| | |
| | | import PlayerFreeGoods
|
| | | import ShopItemManage
|
| | | import PlayerRecover
|
| | | import Operate_EquipSuitCompose
|
| | | import GameLogic_IceLode
|
| | | import PlayerEquipDecompose
|
| | | import PlayerCoat
|
| | | import PlayerQQ
|
| | | import PlayerGreatMaster
|
| | | import PlayerCostVIP
|
| | | import PlayerMergeKing
|
| | | import PlayerMergePK
|
| | |
| | | import PlayerFlashSale
|
| | | import PlayerFlashGiftbag
|
| | | import PlayerCostRebate
|
| | | import PlayerActTotalRecharge
|
| | | import PlayerSpringSale
|
| | | import PlayerFairyCeremony
|
| | | import ChNetSendPack
|
| | | import FamilyRobBoss
|
| | | import FBHelpBattle
|
| | | import PyGameData
|
| | | import PlayerCoin
|
| | | import PlayerGeTui
|
| | |
| | | Operate_EquipStone.OnLogin(curPlayer)
|
| | |
|
| | | #大师
|
| | | #PlayerGreatMaster.MasterOnLogin(curPlayer)
|
| | | PlayerGreatMaster.MasterOnLogin(curPlayer)
|
| | |
|
| | | #֪ͨVIP
|
| | | PlayerVip.DoOnLogin(curPlayer, tick)
|
| | |
| | |
|
| | | #消费返利
|
| | | PlayerCostRebate.OnPlayerLogin(curPlayer)
|
| | | #累计充值
|
| | | PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
|
| | | #限时特惠
|
| | | PlayerSpringSale.OnPlayerLogin(curPlayer)
|
| | | #限时礼包
|
| | |
| | | #仙魔之争
|
| | | GameLogic_XMZZ.OnXMZZLogin(curPlayer)
|
| | | PlayerOnlinePrize.OnPlayerLogin(curPlayer)
|
| | | GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
|
| | | #装备分解
|
| | | PlayerEquipDecompose.PlayerLogin(curPlayer)
|
| | | #防沉迷
|
| | |
| | | PlayerWishingWell.OnLogin(curPlayer)
|
| | | # 上线查询一次充值订单
|
| | | curPlayer.SendDBQueryRecharge()
|
| | | # 小助手
|
| | | SyncLittleHelper(curPlayer)
|
| | | # 聊天气泡框
|
| | | SyncChatBubbleBoxState(curPlayer)
|
| | | # 副本助战
|
| | | FBHelpBattle.DoPlayerLogin(curPlayer)
|
| | |
|
| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
|
| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
|
| | |
| | | itemManager = curPlayer.GetItemManager()
|
| | |
|
| | | for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
|
| | | itemManager.GetPack(packIndex).Sync_Refresh()
|
| | |
|
| | | rolePack = itemManager.GetPack(packIndex)
|
| | | rolePack.Sync_Refresh()
|
| | | |
| | | # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
|
| | | for i in xrange(rolePack.GetCount()):
|
| | | curItem = rolePack.GetAt(i)
|
| | | if curItem.IsEmpty():
|
| | | continue
|
| | | newScore = ItemCommon.CalcEquipGS(curItem)
|
| | | hisScore = ItemCommon.GetEquipGearScore(curItem)
|
| | | if hisScore != newScore:
|
| | | ItemCommon.SetEquipGearScore(curItem, newScore)
|
| | | GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" |
| | | % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
|
| | | |
| | | for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
|
| | | ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
|
| | |
|
| | |
| | | #这里只做初始化逻辑
|
| | | #在玩家切换场景的时候, 不会调用到这里
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | InitLoginPlayer(curPlayer, tick)
|
| | | DoPlayerLogin(curPlayer, tick)
|
| | | try:
|
| | | InitLoginPlayer(curPlayer, tick)
|
| | | DoPlayerLogin(curPlayer, tick)
|
| | | |
| | | #锁住玩家, 等到读取地图成功, 再解锁
|
| | | curPlayer.SetCanMove(False)
|
| | | |
| | | #登陆发图形验证码
|
| | | PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
|
| | | except:
|
| | | curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
|
| | | import traceback
|
| | | GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
|
| | | return
|
| | |
|
| | | #锁住玩家, 等到读取地图成功, 再解锁
|
| | | curPlayer.SetCanMove(False)
|
| | | |
| | | #登陆发图形验证码
|
| | | PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | ##C++封包触发, 玩家切换地图的时候, 在本地图登录
|
| | |
| | | import traceback
|
| | | GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
|
| | | if GameWorld.GetGameWorld().GetDebugLevel():
|
| | | raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
|
| | | raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
|
| | |
|
| | | #调用底层使玩家下线
|
| | | curPlayer.DoDisconnect(tick)
|
| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
|
| | |
|
| | | #下线召回宠物
|
| | | #PetControl.ReCallFightPet(curPlayer)
|
| | | PetControl.ReCallFightPet(curPlayer)
|
| | |
|
| | | PlayerTJG.CalcPlayerTJG(curPlayer, tick)
|
| | |
|
| | |
| | | return
|
| | |
|
| | | curPlayer.SetSetting(setting)
|
| | | return
|
| | |
|
| | | #// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
|
| | | #
|
| | | #struct tagCMSetChatBubbleBox
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE BubbleBoxType; //气泡框类型
|
| | | #};
|
| | | def OnSetChatBubbleBox(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | useBoxID = clientData.BubbleBoxType
|
| | | GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
|
| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
|
| | | if not ipyData:
|
| | | return
|
| | | |
| | | curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
|
| | | if not curBoxState:
|
| | | needLV = ipyData.GetNeedLV()
