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| | | # -*- coding: GBK -*-
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| | | #-------------------------------------------------------------------------------
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| | | #
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| | | #-------------------------------------------------------------------------------
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| | | ##@package GM.Commands.ResetBaseAttr
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| | | #
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| | | ##@package ResetBaseAttr.py
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| | | #
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| | | # @todo: 重设玩家属性
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| | | # @author wdb
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| | | # @date 2013-06-21
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| | | # @todo:重置玩家灵根属性点
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| | | # @author hxp
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| | | # @date 2019-3-25
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| | | # @version 1.0
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| | | #
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| | | # @note: |
| | | # 详细描述:
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| | | #------------------------------------------------------------------------------
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| | | # 详细描述: 重置玩家灵根属性点
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| | | #
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| | | #-------------------------------------------------------------------------------
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| | | #"""Version = 2019-3-25 下午7:50:30"""
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| | | #-------------------------------------------------------------------------------
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| | |
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| | | import Item_ResetAttrPoint
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| | | import GameWorld
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| | | import PlayerControl
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| | | #------------------------------------------------------------------------------ |
| | | """Version = 2013-06-21 14:30"""
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| | |
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| | | ## GM命令执行入口
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| | | # @param curPlayer 当前玩家
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| | | # @param list 参数列表
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| | | # @return None
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| | | def OnExec(curPlayer, cmdlist): |
| | | def OnExec(curPlayer, cmdlist):
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| | |
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| | | if curPlayer.GetLV() > 1:
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| | | GameWorld.DebugAnswer(curPlayer, "LV can not greater than 1")
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| | | if not cmdlist:
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| | | GameWorld.DebugAnswer(curPlayer, "重置所有灵根: ResetBaseAttr 0")
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| | | GameWorld.DebugAnswer(curPlayer, "重置指定灵根: ResetBaseAttr ID 点数")
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| | | return
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| | |
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| | | playerJob = curPlayer.GetJob()
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| | | |
| | | initBaseAttrPoint = (0, 0, 0, 0)
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| | | # 获取创建时的基础属性
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| | | baseSTR, basePNE, basePHY, baseCON = PlayerControl.GetPlayerBasePoint(playerJob)
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| | | |
| | | # 获取创建时的基础属性错误, 返回
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| | | if (baseSTR, basePNE, basePHY, baseCON) == initBaseAttrPoint:
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| | | return initBaseAttrPoint
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| | |
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| | | curPlayer.SetBaseSTR(baseSTR)
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| | | curPlayer.SetBasePNE(basePNE)
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| | | curPlayer.SetBasePHY(basePHY)
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| | | curPlayer.SetBaseCON(baseCON)
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| | |
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| | | #刷新人物所有状态
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| | | playerControl = PlayerControl.PlayerControl(curPlayer)
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| | | playerControl.RefreshAllState() |
| | | isOK = False
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| | | if len(cmdlist) == 1 and cmdlist[0] == 0:
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| | | isOK = Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0)
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| | | elif len(cmdlist) >= 2:
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| | | resetID, resetPoint = cmdlist[:2]
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| | | isOK = Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, resetID, resetPoint)
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| | | |
| | | if not isOK:
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| | | GameWorld.DebugAnswer(curPlayer, "重置灵根失败!")
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| | | else:
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| | | GameWorld.DebugAnswer(curPlayer, "重置灵根成功!当前剩余点数: %s" % curPlayer.GetFreePoint())
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| | | |
| | | return
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