xdh
2019-04-04 aa385f92cd9b9809fa3417a1c757ee60d36d35bf
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -40,6 +40,7 @@
import ChConfig
import PlayerControl
import FamilyRobBoss
import NPCCustomRefresh
import EventShell
import FBLogic
import FBCommon
@@ -93,7 +94,8 @@
    gameFBMgr.SetPlayerLogoffTick(0)
    gameFBMgr.SetIsSafeClose(0)
    GameWorld.Log("FB Close! lineID = %s, openState = %s"%(gameWorld.GetLineID(), gameWorld.GetOpenState()))
    lineID = gameWorld.GetLineID()
    GameWorld.Log("FB Close! lineID = %s, openState = %s"%(lineID, gameWorld.GetOpenState()))
    
    gameWorld.SetOpenState(IPY_GameWorld.fbosClosed)
    gameMap = gameWorld.GetMap()
@@ -106,10 +108,19 @@
        ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
        if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
            PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
            GameWorld.DebugLog("清除单人副本镜像助战信息: ownerID=%s" % ownerID)
    elif fbType == IPY_GameWorld.fbtTeam:
        teamID = gameWorld.GetPropertyID()
        if teamID in PyGameData.g_teamFBMemRelationDict:
            PyGameData.g_teamFBMemRelationDict.pop(teamID)
            GameWorld.DebugLog("清除组队副本队员关系信息: teamID=%s" % teamID)
            
    #副本关闭时统一清怪
    FBCommon.ClearFBNPC()
    
    if lineID in PyGameData.g_fbRobotJobDict:
        PyGameData.g_fbRobotJobDict.pop(lineID)
    mapID = FBCommon.GetRecordMapID(gameMap.GetMapID())
    #清理物品
    unPickItemDict = {}
@@ -510,6 +521,9 @@
    
    #仙盟归属boss定时处理
    FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
    #地图自定义随机刷怪
    NPCCustomRefresh.ProcessMapRandomRefreshNPC(gameWorld, tick)
    return
## 通知RouteServer 消息