ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -4094,6 +4094,9 @@
        npcDataEx = GetNPCDataEx(curNPC.GetNPCID())
        if npcDataEx:
            GameObj.SetAtkSpeed(curNPC, npcDataEx.GetAtkSpeed())
            GameObj.SetMissRate(curNPC, npcDataEx.GetMissRate())
            GameObj.SetMissDefRate(curNPC, npcDataEx.GetMissDefRate())
            GameObj.SetSuperHitRate(curNPC, npcDataEx.GetSuperHitRate())
            GameObj.SetSuperHitRateReduce(curNPC, npcDataEx.GetSuperHitRateReduce())
            GameObj.SetFaintRate(curNPC, npcDataEx.GetFaintRate())
            GameObj.SetFaintDefRate(curNPC, npcDataEx.GetFaintDefRate())
@@ -4143,11 +4146,11 @@
        curNPC.SetMaxAtk(PropDict["MaxAtk"])
        curNPC.SetDef(PropDict["Def"])
        GameObj.SetMaxHP(curNPC, PropDict["MaxHP"])
        curNPC.SetHit(PropDict["Hit"])
        curNPC.SetMiss(PropDict["Miss"])
        GameObj.SetAtkSpeed(curNPC, PropDict.get("AtkSpeed", 0))
        
        curNPC.SetSuperHitRate(PropDict["SuperHitRate"])
        GameObj.SetMissRate(curNPC, PropDict["Miss"])
        GameObj.SetMissDefRate(curNPC, PropDict["Hit"])
        GameObj.SetSuperHitRate(curNPC, PropDict["SuperHitRate"])
        GameObj.SetSuperHitRateReduce(curNPC, PropDict["SuperHitRateReduce"])
        GameObj.SetFaintRate(curNPC, PropDict["FaintRate"])
        GameObj.SetFaintDefRate(curNPC, PropDict["FaintDefRate"])