| | |
| | | import IpyGameDataPY
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| | | import ChPyNetSendPack
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| | | import PlayerPrestigeSys
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| | | import FormulaControl
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| | | import PlayerControl
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| | | import IPY_GameWorld
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| | | import ItemControler
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| | |
| | | return
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| | | giveEquipCount = len(giveEquipIDList)
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| | |
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| | | PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount)
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| | | PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Xiantao, giveEquipCount, isNotify=False)
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| | |
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, giveItemListEx)
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| | |
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| | |
| | |
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| | | ItemCommon.DelItem(curPlayer, curEquip, curEquip.GetCount(), True, ChConfig.ItemDel_EquipDecompose)
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| | |
|
| | | moneyType = IPY_GameWorld.TYPE_Price_Gold_Paper
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| | | moneyValye = eval(IpyGameDataPY.GetFuncCompileCfg("CutTree", 3))
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| | | moneyType, moneyFormat = IpyGameDataPY.GetFuncEvalCfg("CutTree", 3)
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| | | moneyValye = eval(FormulaControl.GetCompileFormula("CutTreeDecomposeMoney", moneyFormat))
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| | | if moneyValye:
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| | | addDataDict = {ChConfig.Def_Give_Reason_SonKey:itemID, "itemColor":itemColor, "itemLV":itemLV}
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| | | PlayerControl.GiveMoney(curPlayer, moneyType, moneyValye, "EquipDecompose", addDataDict)
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