ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -235,6 +235,10 @@
    
    Sync_DBPlayer(curPlayer)
    
    # 死亡复活
    if curPlayer.GetHP() <=0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
        PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
    # 强刷一次属性,刷之前重置还没同步过所有属性
    curPlayer.SetDict(ChConfig.Def_PlayerKey_NotifyAllAttrState, 0)
    playerControl = PlayerControl.PlayerControl(curPlayer)
@@ -243,6 +247,8 @@
    if PlayerControl.GetCrossMapID(curPlayer):
        CrossRealmPlayer.DoExitCrossRealm(curPlayer)
        
    msgInfo = ""
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
    return
def Sync_DBPlayer(curPlayer):
@@ -402,6 +408,7 @@
        #---玩家上线, 宠物逻辑处理---
        PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
        
        PlayerFamily.FamilyPlayerOnLoginCross(curPlayer)
        #通知运行成功
        curPlayer.BalanceServer_PlayerLoginInitOK()
        return
@@ -424,7 +431,8 @@
    
    #通知玩家技能信息
    __Sync_ClientSkill(curPlayer)
    #替换旧物品
    ItemControler.LoginCheckChangeOldItem(curPlayer)
    #清除生产采集Buff
    #PlayerControl.DelProduceBuff(curPlayer, tick)
    #清除国家答题Buff
@@ -5457,10 +5465,17 @@
    return
## 地图NPC数量查询封包 A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
#  @param curPlayer
#  @return None
#// A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo
#
#struct tagCMQueryNPCCntInfo
#{
#    tagHead        Head;
#    DWORD        MapID; // 目标地图ID
#    WORD        LineID; // 线路ID
#    BYTE        IsNoTimeLimit;//是否没有查询时间限制,默认有限制
#    BYTE        NPCIDListLen;
#    char        NPCIDList[NPCIDListLen]; // 需要查询的NPCID列表
#};
def OnQueryMapNPCCntInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if not curPlayer: