xdh
2019-03-27 a572273422ce72347de0697eccc0c57fefb1f85d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -446,15 +446,18 @@
        fbMissionID = gameFB.GetGameFBDictByKey(FBPlayerDict_MissionID)
        if fbMissionID:
            EventShell.EventRespons_FBEvent(curPlayer, "cleardevil_pass_%s" % fbMissionID)
        # 成就
        #触发激活法宝
        level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
        # 更新关卡
        if level:
            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
            if ipyData:
                mwID = ipyData.GetMWID()
                PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
        PlayerMagicWeapon.ActiveMagicWeaponByFB(curPlayer, ChConfig.Def_FBMapID_MagicWeapon, lineID, level)
#        # 成就
#        level = gameFB.GetGameFBDictByKey(FBPlayerDict_Level)
#        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassWagicWeapon, 1, [lineID + 1, level])
#        # 更新关卡
#        if level:
#            ipyData = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'LineID':lineID, 'Level':level})
#            if ipyData:
#                mwID = ipyData.GetMWID()
#                PlayerMagicWeapon.UptateMWFBPasslv(curPlayer, mwID, level)
                
    
    DoFBHelp(curPlayer, tick)