hxp
2019-06-27 a54fba3894b5d528bed16147f096b6a706a1fc0c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -19,6 +19,7 @@
import ChConfig
import ChPyNetSendPack
import NetPackCommon
import PlayerBossReborn
import ShareDefine
import GameWorld
import GameLogic_CrossGrassland
@@ -26,11 +27,14 @@
import IpyGameDataPY
import PlayerActivity
import ItemControler
import ItemCommon
import PyGameData
import EventShell
import FBCommon
import NPCCommon
import copy
import random
import FBCommon
#0-奇遇 1-宝藏 2-仙草 3-妖王 4-灵草
(
@@ -56,10 +60,46 @@
AdventuresType4,
) = range(1, 5)
#事件副本类型
(
FDEventFBType_Client, #前端本0
FDEventFBType_Server, #本服本1
FDEventFBType_CrossServer, #跨服本2
) = range(3)
def OnLogin(curPlayer):
    NotifyVisitFairyDomainInfo(curPlayer)
    NotifyFairyAdventuresInfo(curPlayer)
    return
def OnHour(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 1)
    return
def OnDay(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 2)
    return
def __ResetFairyDomainCntLimit(curPlayer, resetType):
    ## 重置个人缥缈事件出现次数记录
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFairyDomainCount()):
        ipyData = ipyMgr.GetFairyDomainByIndex(i)
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        if not appearCntInfo:
            continue
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        if resetType == 1:
            updAppearCntInfo = dayAppearCntPri * 1000
        elif resetType == 2:
            updAppearCntInfo = hourAppearCntPri
        else:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
    return
@@ -74,7 +114,7 @@
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
    maxEventCnt = GetMaxEventCnt()  #最大可出现事件个数
    fairyDomainState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainState)  #是否寻访中  0未寻访 1寻访中 2任务标记可寻访
    if clientData.Type == 1:  #结束寻访
        if fairyDomainState != 1:
@@ -95,11 +135,11 @@
    if fairyDomainState == 1:
        GameWorld.DebugLog("    正在寻访仙域中!请先退出寻访")
        return
    if fairyDomainState != 2 and not PlayerActivity.AddDailyActionFinishCnt(curPlayer, dailyID):
        GameWorld.DebugLog("    寻访仙域次数不足!")
    costPoint = IpyGameDataPY.GetFuncCfg('ImmortalDomainActivePoint', 2)
    if not PlayerActivity.CostActivityPoint(curPlayer, costPoint, True):
        GameWorld.DebugLog("    寻访仙域需要活跃点不足!costPoint=%s"%costPoint)
        return
    #随机事件 重置事件状态
    visitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
    appointIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog('FairyDomainAppoint', visitCnt + 1)
@@ -109,18 +149,19 @@
            fdEventIDList.append(appointIpyData.GetEventID()) 
    else:
        fdEventTypeDict = {}
        #先随机奇遇事件
        fortuitousEventRate = IpyGameDataPY.GetFuncCfg('ImmortalDomain')
        if GameWorld.CanHappen(fortuitousEventRate):
            fdEventTypeDict[FDEventType0] = 1
        #先随机独立事件
        singleEventRateDict = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 1, {})
        for eventType, rate in singleEventRateDict.items():
            if GameWorld.CanHappen(rate):
                fdEventTypeDict[eventType] = 1
        otherCnt = GameWorld.GetResultByRandomList(otherCntRateList, 0)
        if otherCnt:
            otherEventRateList = copy.deepcopy(IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 3))
            unRepeatTypeList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 4)
            for _ in xrange(otherCnt):
                otherEventType = GameWorld.GetResultByRandomList(otherEventRateList, 0)
                if not otherEventType:
                otherEventType = GameWorld.GetResultByRandomList(otherEventRateList)
                if otherEventType is None:
                    continue
                if otherEventType in unRepeatTypeList:
                    for index, info in enumerate(otherEventRateList):
@@ -135,7 +176,21 @@
            if not randomList:
                continue                
            fdEventIDList += randomList
        #更新个人出现次数
        for fdEventID in fdEventIDList:
            appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
            hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
            updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
        #更新全服出现次数
        msgStr = str(fdEventIDList)
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
    if not fdEventIDList:
        fdEventIDList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 5)
        GameWorld.Log('寻访仙域, 没有随机出事件,使用默认事件!! playerLV=%s,visitCnt=%s,默认fdEventIDList=%s'%(curPlayer.GetLV(), visitCnt, fdEventIDList), curPlayer.GetID())
        if not fdEventIDList:
            return
    PlayerActivity.CostActivityPoint(curPlayer, costPoint)
    #奇遇事件 随机档位数据
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    for fdEventID in fdEventIDList:
@@ -147,16 +202,12 @@
            continue
        conditionList = ipyData.GetCondition()
        if not conditionList:
            fdEventIDList.remove(fdEventID)
            continue
        condition = random.choice(conditionList)
        index = conditionList.index(condition)
            index = 0
        else:
            condition = random.choice(conditionList)
            index = conditionList.index(condition)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
    if not fdEventIDList:
        GameWorld.Log('寻访仙域, 没有随机出事件!!')
