ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerPackData.py
@@ -179,6 +179,10 @@
        for playerIDList in self.__serverIDRangePlayerIDDict.values():
            if playerID in playerIDList:
                playerIDList.remove(playerID)
        #只要有删除,需重置index映射
        self.__idIndexDict = {}
        self.__serverIDRangePlayerIDDict = {}
        return
    
    def GetCount(self): return len(self.__packDataList)    
@@ -211,7 +215,7 @@
                continue
            cnt += 1
            savaData += dataObj.dbPlayerPackData.getBuffer()
            if cnt >= 200:
            if cnt >= 10:
                break
            
        GameWorld.Log("Save DBPlayerPackData count :%s len=%s" % (cnt, len(savaData)))