| | |
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import Operate_EquipStone
|
| | | import PlayerMagicWeapon
|
| | | import IpyGameDataPY
|
| | | import DataRecordPack
|
| | | import EventShell
|
| | |
| | | itemID = tagItem.GetItemTypeID()
|
| | | #激活成就的道具
|
| | | if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
|
| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
|
| | | PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))
|
| | | tagItem.Clear()
|
| | | return True
|
| | | if itemID in ChConfig.Def_TransformItemIDList:
|
| | | # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
|