ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -49,7 +49,7 @@
        #GameWorld.DebugLog('聚魂副本对怪物上buff curSkill=%s,buffOwner=%s'%(curSkill.GetSkillTypeID(),buffOwner.GetID()))
        
    if curObj.GetGameObjType() == IPY_GameWorld.gotNPC and curObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
    and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss:
    and SkillCommon.GetSkillBattleType(curSkill) == ChConfig.Def_BattleRelationType_CommNoBoss and SkillShell.IsNPCSkillResist(curObj):
        # 释放后 对指定BOSS无效的技能
        return True
    
@@ -381,15 +381,14 @@
            continue
        passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj)
        passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType)
    #添加BUFF后的特殊处理
    DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick)
        
    # 通知客户端
    #buffState.Sync_AddBuffEx()
    if isNotify:
        PYSync_RefreshBuff(curObj, addBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False, owner = buffOwner)
    #添加BUFF后的特殊处理
    DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick)
    #检查是否属于刷新BUFF
    #===========================================================================
@@ -413,7 +412,7 @@
        # 此处不能传技能curSkill 屏蔽被动触发被动限制
        # 暂且特殊处理控制类buff才触发
        if SkillCommon.GetBuffType(curSkill) == IPY_GameWorld.bfActionBuff:
            PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver)
            PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, buffOwner, curSkill, ChConfig.TriggerType_AddBuffOver, False)
        
    #是否是持续性技能
    isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List
@@ -1002,10 +1001,19 @@
def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True, owner = None):
    sendPack = ChNetSendPack.tagObjAddBuff()
    if not curBuff:
        return
    if not hasattr(curBuff, "GetSkill"):
        return
    curSkill = curBuff.GetSkill()
    if not curSkill or not hasattr(curSkill, "GetSkillID"):
        return
    skillID = curSkill.GetSkillID()
    if GameObj.GetHP(gameObj) <= 0 or AttackCommon.GetIsDead(gameObj):
        return
    sendPack.ObjType = gameObj.GetGameObjType()
    sendPack.ObjID = gameObj.GetID();
    sendPack.SkillID = curBuff.GetSkill().GetSkillID();
    sendPack.SkillID = skillID;
    sendPack.LastTime = curBuff.GetRemainTime();
    sendPack.BuffType = buffType;
    sendPack.Value = curBuff.GetValue();