|
| | | if needLV and curPlayer.GetLV() < needLV:
|
| | | GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
|
| | | if needVIPLVGift:
|
| | | record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
|
| | | hasBuy = record & pow(2, needVIPLVGift)
|
| | | if not hasBuy:
|
| | | GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
|
| | | return
|
| | |
|
| | | def DoActivateChatBubbleBox(curPlayer, boxID):
|
| | | ## 激活聊天气泡框
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
|
| | | if not ipyData:
|
| | | return
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
|
| | | SyncChatBubbleBoxState(curPlayer)
|
| | | return True
|
| | |
|
| | | def SyncChatBubbleBoxState(curPlayer):
|
| | | ## 同步聊天气泡框状态
|
| | | boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
|
| | | if not boxState:
|
| | | return
|
| | | boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
|
| | | boxStatePack.BoxState = boxState
|
| | | NetPackCommon.SendFakePack(curPlayer, boxStatePack)
|
| | | return
|
| | |
|
| | | #// A2 29 设置小助手 #tagCMSetLittleHelper
|
| | | #
|
| | | #struct tagCMSetLittleHelper
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE SetNum; // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
|
| | | # DWORD Value1; // 自定义值1
|
| | | # DWORD Value2; // 自定义值2
|
| | | # DWORD Value3; // 自定义值3
|
| | | # DWORD Value4; // 自定义值4
|
| | | # DWORD Value5; // 自定义值5
|
| | | # DWORD Value6; // 自定义值6
|
| | | #};
|
| | | def OnSetLittleHelper(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | setNum = clientData.SetNum
|
| | | if setNum > ChConfig.LittleHelperSetNumCount:
|
| | | GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
|
| | | return
|
| | | for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
|
| | | if not hasattr(clientData, "Value%s" % i):
|
| | | GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
|
| | | continue
|
| | | value = getattr(clientData, "Value%s" % i)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
|
| | | GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | def SyncLittleHelper(curPlayer):
|
| | | ## 同步小助手设置,仅有值的同步
|
| | | funcSetList = []
|
| | | for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
|
| | | funcSet = None
|
| | | for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
|
| | | value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
|
| | | if not value:
|
| | | continue
|
| | | if not funcSet:
|
| | | funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
|
| | | funcSet.SetNum = setNum
|
| | | if hasattr(funcSet, "Value%s" % i):
|
| | | setattr(funcSet, "Value%s" % i, value)
|
| | | if funcSet:
|
| | | funcSetList.append(funcSet)
|
| | | |
| | | if not funcSetList:
|
| | | return
|
| | | |
| | | setPack = ChPyNetSendPack.tagMCLittleHelperSet()
|
| | | setPack.FuncSetList = funcSetList
|
| | | setPack.FuncSetCount = len(setPack.FuncSetList)
|
| | | NetPackCommon.SendFakePack(curPlayer, setPack)
|
| | | return
|
| | |
|
| | | #// A2 22 设置引导成功 #tagCMSetGuideOK
|
| | |
| | | #@return 返回值无意义
|
| | | #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
|
| | | def __Func_ExitFB(curPlayer, tick):
|
| | | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
|
| | | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
|
| | | return
|
| | |
|
| | | GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
|
| | |
| | |
|
| | | #设置血量
|
| | | curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
|
| | | curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
|
| | | #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
|
| | | #护盾
|
| | | PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
|
| | |
|
| | | #玩家复活后副本处理
|
| | | FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
|
| | |
| | | # 领取消费返利奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_CostRebate:
|
| | | PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
|
| | | # 领取累计充值奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
|
| | | PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
|
| | | # 领取boss复活活动奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_BossReborn:
|
| | | PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
|
| | |
| | | # 领取许愿池奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_WishingWell:
|
| | | PlayerWishingWell.DoGetWishingAward(curPlayer)
|
| | | # 功能开启奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_OpenFunc:
|
| | | GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
|
| | | # 冰晶矿脉星级奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
|
| | | GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
|
| | |
|
| | | #
|
| | | # # 充值豪礼奖励
|
| | |
| | | sendPack.Speed = curPlayer.GetSpeed()
|
| | | sendPack.MoveType = moveType
|
| | | # NotifyAll 做过滤或者数量处理
|
| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
|
| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
|
| | | return
|
| | |
|
| | | def GetDownloadAward(curPlayer, dataEx):
|