| | |
| | | import PyGameData
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| | | import PlayerGeTui
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| | | import IPY_GameServer
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| | | import PlayerTeam
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| | | import CrossBoss
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| | | import PlayerFB
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| | |
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| | | import time
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| | |
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| | | ''' boss首杀
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| | | ShareDefine.Def_UniversalGameRecType_BossFirstKill
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| | | value1:bossID
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| | | StrValue2:killedTimeStr
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| | | StrValue3:playerName,playerName,...
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| | | '''
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| | |
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| | |
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| | | ''' boss击杀信息
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| | | ShareDefine.Def_UniversalGameRecType_BossInfo
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| | | value1:bossID
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| | | value2:killedTime
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| | |
| | | horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
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| | | if bossID in horsePetRobBossIDList:
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| | | OnFamilyKillHorsePetRobBoss(killPlayerName)
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| | | |
| | | # boss首杀
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| | | OnBossFirstKill(bossID, killerIDList)
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| | | return
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| | |
|
| | | def __UpdateBossRefreshList(bossID, killedTime=0, refreshTime=0):
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| | |
| | | # % (bossInfoObj.BossID, bossInfoObj.IsAlive, bossInfoObj.KillRecord,
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| | | # killedTime, bossInfoObj.RefreshSecond))
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| | |
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| | | if not bossInfo.BossInfoList:
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| | | return
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| | | |
| | | bossInfo.BossCnt = len(bossInfo.BossInfoList)
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| | | if not curPlayer:
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| | | # 全服广播在线玩家
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| | |
| | | if mapID in ChConfig.Def_CrossMapIDList:
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| | | continue
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| | | bossPrizeRec = __GetBossRecDataByID(bossID)
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| | | refreshTimeStr = ipyData.GetRefreshTime()
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| | | if not refreshTimeStr or refreshTimeStr == "0":
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| | | continue
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| | | killedTime = bossPrizeRec.GetValue2()
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| | | refreshTime = __GetBossRefreshTime(bossID)
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| | | PyGameData.g_sortBOSSRefreshList.append([bossID, killedTime, refreshTime])
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| | |
| | | break
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| | |
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| | | #此处只处理复活的
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| | | PlayerGeTui.GeTuiBossReborn(bossID)
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| | | #PlayerGeTui.GeTuiBossReborn(bossID)
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| | | __SetIsAlive(bossID, 1)
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| | | syncBOSSIDList.append(bossID)
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| | |
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| | |
| | |
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| | | #BOSS个推提前倒计时通知处理, 复活由DoCheckWorldBossReborn处理
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| | | def ProcessBossGeTui(tick):
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| | | if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
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| | | #间隔未到 |
| | | return
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | curTime = int(time.time())
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| | | for bossInfo in PyGameData.g_sortBOSSRefreshList:
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| | | bossID, killedTime, refreshTime = bossInfo
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| | | isAlive = __GetIsAlive(bossID)
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| | | if isAlive:
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| | | #GameWorld.DebugLog(" bossID=%s,未被击杀!" % bossID)
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| | | continue
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| | | rebornSecond = max(0, refreshTime - (curTime - killedTime))
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| | | if not rebornSecond:
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| | | #不处理复活BOSS
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| | | continue
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| | | |
| | | PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
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| | | return
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| | | # if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
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| | | # #间隔未到 |
| | | # return
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| | | # if GameWorld.IsCrossServer():
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| | | # return
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| | | # curTime = int(time.time())
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| | | # for bossInfo in PyGameData.g_sortBOSSRefreshList:
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| | | # bossID, killedTime, refreshTime = bossInfo
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| | | # isAlive = __GetIsAlive(bossID)
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| | | # if isAlive:
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| | | # #GameWorld.DebugLog(" bossID=%s,未被击杀!" % bossID)
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| | | # continue
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| | | # rebornSecond = max(0, refreshTime - (curTime - killedTime))
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| | | # if not rebornSecond:
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| | | # #不处理复活BOSS
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| | | # continue
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| | | # |
| | | # PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
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| | |
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| | |
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| | | def GetBossIsAliveOrCanReborn(bossID):
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| | |
| | | cnt += 1
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| | | savaData += attentionData.getBuffer()
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| | |
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| | | GameWorld.Log("SaveBossAttention cnt :%s" % cnt)
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| | | GameWorld.Log("SaveBossAttention cnt :%s len=%s" % (cnt, len(savaData)))
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | |
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| | | # 从数据库载入数据
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| | |
| | | NetPackCommon.SendFakePack(curPlayer, bossShuntLineInfo)
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| | | return
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| | |
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| | | def BossRebornOnDayEx():
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| | | ## boss复活过天
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| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, 0)
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| | | Sync_BossRebornPoint()
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| | | return
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| | |
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| | | def AddBossRebornPoint(addPoint):
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| | | ## 增加boss复活点
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| | |
| | | if not totalPoint:
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| | | GameWorld.Log(' 增加boss复活点 没有总点数!!!!')
