hxp
2019-05-27 a464c80b1d44bdca78684f0bb5f5eba58d2fd87d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1789,9 +1789,14 @@
    RunQuestEvent(curPlayer, "passiveset", "passiveset", Def_RunQuestType_Normal)
    return
def EventRespons_PlusGodWeapon(curPlayer):
def EventRespons_PlusGodWeapon(curPlayer, weaponType):
    #神兵锤炼
    RunQuestEvent(curPlayer, "plusgodweapon", "plusgodweapon", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "plusgodweapon", weaponType, Def_RunQuestType_Normal)
    return
def EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV):
    # 神兵升级
    RunQuestEvent(curPlayer, "godweaponup", "%s_%s"%(weaponType, attrLV), Def_RunQuestType_Normal)
    return
def EventRespons_RefineItem(curPlayer, alchemyLV, alchemyItemID):
@@ -1889,14 +1894,20 @@
    RunQuestEvent(curPlayer, "equipplus", '%s_%s'%(classLV, partPlusLV), Def_RunQuestType_Normal)
    return
def EventRespons_EquipPlusEvolve(curPlayer, nextEvolveLV):
    #强化进化
    RunQuestEvent(curPlayer, "equipplusevolve", "equipplusevolve", Def_RunQuestType_Normal)
    return
def EventRespons_Talk(curPlayer, eventName):
    #频道发言
    RunQuestEvent(curPlayer, "talk", eventName, Def_RunQuestType_Normal)
    return
def EventRespons_FairyDomain(curPlayer):
def EventRespons_FairyDomain(curPlayer, eventType):
    #完成缥缈仙域事件
    RunQuestEvent(curPlayer, "fairydomain", 'fairydomain', Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "fairydomain", eventType, Def_RunQuestType_Normal)
    return
def EventRespons_AroundMission(curPlayer, missionType):
@@ -1914,9 +1925,9 @@
    RunQuestEvent(curPlayer, "thinkfabao", 'thinkfabao', Def_RunQuestType_Normal)
    return
def EventRespons_ElementSkill(curPlayer, mainSkillID, updSelectSkillLV):
    #激活五行专精 主技能ID_激活等级.xml
    RunQuestEvent(curPlayer, "elementskill", '%s_%s'%(mainSkillID, updSelectSkillLV), Def_RunQuestType_Normal)
def EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV):
    #激活五行专精 主技能ID_专精类型_激活等级.xml
    RunQuestEvent(curPlayer, "elementskill", '%s_%s_%s'%(mainSkillID, skillElementType, updSelectSkillLV), Def_RunQuestType_Normal)
    return
def EventRespons_EquipStarUp(curPlayer):
@@ -1927,6 +1938,11 @@
def EventRespons_InlayStone(curPlayer):
    #宝石镶嵌
    RunQuestEvent(curPlayer, "inlaystone", 'inlaystone', Def_RunQuestType_Normal)
    return
def EventRespons_StoneChange(curPlayer):
    # 宝石变更
    RunQuestEvent(curPlayer, "stonechange", 'stonechange', Def_RunQuestType_Normal)
    return
def EventRespons_EquipItem(curPlayer):
@@ -1945,6 +1961,25 @@
    RunQuestEvent(curPlayer, "linggenqualityup", '%s_%s' % (attrID, qualityLV), Def_RunQuestType_Normal)
    return
def EventRespons_AddPoint(curPlayer):
    #灵根加点
    RunQuestEvent(curPlayer, "addpoint", '0', Def_RunQuestType_Normal)
    return
def EventRespons_ActivityAward(curPlayer, awardIndex):
    #活跃领奖
    RunQuestEvent(curPlayer, "activityaward", awardIndex, Def_RunQuestType_Normal)
    return
def EventRespons_HorsePetBoss(curPlayer):
    #参加骑宠BOSS
    RunQuestEvent(curPlayer, "horsepetboss", 'horsepetboss', Def_RunQuestType_Normal)
    return
def EventRespons_LingGenReset(curPlayer):
    #灵根重置
    RunQuestEvent(curPlayer, "linggenreset", 'linggenreset', Def_RunQuestType_Normal)
    return
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