| | |
| | | npcDataEx = GetNPCDataEx(curNPC.GetNPCID())
|
| | | if npcDataEx:
|
| | | GameObj.SetAtkSpeed(curNPC, npcDataEx.GetAtkSpeed())
|
| | | GameObj.SetMissRate(curNPC, npcDataEx.GetMissRate())
|
| | | GameObj.SetMissDefRate(curNPC, npcDataEx.GetMissDefRate())
|
| | | GameObj.SetSuperHitRate(curNPC, npcDataEx.GetSuperHitRate())
|
| | | GameObj.SetSuperHitRateReduce(curNPC, npcDataEx.GetSuperHitRateReduce())
|
| | | GameObj.SetFaintRate(curNPC, npcDataEx.GetFaintRate())
|
| | | GameObj.SetFaintDefRate(curNPC, npcDataEx.GetFaintDefRate())
|
| | |
| | | curNPC.SetMaxAtk(PropDict["MaxAtk"])
|
| | | curNPC.SetDef(PropDict["Def"])
|
| | | GameObj.SetMaxHP(curNPC, PropDict["MaxHP"])
|
| | | curNPC.SetHit(PropDict["Hit"])
|
| | | curNPC.SetMiss(PropDict["Miss"])
|
| | | GameObj.SetAtkSpeed(curNPC, PropDict.get("AtkSpeed", 0))
|
| | |
|
| | | curNPC.SetSuperHitRate(PropDict["SuperHitRate"])
|
| | | GameObj.SetMissRate(curNPC, PropDict["Miss"])
|
| | | GameObj.SetMissDefRate(curNPC, PropDict["Hit"])
|
| | | GameObj.SetSuperHitRate(curNPC, PropDict["SuperHitRate"])
|
| | | GameObj.SetSuperHitRateReduce(curNPC, PropDict["SuperHitRateReduce"])
|
| | | GameObj.SetFaintRate(curNPC, PropDict["FaintRate"])
|
| | | GameObj.SetFaintDefRate(curNPC, PropDict["FaintDefRate"])
|