hxp
2022-07-13 a53ebf8a767a99aee01b8ae39af45634766d0bb3
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -638,6 +638,7 @@
Def_Effect_WingTrainAttrPer = 157 # 翅膀培养属性加成(攻防血)
Def_Effect_PeerlessWeaponTrainAttrPer = 158 # 灭世培养属性加成(攻防血)
Def_Effect_PeerlessWeapon2TrainAttrPer = 159 # 弑神培养属性加成(攻防血)
Def_Effect_LianTiAttrPer = 160 # 炼体属性百分比(攻防血)
#增加%d物理伤害值,其中a值为伤害值
Def_Effect_AddAtk = 1005
@@ -994,7 +995,9 @@
CDBPlayerRefresh_ExAttr18, # ExAttr18 
CDBPlayerRefresh_ExAttr19, # ExAttr19 
CDBPlayerRefresh_CharmLV, # 魅力等级  239
) = range(146, 240)
CDBPlayerRefresh_BTGMPoint, # BT版GM令  240
CDBPlayerRefresh_GuShenMoney, # 古神币  241
) = range(146, 242)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1015,6 +1018,8 @@
TYPE_Price_SoulCore = 30    # 核心环
TYPE_Price_FuncSysPrivilege = 31    # 功能系统特权令
TYPE_Price_Environment = 32    # 环保值
TYPE_Price_BTGMPoint = 33    # BT版GM令
TYPE_Price_GuShenMoney = 34    # 古神币
#以下是旧的金钱类型
TYPE_Price_Magic_Integral = 101      # 魔方寻宝积分
@@ -1040,6 +1045,8 @@
                           TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
                           TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
                           TYPE_Price_Environment:CDBPlayerRefresh_Environment,
                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           }
# 支持负值的货币及对应0418刷新类型
@@ -1086,6 +1093,7 @@
GameFuncID_ZhuXianBoss = 163    # 诛仙BOSS
GameFuncID_Arena = 195          # 竞技场
GameFuncID_FaQi = 199           # 法器
GameFuncID_LianTi = 207         # 炼体
# 以下为暂时无用的
GameFuncID_Truck = 33           # 运镖
GameFuncID_RunDaily = 34        # 日常跑环
@@ -1408,6 +1416,7 @@
ClientServerMsg_AddBuff = "AddBuff"                     # 添加BUFF
ClientServerMsg_LuckyCloudBuy = "LuckyCloudBuy"         # 幸运云购
ClientServerMsg_BattlefieldBuyOpen = "BattlefieldBuyOpen"   # 跨服战场购买召集
ClientServerMsg_BattlefieldCallChange = "BattlefieldCallChange"  # 跨服战场召集 - 修改
ClientServerMsg_BattlefieldCallJoin = "BattlefieldCallJoin"   # 跨服战场召集 - 加入
ClientServerMsg_BattlefieldCallKick = "BattlefieldCallKick"   # 跨服战场召集 - 踢出
@@ -1514,7 +1523,7 @@
)=range(5)
# 战斗力模块类型
Def_MFPType_Max = 28
Def_MFPType_Max = 29
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(装备本身) 1
@@ -1543,6 +1552,7 @@
Def_MFPType_Coat, # ʱװ 24
Def_MFPType_Love, # 情缘 25
Def_MFPType_Charm, # 魅力 26
Def_MFPType_LianTi, # 炼体 27
Def_MFPType_Other, # 其他
) = range(Def_MFPType_Max)