    if not GameWorld.IsCrossServer():
        dataList = [petNPCID, curClasslv, tagState]
        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_PetState, dataList)
    return
def CrossServer_DoChangePetState(curPlayer, dataList):
    ## 跨服处理 宠物战斗状态变更
    petNPCID, curClasslv, tagState = dataList
    petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
    if not petItem:
        newPetItem = GetNewPetDataItem(curPlayer, petNPCID)
        if not newPetItem:
            return
        if not ItemControler.PlayerItemControler(curPlayer).PutInItem(ShareDefine.rptPet, newPetItem):
            return
        petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
    if not petItem:
        return
    curItemClasslv = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
    # 处理技能问题,暂不处理
    if curClasslv > curItemClasslv:
        pass
    curState = petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) # 当前状态
    if curState == ShareDefine.Def_PetState_Fight:
        PetControl.ReCallFightPet(curPlayer)
    if tagState == ShareDefine.Def_PetState_Fight:
        __DoPetGoOutToFight(curPlayer, petItem)
    return
## 执行宠物出战逻辑
@@ -339,6 +371,7 @@
    
    #记录出战的宠物索引 默认+1 0则代表没有
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPetIndex, petItemIndex + 1)
    rolePet.SetSightLevel(curPlayer.GetSightLevel())
    return True
def AutoSummonPet(curPlayer):
@@ -453,7 +486,6 @@
    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
        return
    
    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Pet, len(GetActivePetID(curPlayer)))
    ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Pet)
        
    EventShell.EventRespons_OnActivatePet(curPlayer, petNPCID)
@@ -474,6 +506,7 @@
    
    # 开服活动数据
    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Pet, petNPCID, False)
    return True
@@ -507,7 +540,6 @@
    
    if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
        return
    PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Pet, len(GetActivePetID(curPlayer)))
    SetPetSkillFightPower(curPlayer)    # 技能战力重算
    petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
    DoChangePetState(curPlayer, petItemIndex, ShareDefine.Def_PetState_Fight)
@@ -594,7 +626,7 @@
            for itemIndex in itemIndexList:
                curItem = curItemPack.GetAt(itemIndex)
                #检查物品
                if not ItemCommon.CheckItemCanUse(curItem):
                if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
                    continue
                itemCnt = curItem.GetCount()
                nowCnt += itemCnt
@@ -677,7 +709,9 @@
            #广播
            sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
            PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
            #增加升级活跃点效果
            PlayerActivity.AddActivityByLVOnLearnSkill(curPlayer, skillid)
        if not learnSkillList and updClassLV + 1 == maxClassLV:
            PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
        # 如果是当前出战的宠物, 则该宠物学习技能