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| | | return
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| | | rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
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| | | maxRebornCnt = IpyGameDataPY.GetFuncCfg('BossRebornTotalPoint', 3)
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| | | if maxRebornCnt and rebornCnt >= maxRebornCnt:
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| | | GameWorld.DebugLog(' boss复活已达到最大次数! maxRebornCnt=%s' % maxRebornCnt)
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| | | return
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| | | |
| | | curPoint = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint)
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| | |
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| | | updPoint = (curPoint+addPoint)%totalPoint
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| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornPoint, updPoint)
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| | | if curPoint+addPoint >= totalPoint:
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| | | #重生boss
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| | | rebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
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| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt, rebornCnt+1)
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| | |
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| | | killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {})
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| | |
| | | PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1])))
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| | | GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList)
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| | | g_lastBossRebornTime = curTime
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| | | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % ShareDefine.OperationActionName_BossReborn, int(time.time()))
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| | | else:
|
| | | #广播
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| | | needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify')
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| | |
| | | totalPoint = SetBossRebornNeedPoint()
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| | | packData.TotalPoint = totalPoint
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| | | packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
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| | | packData.TotalRebornCnt = IpyGameDataPY.GetFuncCfg('BossRebornTotalPoint', 3)
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| | | playerManager = GameWorld.GetPlayerManager()
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| | | if not curPlayer:
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| | | for i in xrange(playerManager.GetActivePlayerCount()):
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| | |
| | | PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [curPlayer.GetName(), npcID])
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| | | return
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| | |
|
| | | ## -------------------------------------- boss 首杀 ------------------------------------------------
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| | | def __GetBossFirstKillRecDataList():
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| | | ## 获取boss首杀记录信息列表
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| | | return GameWorld.GetUniversalRecMgr() .GetTypeList(ShareDefine.Def_UniversalGameRecType_BossFirstKill)
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| | |
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| | | def __GetBossFirstKillRecDataByID(bossID):
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| | | ## 获取boss首杀记录信息数据
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| | | |
| | | recTypeListData = __GetBossFirstKillRecDataList()
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| | | # 查找是否已有记录
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| | | bossFirstKillRec = None
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| | | for index in xrange(recTypeListData.Count()):
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| | | universalRecData = recTypeListData.At(index)
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| | | if universalRecData.GetValue1() == bossID:
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| | | bossFirstKillRec = universalRecData
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| | | break
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| | | |
| | | if bossFirstKillRec == None:
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| | | #还未记录,则添加一个记录对象
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| | | bossFirstKillRec = recTypeListData.AddRec() |
| | | bossFirstKillRec.SetValue1(bossID)
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| | | |
| | | return bossFirstKillRec
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| | |
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| | | def OnBossFirstKill(bossID, killerIDList):
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| | | ## 处理boss首杀逻辑
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| | | |
| | | maxOSDay = IpyGameDataPY.GetFuncCfg("OSCBossFirstKill", 1)
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| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
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| | | if openServerDay > maxOSDay:
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| | | GameWorld.DebugLog("超过开服天(%s), 不开放首杀活动!" % maxOSDay)
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| | | return
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| | | |
| | | if not bossID or not killerIDList:
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| | | return
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| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", bossID)
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| | | if not ipyData:
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| | | return
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| | | |
| | | fkRecData = __GetBossFirstKillRecDataByID(bossID)
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| | | if not fkRecData:
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| | | return
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| | | |
| | | firstKillTimeStr = fkRecData.GetStrValue2()
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| | | if firstKillTimeStr:
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| | | GameWorld.DebugLog("已经首杀过了! bossID=%s, %s" % (bossID, firstKillTimeStr))
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| | | return
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| | | |
| | | killPlayerList = []
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| | | playerMgr = GameWorld.GetPlayerManager()
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| | | for playerID in killerIDList:
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| | | player = playerMgr.FindPlayerByID(playerID)
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| | | if not player:
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| | | continue
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| | | teamMemLV = PlayerTeam.__GetPlayerTeamLV(player)
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| | | killPlayerList.append([teamMemLV, player.GetName()])
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| | | if not killPlayerList:
|
| | | return
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| | | |
| | | killPlayerList.sort(reverse=True)
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| | | fkPlayerNameList = [nameInfo[1] for nameInfo in killPlayerList]
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| | | |
| | | fkRecData.SetStrValue2(GameWorld.GetCurrentDataTimeStr())
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| | | fkRecData.SetStrValue3(",".join(fkPlayerNameList))
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| | | |
| | | # 首杀奖励邮件
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| | | PlayerCompensation.SendMailByKey("BossFirstKillMail", killerIDList, ipyData.GetServerFirstKillPlayerAward(), [bossID])
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| | | |
| | | ## 主动广播全服玩家
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| | | PlayerUniversalGameRec.SendUniversalGameRecSingle(None, fkRecData)
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| | | return
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| | |
|
| | |
|
| | | #// A9 01 获取Boss首杀奖励 #tagCGGetBossFirstKillAward
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| | | #
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| | | #struct tagCGGetBossFirstKillAward
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD NPCID;
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| | | # BYTE AwardType; // 0-首杀红包奖励;1-个人首杀奖励
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| | | #};
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| | | def OnGetBossFirstKillAward(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | bossID = clientData.NPCID
|
| | | awardType = clientData.AwardType
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| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", bossID)
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| | | if not ipyData:
|
| | | return
|
| | | |
| | | if awardType == 0:
|
| | | fkRecData = __GetBossFirstKillRecDataByID(bossID)
|
| | | if not fkRecData:
|
| | | return
|
| | | |
| | | firstKillTimeStr = fkRecData.GetStrValue2()
|
| | | if not firstKillTimeStr:
|
| | | GameWorld.DebugLog("Boss还未首杀,不能领取boss首杀公共红包奖励! bossID=%s" % (bossID), curPlayer.GetPlayerID())
|
| | | return
|
| | | |
| | | msgInfo = str([bossID, awardType])
|
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "BossFirstKill", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | ## ------------------------------------------------------------------------------------------------
|
| | |
|