xdh
2019-04-18 ab2158916e07846e4be746673231dac6dfa27fc9
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -37,7 +37,8 @@
import copy
import time
DefStoveTypeList = [1, 2]  #1灵丹 2仙丹
DefStoveType1 = 1 #1灵丹
DefStoveType2 = 2 #2仙丹
##功能开启
@@ -154,12 +155,12 @@
            GameWorld.DebugLog('开炉丹药,时间未到  passTime=%s' % passTime)
            return
        #成功率
        if alchemType == 2:
        if alchemType == DefStoveType2:
            successRate = ShareDefine.Def_MaxRateValue  #仙丹必定成功
        else:
            #灵丹成功率公式 参数 curLuckValue:慧根  alchemyLV:炼丹等级 alchemyQuality:丹药等级  qualityNeedLuck:要求慧根
            alchemyQuality = alchemyIpyData.GetAlchemyQuality()
            qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(alchemyQuality, 0)
            qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
            successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
        isSuccess = GameWorld.CanHappen(successRate)
        resultCnt = 0  #丹药数量 0代表失败
@@ -169,11 +170,14 @@
            if needSpace > packSpace:
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
                return
            ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
            if not ipyData:
                GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID)
                return
            resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList())
            if alchemType == DefStoveType2:
                resultCnt = 1 #仙丹必定为1
            else:
                ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
                if not ipyData:
                    GameWorld.ErrLog('AlchemyResult 配置错误 未找到该丹方数量 alchemyItemID=%s' % alchemyItemID, playerID)
                    return
                resultCnt = GameWorld.GetResultByRandomList(ipyData.GetCntRateList())
            if not resultCnt:
                GameWorld.ErrLog('AlchemyResult 配置错误 未随机出该丹方数量alchemyItemID=%s' % alchemyItemID, playerID)
                return