| | |
| | | ("DWORD", "StoneNPCID", 0),
|
| | | ("BYTE", "CanAssist", 0),
|
| | | ("BYTE", "SkillResist", 0),
|
| | | ("DWORD", "AtkLimitFightPower", 0),
|
| | | ),
|
| | |
|
| | | "BOSSFirstKill":(
|
| | |
| | | self.StoneNPCID = 0
|
| | | self.CanAssist = 0
|
| | | self.SkillResist = 0
|
| | | self.AtkLimitFightPower = 0 |
| | | return |
| | | |
| | | def GetNPCID(self): return self.NPCID # ID
|
| | |
| | | def GetStoneNPCID(self): return self.StoneNPCID # 墓碑NPCID
|
| | | def GetCanAssist(self): return self.CanAssist # 是否可协助
|
| | | def GetSkillResist(self): return self.SkillResist # 是否技能抵抗
|
| | | def GetAtkLimitFightPower(self): return self.AtkLimitFightPower # 可攻击最低战力, 可配置超20E |
| | | |
| | | # Boss首杀 |
| | | class IPY_BOSSFirstKill(): |