| | |
| | |
|
| | | def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
|
| | | ## 跨服获得物品
|
| | | if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem]:
|
| | | if packIndex not in [IPY_GameWorld.rptItem, ShareDefine.rptDogzItem, ShareDefine.rptZhuXianItem]:
|
| | | #GameWorld.DebugLog("跨服获得物品不同步, packIndex=%s" % (packIndex))
|
| | | return
|
| | | curPlayer = self.__Player
|
| | |
| | | if itemType == ChConfig.Def_ItemType_retWing:
|
| | | return __GetAddWingLegendAttr(curItem)
|
| | |
|
| | | isZhuXianEquip = ItemCommon.GetIsZhuXianEquip(curItem)
|
| | | if isZhuXianEquip:
|
| | | return __GetRandLegendAttr(curItem)
|
| | | |
| | | itemColor = curItem.GetItemColor()
|
| | | itemClassLV = ItemCommon.GetItemClassLV(curItem)
|
| | | itemQuality = curItem.GetItemQuality()
|
| | |
| | | # % (randAttrIDList, curLegAttrIDList, curLegAttrValueList))
|
| | | return [curLegAttrIDList, curLegAttrValueList]
|
| | |
|
| | | def __GetRandLegendAttr(curItem):
|
| | | # 纯随机类型及数值的规则
|
| | | |
| | | itemType = curItem.GetType()
|
| | | equipTypeRandGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 2, {}) # 随机传奇属性类型组配置: {(装备类型1, 装备类型2, ...):[传奇属性类型组1, ...], ...}
|
| | | if itemType in equipTypeRandGroupDict:
|
| | | randGroupList = equipTypeRandGroupDict[itemType]
|
| | | else:
|
| | | randGroupList = []
|
| | | for typeTuple, groupList in equipTypeRandGroupDict.items():
|
| | | if not isinstance(typeTuple, tuple):
|
| | | continue
|
| | | if itemType in typeTuple:
|
| | | randGroupList = groupList
|
| | | break
|
| | | |
| | | if not randGroupList:
|
| | | GameWorld.ErrLog("该物品类型没有传奇属性!itemType=%s" % itemType)
|
| | | return
|
| | | |
| | | randLegendAttrIDLsit = []
|
| | | legendAttrGroupDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 1, {}) # 传奇类型组 {1:[传奇属性类型ID组], ...}
|
| | | for groupType in randGroupList:
|
| | | if groupType not in legendAttrGroupDict:
|
| | | GameWorld.ErrLog("没有配置传奇属性组对应传奇属性类型列表! groupType=%s" % groupType)
|
| | | continue
|
| | | randLegendAttrIDLsit += legendAttrGroupDict[groupType]
|
| | | |
| | | if not randLegendAttrIDLsit:
|
| | | return
|
| | | |
| | | itemClassLV = ItemCommon.GetItemClassLV(curItem)
|
| | | itemQuality = curItem.GetItemQuality()
|
| | | randCountKey = (itemClassLV, itemQuality)
|
| | | randCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 3) # 随机条数: {(阶,星):[随机条数A, 随机条数B]], ...}
|
| | | if randCountKey not in randCountDict:
|
| | | GameWorld.ErrLog("没有配置装备阶星对应随机传奇属性条数: itemClassLV=%s, itemQuality=%s" % (itemClassLV, itemQuality))
|
| | | return
|
| | | randCountList = randCountDict[randCountKey]
|
| | | if not randCountList or len(randCountList) != 2:
|
| | | return
|
| | | legAttrCnt = random.randint(randCountList[0], randCountList[1])
|
| | | legAttrCnt = min(len(randLegendAttrIDLsit), legAttrCnt)
|
| | | curLegAttrIDList = random.sample(randLegendAttrIDLsit, legAttrCnt)
|
| | | curLegAttrValueList = []
|
| | | |
| | | randValueListDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 4) # 随机数值: {传奇属性类型:[随机数值1, 数值2, ...], ...}
|
| | | maxValueMinCountDict = IpyGameDataPY.GetFuncEvalCfg("LegendAttrRandRule", 5) # 保底最大数值条数: {(阶,星):条数, ...], ...} 没配置的默认0
|
| | | maxValueMinCount = maxValueMinCountDict.get((itemClassLV, itemQuality), 0)
|
| | | if legAttrCnt < maxValueMinCount:
|
| | | GameWorld.ErrLog("传奇属性条数少于保底最大数值条数: itemClassLV=%s, itemQuality=%s, legAttrCnt=%s, maxValueMinCount=%s" |
| | | % (itemClassLV, itemQuality, legAttrCnt, maxValueMinCount))
|
| | | return
|
| | | |
| | | for i, attrID in enumerate(curLegAttrIDList):
|
| | | if attrID not in randValueListDict:
|
| | | GameWorld.ErrLog("传奇属性没有配置随机数值范围或配置错误: attrID=%s" % (attrID))
|
| | | return
|
| | | randValueList = randValueListDict[attrID]
|
| | | if i < maxValueMinCount:
|
| | | randValue = max(randValueList)
|
| | | else:
|
| | | randValue = random.choice(randValueList)
|
| | | curLegAttrValueList.append(randValue)
|
| | | |
| | | # GameWorld.DebugLog("itemType=%s,itemClassLV=%s,itemQuality=%s,randLegendAttrIDLsit=%s" % (itemType, itemClassLV, itemQuality, randLegendAttrIDLsit))
|
| | | # GameWorld.DebugLog("legAttrCnt=%s,maxValueMinCount=%s" % (legAttrCnt, maxValueMinCount))
|
| | | # GameWorld.DebugLog("curLegAttrIDList=%s,curLegAttrValueList=%s" % (curLegAttrIDList, curLegAttrValueList))
|
| | | return [curLegAttrIDList, curLegAttrValueList]
|
| | |
|
| | | def __GetAddWingLegendAttr(curItem):
|
| | | # {阶数:条数, ...}
|
| | | wingLegAttrCntDict = IpyGameDataPY.GetFuncEvalCfg("WingLegendAttrCount")
|