ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -204,7 +204,21 @@
        gameObj.SetDict(ChConfig.AttrName_AtkSpeed, value)
    return
#---暴击概率---- 都是用 gameObj.GetSuperHitRate() gameObj.SetSuperHitRate()
def GetMissRate(gameObj): return gameObj.GetMiss()
def SetMissRate(gameObj, value):
    ## 闪避概率
    gameObj.SetMiss(value)
    return
def GetMissDefRate(gameObj): return gameObj.GetHit()
def SetMissDefRate(gameObj, value):
    ## 抗闪避率 = 命中
    gameObj.SetHit(value)
    return
def GetSuperHitRate(gameObj): return gameObj.GetSuperHitRate()
def SetSuperHitRate(gameObj, value):
    ## 暴击概率
    gameObj.SetSuperHitRate(value)
    return
def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
def SetSuperHitRateReduce(gameObj, value): 
    ## 抗暴击概率