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainVisitCnt, min(visitCnt + 1, ChConfig.Def_UpperLimit_DWord))
    #设置事件
    for i in xrange(maxEventCnt):
@@ -173,13 +224,16 @@
    #֪ͨ
    NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
    NotifyFairyAdventuresInfo(curPlayer)
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_FairyDomain, 1)
    return
def EndFairyDomain(curPlayer):
    GameWorld.DebugLog("EndFairyDomain", curPlayer.GetID())
    ##结束寻访
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
    maxEventCnt = GetMaxEventCnt()  #最大可出现事件个数
    for i in xrange(maxEventCnt):
        fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
        if fdEventID:
@@ -187,6 +241,7 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
    return
def __RandomFDEventByType(curPlayer, eventType, cnt):
    ##根据事件类型随机事件
@@ -206,15 +261,29 @@
        if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
            #等级范围不满足
            continue
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit()
        if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit:
            #超过本小时个人可出现次数上限
            continue
        if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit:
            #超过今日个人可出现次数上限
            continue
        if eventID in PyGameData.g_fairyDomainLimit:
            #超过全服可出现次数
            continue
        rate += ipyData.GetWeight()
        randomRateList.append([rate, ipyData.GetID()])
    if not randomRateList:
        GameWorld.DebugLog('    缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
        GameWorld.DebugLog('    缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
        return []
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
    realCnt = min(len(randomRateList), cnt)
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
    GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
    return randomResultList
def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
    ## 获取缥缈相关副本寻访状态
@@ -225,6 +294,7 @@
    curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
    return curState
def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
    ## 设置缥缈相关副本寻访状态
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
@@ -232,6 +302,7 @@
        return False
    fdeventID = ipyData.GetID()
    return SetFairyDomainEventState(curPlayer, fdeventID, state)
def SetFairyDomainEventState(curPlayer, fdeventID, state):
    ## 设置缥缈事件状态, return 是否成功
@@ -244,14 +315,14 @@
        return
    if curState == state:
        return True
    ipyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdeventID)
    if not ipyData:
        return
    if state == FDEventState_Visiting:
        if curState != FDEventState_CanVisit:
            GameWorld.DebugLog('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
            return
        ipyData = IpyGameDataPY.GetIpyGameData('FairyDomain', fdeventID)
        if not ipyData:
            return
        costEnergy = ipyData.GetCostEnergy()
        curEnergy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEnergy)
        if curEnergy < costEnergy:
@@ -264,20 +335,20 @@
            GameLogic_CrossGrassland.DoResetCrossGrassland(curPlayer, ipyData.GetEventType(), fdeventID)
            
    elif state == FDEventState_Visited:
        if curState != FDEventState_Visiting:
            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
            return
        EventShell.EventRespons_FairyDomain(curPlayer)
        #设置结束,暂不做限制,防止异常导致无法结束
#        if curState != FDEventState_Visiting:
#            GameWorld.Log('缥缈仙域事件状态设置错误,fdeventID=%s, state=%s, curState=%s' % (fdeventID, state, curState))
#            return
        EventShell.EventRespons_FairyDomain(curPlayer, ipyData.GetEventType())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdeventID, state)
    NotifyVisitFairyDomainInfo(curPlayer, [fdeventID], 0)
    return True
def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=[], isAll=1):
def NotifyVisitFairyDomainInfo(curPlayer, fdEventList=None, isAll=1):
    if not fdEventList:
        syncFDEventList = []
        otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
        maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
        maxEventCnt = GetMaxEventCnt()  #最大可出现事件个数
        for i in xrange(maxEventCnt):
            fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
            if fdEventID:
@@ -300,6 +371,11 @@
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
def GetMaxEventCnt():
    # 最大可出现事件个数
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = max([info[1] for info in otherCntRateList]) + len(IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain'))
    return maxEventCnt
###=========================奇遇===============================
def NotifyFairyAdventuresInfo(curPlayer):
@@ -308,8 +384,7 @@
    packData = ChPyNetSendPack.tagMCFairyAdventuresInfo()
    packData.InfoList = []
    otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
    maxEventCnt = max([info[1] for info in otherCntRateList]) + 1  #最大可出现事件个数
    maxEventCnt = GetMaxEventCnt()  #最大可出现事件个数
    for i in xrange(maxEventCnt):
        fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
        if fdEventID not in AdventuresTypeList:
@@ -373,12 +448,14 @@
                gearAwardList = ipyData.GetGearAward()
                if not gearAwardList:
                    return
                itemRateList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
                giveItemList = [GameWorld.GetResultByWeightList(itemRateList)]
                giveItemList = []
                itemRandomList = gearAwardList[index] if index < len(gearAwardList) else gearAwardList[-1]
                for itemRateList in itemRandomList:
                    itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 0)
                    giveItemList.append(GameWorld.GetResultByWeightList(itemRateList))
            else:
                giveItemList = [ipyData.GetBasicAward()]
        ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList)
        NPCCommon.DoGiveItemByVirtualDrop(curPlayer, giveItemList, 0)
        msgDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(giveItemList)}
        FBCommon.Notify_FB_Over(curPlayer, msgDict)
        GameWorld.DebugLog('缥缈奇遇领奖 msgDict=%s, fdeventID=%s' % (msgDict, fdeventID))
@@ -391,4 +468,20 @@
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('FairyDomainAppoint', {'Cnt':visitCnt, 'EventID':fdEventID}, False, False)
    if not ipyData:
        return
    return ipyData.GetAward()
    job = curPlayer.GetJob()
    itemList = []
    for itemInfo in ipyData.GetAward():
        if type(itemInfo[0]) == dict:
            if job not in itemInfo[0]:
                continue
            itemList.append([itemInfo[0][job], itemInfo[1], itemInfo[2]])
        else:
            itemList.append(itemInfo)
    for itemRateList in ipyData.GetRandomAward():
        itemRateList = ItemCommon.GetWeightItemListByAlchemyDiffLV(curPlayer, itemRateList, 1)
        giveItem = GameWorld.GetResultByWeightList(itemRateList)
        if not giveItem:
            continue
        itemList.append(giveItem)
    return itemList