| | |
| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, paramList):
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| | | if len(paramList) == 0:
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| | | GameWorld.DebugAnswer(curPlayer, "SetFabao 法宝ID 星数(选填) 经验(选填)")
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| | | GameWorld.DebugAnswer(curPlayer, "SetFabao 法宝ID 等级(选填) 经验(选填)")
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| | | GameWorld.DebugAnswer(curPlayer, "法宝ID: 0-重置所有, 1-激活所有")
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| | | return
|
| | | mwID = paramList[0]
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| | | mwLV = paramList[1] if len(paramList) > 1 else 0
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| | | mwLV = paramList[1] if len(paramList) > 1 else 1
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| | | exp = paramList[2] if len(paramList) > 2 else 0
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| | |
|
| | | if mwID == 0:
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| | | playerSkillManager = curPlayer.GetSkillManager()
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for i in xrange(ipyDataMgr.GetTreasureCount()):
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| | | ipyData = ipyDataMgr.GetTreasureByIndex(i)
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| | | mwID = ipyData.GetID()
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| | | PlayerMagicWeapon.SetMagicWeaponActiveState(curPlayer, mwID, False)
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| | | PlayerMagicWeapon.SetMagicWeaponClickState(curPlayer, mwID, False)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponExp % mwID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponLV % mwID, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, 0)
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| | | # skillIDList = ipyData.GetUnLockSkill()
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| | | # for skillID in skillIDList:
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| | | # playerSkillManager.DeleteSkillBySkillTypeID(skillID)
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| | | skillIDList = ipyData.GetPotentials()
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| | | for skillID in skillIDList:
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| | | playerSkillManager.DeleteSkillBySkillTypeID(skillID)
|
| | | PlayerMagicWeapon.NotifyMagicWeapon(curPlayer, True)
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| | |
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| | | PlayerMagicWeapon.Sycn_MagicWeaponLV(curPlayer)
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| | | PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | |
| | | for i in xrange(ipyDataMgr.GetTreasureCount()):
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| | | ipyData = ipyDataMgr.GetTreasureByIndex(i)
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| | | mwID = ipyData.GetID()
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| | | if PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, mwID):
|
| | | continue
|
| | | PlayerMagicWeapon.DoActiveMW(curPlayer, mwID)
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| | | PlayerMagicWeapon.Sycn_MagicWeaponLV(curPlayer)
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| | |
|
| | | else:
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| | | ipyData = PlayerMagicWeapon.GetWMIpyData(mwID)
|
| | | if not ipyData:
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| | |
| | | if not nextIpyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "法宝等级不存在!")
|
| | | return
|
| | | for lv in xrange(mwLV+1):
|
| | | for lv in xrange(1, mwLV+1):
|
| | | PlayerMagicWeapon.DoActiveMW(curPlayer, mwID, lv)
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| | | PlayerMagicWeapon.Sycn_MagicWeaponLV(curPlayer, mwID)
|
| | | |
| | | PlayerMagicWeapon.NotifyMagicWeapon(curPlayer)
|
| | |
|
| | |
|
| | | return
|
| | |
|
| | |
|