xdh
2019-06-04 a81d36e5c709d7d4465be2ddaed2bd58a6132be0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -134,17 +134,16 @@
        if not realmIpyData:
            GameWorld.ErrLog("没有该境界等级数据! Lv=%s" % curRealmLV)
            return False
        needRealmPoint = realmIpyData.GetNeedPoint()
        if not needRealmPoint:
        needLV = realmIpyData.GetNeedLV()
        if not needLV:
            GameWorld.DebugLog("境界已是最大等级,不能升级! Lv=%s" % curRealmLV, curPlayer.GetPlayerID())
            return False
        if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, needRealmPoint, False):
            GameWorld.DebugLog("境界修炼点不足,无法开启渡劫!needRealmPoint=%s" % (needRealmPoint), curPlayer.GetPlayerID())
        if curPlayer.GetLV() < needLV:
            GameWorld.DebugLog("等级不足,无法开启渡劫!needRealmPoint=%s" % (needLV), curPlayer.GetPlayerID())
            return False
#        if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBIsOpen) != 1:
#            return False
        if not realmIpyData.GetBossID():
            return False
    return True
@@ -187,8 +186,8 @@
        GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_PropertyMark, propertyMark + 1)
        PlayerControl.SetFBFuncLineID(curPlayer, lineID)
        #FBCommon.SetFBPropertyMark(lineID)
        if lineID == 0:
            FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
        #if lineID == 0:
        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
            
    
@@ -209,9 +208,9 @@
#                __OnDuJieFBStart(tick)
    fbStep = gameFB.GetFBStep()
    
    if lineID !=0 and fbStep == FB_Step_CallHelp:
        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
        return
#    if lineID !=0 and fbStep == FB_Step_CallHelp:
#        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
#        return
    
    if fbStep == FB_Step_MapPrepare:
        #初始化并通知等待倒计时
@@ -395,7 +394,7 @@
    curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
    realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    FBPropertyMark = FBCommon.GetFBPropertyMark()
    lineID = 1 if FBPropertyMark else 0
    leaveTick = invadeCfg[Def_Time_Leave] * 1000
@@ -423,11 +422,7 @@
                    addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
                    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
            
            if realmIpyData and realmIpyData.GetIsBigRealm():
                #成就
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
            if playerCnt > 1: #多人组队渡劫
                EventShell.EventRespons_FBEvent(curPlayer, 'teamdujie')
        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
    
    return
@@ -525,14 +520,12 @@
#    if curPlayer.GetFamilyID() <= 0:
#        GameWorld.DebugLog("没有战盟,不能请求守护!")
#        return
    return
    realmLV = GameWorld.GetGameFB().GetGameFBDictByKey(DuJieFB_RealmLV)
    realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
    if not realmIpyData:
        return
    if realmIpyData.GetIsBigRealm():
        GameWorld.DebugLog("大境界渡劫,不能请求守护!")
        return
    GameWorld.DebugLog("向盟友寻求渡劫守护!")
    atkAdd = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmFBAttrAdd % ShareDefine.Def_Effect_BaseAtkAddPer)
    msgStr = str([atkAdd, isInspire])