| | |
| | | showLV = serverLV if transCnt <= 0 else serverLV - curTransRealLV + curNewLV - curTransTotalSplitLV + curTransAddSplitLV
|
| | | return transCnt, showLV
|
| | |
|
| | | def AddPlayerRec(playerID, recType, valueList, userData="", notifyType=0):
|
| | | '''
|
| | | @todo: 添加玩家记录
|
| | | @param recType: 通用记录类型, 对应 ShareDefine.Def_PlayerRecTypeList
|
| | | @param valueList: 数值列表[value1, value2, ...], 按顺序, 支持value1 ~ value8
|
| | | @param userData: 自定义字符信息
|
| | | @param notifyType: 0-不通知; 1-通知单条; 2-通知全部
|
| | | '''
|
| | | msgStr = str([recType, valueList, userData, notifyType])
|
| | | GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "AddPlayerRec", msgStr, len(msgStr))
|
| | | return
|
| | |
|
| | | def AddUniversalGameRec(playerID, recType, valueList, strValueList, notifyType=0, isSort=1):
|
| | | '''
|
| | | @todo: 添加GameServer存储通用记录
|