hxp
2025-02-06 a90833bf05d8f4a338b0224a956a3794c106bb48
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/MineArea.py
@@ -19,6 +19,8 @@
import PyDataManager
import GameWorldMineArea
import IpyGameDataPY
import ShareDefine
import ChConfig
import time
@@ -34,6 +36,7 @@
        GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引 福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引 福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引 福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "设置敌对玩家: MineArea rv 敌对玩家ID 正负敌对值")
        GameWorld.DebugAnswer(curPlayer, "派工人拉物品: MineArea pull 索引 人数 状态")
        GameWorld.DebugAnswer(curPlayer, "[工人玩家ID 福地玩家ID]")
        GameWorld.DebugAnswer(curPlayer, "输出在拉物品: MineArea pulling [玩家ID]")
@@ -85,6 +88,19 @@
        areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
        refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
        __PrintRefreshDict(curPlayer, refreshDict, "指定ID:%s" % mineID)
    # 设置敌对玩家
    elif value1 == "rv":
        tagPlayerID = msgList[1] if len(msgList) > 1 else 0
        addValue = msgList[2] if len(msgList) > 2 else 1
        if not tagPlayerID or playerID == tagPlayerID:
            GameWorld.DebugAnswer(curPlayer, "敌对ID为0或自己:%s" % tagPlayerID)
            return
        if addValue > 0:
            robValue = GameWorldMineArea.AddRobValue(playerID, tagPlayerID, addValue)
        else:
            robValue = GameWorldMineArea.DecRobValue(playerID, tagPlayerID, -addValue)
        GameWorld.DebugAnswer(curPlayer, "更新与对方敌对值:%s, ID:%s" % (robValue, tagPlayerID))
        
    # 派工人拉物品
    elif value1 == "pull":
@@ -226,11 +242,13 @@
    for playerID, neighborIDList in mineItemMgr.neighborIDListDict.items():
        GameWorld.DebugLog("周围福地列表: playerID=%s,neighborIDList=%s" % (playerID, neighborIDList))
        GameWorld.DebugAnswer(curPlayer, "周围福地列表:%s,%s" % (playerID, neighborIDList), False)
    for playerID, socialIDList in mineItemMgr.socialIDListDict.items():
        GameWorld.DebugLog("道友福地列表: playerID=%s,socialIDList=%s" % (playerID, socialIDList))
        GameWorld.DebugAnswer(curPlayer, "道友福地列表:%s" % (playerID), False)
        GameWorld.DebugAnswer(curPlayer, " %s" % socialIDList[:len(socialIDList)/2], False)
        GameWorld.DebugAnswer(curPlayer, " %s" % socialIDList[len(socialIDList)/2:], False)
    playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
    recDataDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_MineAreaRecord)
    for playerID, recDataList in recDataDict.items():
        for recData in recDataList:
            robValueList = recData.GetUserDataByKey(ChConfig.Def_RecDataKey_RobValueList, {})
            GameWorld.DebugLog("敌对福地列表: playerID=%s,robValueList=%s" % (playerID, robValueList))
            GameWorld.DebugAnswer(curPlayer, "敌对福地列表:%s,%s" % (playerID, robValueList), False)
        
    for areaPlayerID, viewPlayerIDList in mineItemMgr.viewAreaPlayerIDDict.items():
        GameWorld.DebugLog("查看福地列表: areaPlayerID=%s,viewPlayerIDList=%s" % (areaPlayerID, viewPlayerIDList))