| | |
| | | needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000
|
| | | if needBaseAttrID and needBaseAttrValue:
|
| | | baseAttrDict = {
|
| | | ShareDefine.Def_Effect_STR:curPlayer.GetSTR(),
|
| | | ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(),
|
| | | ShareDefine.Def_Effect_CON:curPlayer.GetCON(),
|
| | | ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(),
|
| | | ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(),
|
| | | ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(),
|
| | | ShareDefine.Def_Effect_Water:PlayerControl.GetWater(),
|
| | | ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(),
|
| | | ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(),
|
| | | }
|
| | | if needBaseAttrID not in baseAttrDict:
|
| | | GameWorld.ErrLog(' 天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
|