| | |
| | | awardGoldPaper = ipyData.GetPerPlayerMoneyAward()
|
| | | addDataDict = {"bossID":bossID}
|
| | | PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, awardGoldPaper, ChConfig.Def_GiveMoney_BossFirstKill, addDataDict)
|
| | | ItemControler.NotifyGiveAwardInfo(curPlayer, [], "BossFirstKill", moneyInfo={IPY_GameWorld.TYPE_Price_Gold_Paper:awardGoldPaper})
|
| | | Sync_BossFirstKillState(curPlayer, [bossID])
|
| | | return
|
| | |
|
| | |
| | |
|
| | | for itemID, itemCount, isAuctionItem in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
|
| | | |
| | | ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, "BossFirstKill")
|
| | | |
| | | Sync_BossFirstKillState(curPlayer, [bossID])
|
| | | return
|
| | |
|