xdh
2019-03-27 a572273422ce72347de0697eccc0c57fefb1f85d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -31,6 +31,7 @@
import ChPyNetSendPack
import NetPackCommon
import Operate_EquipStone
import PlayerMagicWeapon
import IpyGameDataPY
import DataRecordPack
import EventShell
@@ -1094,7 +1095,8 @@
        itemID = tagItem.GetItemTypeID()
        #激活成就的道具
        if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
            PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0))
            tagItem.Clear()
            return True
        if itemID in ChConfig.Def_TransformItemIDList:
            # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理