| | |
| | | gameObj.SetDict(ChConfig.AttrName_AtkSpeed, value)
|
| | | return
|
| | |
|
| | | #---暴击概率---- 都是用 gameObj.GetSuperHitRate() gameObj.SetSuperHitRate()
|
| | | def GetMissRate(gameObj): return gameObj.GetMiss()
|
| | | def SetMissRate(gameObj, value):
|
| | | ## 闪避概率
|
| | | gameObj.SetMiss(value)
|
| | | return
|
| | | def GetMissDefRate(gameObj): return gameObj.GetHit()
|
| | | def SetMissDefRate(gameObj, value):
|
| | | ## 抗闪避率 = 命中
|
| | | gameObj.SetHit(value)
|
| | | return
|
| | | def GetSuperHitRate(gameObj): return gameObj.GetSuperHitRate()
|
| | | def SetSuperHitRate(gameObj, value):
|
| | | ## 暴击概率
|
| | | gameObj.SetSuperHitRate(value)
|
| | | return
|
| | | def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
|
| | | def SetSuperHitRateReduce(gameObj, value):
|
| | | ## 抗暴击概率
|