| | |
| | | import GameMap
|
| | | import OpenServerCampaign
|
| | | import PlayerMagicWeapon
|
| | | import PassiveBuffEffMng
|
| | | import PlayerWeekParty
|
| | | import CalcNoLineEffect
|
| | | import CrossPlayerData
|
| | | import CalcLineEffect
|
| | | import PlayerActivity
|
| | |
|
| | | import random
|
| | | import math
|
| | |
| | | if not newPetItem:
|
| | | return
|
| | |
|
| | | newPetItem.SetIsBind(True)
|
| | | newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_NPCID, petNPCID)
|
| | | newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_State, ShareDefine.Def_PetState_Null)
|
| | |
|
| | |
| | | # petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, tagState)
|
| | | # GameWorld.DebugLog("切换宠物状态异常防范! curState=%s,tagState=%s" % (curState, tagState))
|
| | |
|
| | | if not GameWorld.IsCrossServer():
|
| | | dataList = [petNPCID, curClasslv, tagState]
|
| | | CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_PetState, dataList)
|
| | | |
| | | return
|
| | |
|
| | | def CrossServer_DoChangePetState(curPlayer, dataList):
|
| | | ## 跨服处理 宠物战斗状态变更
|
| | | petNPCID, curClasslv, tagState = dataList
|
| | | petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
|
| | | if not petItem:
|
| | | newPetItem = GetNewPetDataItem(curPlayer, petNPCID)
|
| | | if not newPetItem:
|
| | | return
|
| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(ShareDefine.rptPet, newPetItem):
|
| | | return
|
| | | petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
|
| | | if not petItem:
|
| | | return
|
| | | |
| | | curItemClasslv = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
|
| | | # 处理技能问题,暂不处理
|
| | | if curClasslv > curItemClasslv:
|
| | | pass
|
| | | |
| | | curState = petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) # 当前状态
|
| | | if curState == ShareDefine.Def_PetState_Fight:
|
| | | PetControl.ReCallFightPet(curPlayer)
|
| | | |
| | | if tagState == ShareDefine.Def_PetState_Fight:
|
| | | __DoPetGoOutToFight(curPlayer, petItem)
|
| | | |
| | | return
|
| | |
|
| | |
|
| | | ## 执行宠物出战逻辑
|
| | |
| | |
|
| | | #记录出战的宠物索引 默认+1 0则代表没有
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPetIndex, petItemIndex + 1)
|
| | | rolePet.SetSightLevel(curPlayer.GetSightLevel())
|
| | | return True
|
| | |
|
| | | def AutoSummonPet(curPlayer):
|
| | |
| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
|
| | | return
|
| | |
|
| | | PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Pet, len(GetActivePetID(curPlayer)))
|
| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemList, needItemCnt, False, ChConfig.ItemDel_Pet)
|
| | |
|
| | | EventShell.EventRespons_OnActivatePet(curPlayer, petNPCID)
|
| | |
| | |
|
| | | # 开服活动数据
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
|
| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Pet, petNPCID, False)
|
| | | return True
|
| | |
|
| | |
|
| | |
| | |
|
| | | if not ItemControler.PlayerItemControler(curPlayer).PutInItem(petPackIndex, newPetItem):
|
| | | return
|
| | | PlayerMagicWeapon.SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_Pet, len(GetActivePetID(curPlayer)))
|
| | | SetPetSkillFightPower(curPlayer) # 技能战力重算
|
| | | petItemIndex = GetPetDataItemIndexByNPCID(curPlayer, petNPCID)
|
| | | DoChangePetState(curPlayer, petItemIndex, ShareDefine.Def_PetState_Fight)
|
| | |
| | | for itemIndex in itemIndexList:
|
| | | curItem = curItemPack.GetAt(itemIndex)
|
| | | #检查物品
|
| | | if not ItemCommon.CheckItemCanUse(curItem):
|
| | | if not ItemCommon.CheckItemCanUse(curItem) or ItemControler.GetIsAuctionItem(curItem):
|
| | | continue
|
| | | itemCnt = curItem.GetCount()
|
| | | nowCnt += itemCnt
|
| | |
| | | #广播
|
| | | sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
|
| | | PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
|
| | |
|
| | | #增加升级活跃点效果
|
| | | PlayerActivity.AddActivityByLVOnLearnSkill(curPlayer, skillid)
|
| | | |
| | | if not learnSkillList and updClassLV + 1 == maxClassLV:
|
| | | PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
|
| | | # 如果是当前出战的宠物, 则该宠物学习技能
|